/** * @file llpreviewgesture.h * @brief Editing UI for inventory-based gestures. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWGESTURE_H #define LL_LLPREVIEWGESTURE_H #include "llassettype.h" #include "llpreview.h" #include "llmultigesture.h" class LLLineEditor; class LLTextBox; class LLCheckBoxCtrl; class LLComboBox; class LLScrollListCtrl; class LLScrollListItem; class LLButton; class LLRadioGroup; class LLPreviewGesture : public LLPreview { public: // Pass an object_id if this gesture is inside an object in the world, // otherwise use LLUUID::null. static LLPreviewGesture* show(const LLUUID& item_id, const LLUUID& object_id); LLPreviewGesture(const LLSD& key); virtual ~LLPreviewGesture(); // LLView /*virtual*/ void draw(); /*virtual*/ bool handleKeyHere(KEY key, MASK mask); /*virtual*/ bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); // LLPanel /*virtual*/ bool postBuild(); // LLFloater /*virtual*/ bool canClose(); /*virtual*/ void onClose(bool app_quitting); /*virtual*/ void onUpdateSucceeded(); /*virtual*/ void refresh(); protected: // Populate various comboboxes void addModifiers(); void addKeys(); void addAnimations(); void addSounds(); void initDefaultGesture(); void loadAsset(); static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); void loadUIFromGesture(LLMultiGesture* gesture); void saveIfNeeded(); static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response); // Write UI back into gesture LLMultiGesture* createGesture(); // Add a step. Pass the name of the step, like "Animation", // "Sound", "Chat", or "Wait" LLScrollListItem* addStep(const enum EStepType step_type); void onVisibilityChanged ( const LLSD& new_visibility ); void onCommitKeyorModifier(); static std::string getLabel(std::vector labels); static void updateLabel(LLScrollListItem* item); static void onCommitSetDirty(LLUICtrl* ctrl, void* data); static void onCommitLibrary(LLUICtrl* ctrl, void* data); static void onCommitStep(LLUICtrl* ctrl, void* data); static void onCommitAnimation(LLUICtrl* ctrl, void* data); static void onCommitSound(LLUICtrl* ctrl, void* data); static void onCommitChat(LLUICtrl* ctrl, void* data); static void onCommitWait(LLUICtrl* ctrl, void* data); static void onCommitWaitTime(LLUICtrl* ctrl, void* data); static void onCommitAnimationTrigger(LLUICtrl* ctrl, void *data); // Handy function to commit each keystroke static void onKeystrokeCommit(LLLineEditor* caller, void* data); static void onClickAdd(void* data); static void onClickUp(void* data); static void onClickDown(void* data); static void onClickDelete(void* data); static void onCommitActive(LLUICtrl* ctrl, void* data); static void onClickSave(void* data); static void onClickPreview(void* data); static void onDonePreview(LLMultiGesture* gesture, void* data); static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId); private: // LLPreview contains mDescEditor LLLineEditor* mTriggerEditor; LLTextBox* mReplaceText; LLLineEditor* mReplaceEditor; LLComboBox* mModifierCombo; LLComboBox* mKeyCombo; LLScrollListCtrl* mLibraryList; LLButton* mAddBtn; LLButton* mUpBtn; LLButton* mDownBtn; LLButton* mDeleteBtn; LLScrollListCtrl* mStepList; // Options panels for items in gesture list LLTextBox* mOptionsText; LLRadioGroup* mAnimationRadio; LLComboBox* mAnimationCombo; LLComboBox* mSoundCombo; LLLineEditor* mChatEditor; LLCheckBoxCtrl* mWaitAnimCheck; LLCheckBoxCtrl* mWaitTimeCheck; LLLineEditor* mWaitTimeEditor; LLCheckBoxCtrl* mActiveCheck; LLButton* mSaveBtn; LLButton* mPreviewBtn; LLMultiGesture* mPreviewGesture; BOOL mDirty; }; #endif // LL_LLPREVIEWGESTURE_H