/** * @file llpreviewgesture.h * @brief Editing UI for inventory-based gestures. * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWGESTURE_H #define LL_LLPREVIEWGESTURE_H #include "llpreview.h" class LLMultiGesture; class LLLineEditor; class LLTextBox; class LLCheckBoxCtrl; class LLComboBox; class LLScrollListCtrl; class LLScrollListItem; class LLButton; class LLGestureStep; class LLRadioGroup; class LLPreviewGesture : public LLPreview { public: // Pass an object_id if this gesture is inside an object in the world, // otherwise use LLUUID::null. static LLPreviewGesture* show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus = TRUE); // LLView virtual BOOL handleKeyHere(KEY key, MASK mask); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); // LLPanel virtual BOOL postBuild(); // LLFloater virtual BOOL canClose(); virtual void setMinimized(BOOL minimize); virtual void onClose(bool app_quitting); virtual void onUpdateSucceeded(); protected: LLPreviewGesture(); virtual ~LLPreviewGesture(); void init(const LLUUID& item_id, const LLUUID& object_id); // Populate various comboboxes void addModifiers(); void addKeys(); void addAnimations(); void addSounds(); void refresh(); void initDefaultGesture(); void loadAsset(); static void onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); void loadUIFromGesture(LLMultiGesture* gesture); void saveIfNeeded(); static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response); // Write UI back into gesture LLMultiGesture* createGesture(); // Add a step. Pass the name of the step, like "Animation", // "Sound", "Chat", or "Wait" LLScrollListItem* addStep(const std::string& step_name); static void updateLabel(LLScrollListItem* item); static void onCommitSetDirty(LLUICtrl* ctrl, void* data); static void onCommitLibrary(LLUICtrl* ctrl, void* data); static void onCommitStep(LLUICtrl* ctrl, void* data); static void onCommitAnimation(LLUICtrl* ctrl, void* data); static void onCommitSound(LLUICtrl* ctrl, void* data); static void onCommitChat(LLUICtrl* ctrl, void* data); static void onCommitWait(LLUICtrl* ctrl, void* data); static void onCommitWaitTime(LLUICtrl* ctrl, void* data); static void onCommitAnimationTrigger(LLUICtrl* ctrl, void *data); // Handy function to commit each keystroke static void onKeystrokeCommit(LLLineEditor* caller, void* data); static void onClickAdd(void* data); static void onClickUp(void* data); static void onClickDown(void* data); static void onClickDelete(void* data); static void onCommitActive(LLUICtrl* ctrl, void* data); static void onClickSave(void* data); static void onClickPreview(void* data); static void onDonePreview(LLMultiGesture* gesture, void* data); virtual const char *getTitleName() const { return "Gesture"; } protected: // LLPreview contains mDescEditor LLLineEditor* mTriggerEditor; LLTextBox* mReplaceText; LLLineEditor* mReplaceEditor; LLComboBox* mModifierCombo; LLComboBox* mKeyCombo; LLScrollListCtrl* mLibraryList; LLButton* mAddBtn; LLButton* mUpBtn; LLButton* mDownBtn; LLButton* mDeleteBtn; LLScrollListCtrl* mStepList; // Options panels for items in gesture list LLTextBox* mOptionsText; LLRadioGroup* mAnimationRadio; LLComboBox* mAnimationCombo; LLComboBox* mSoundCombo; LLLineEditor* mChatEditor; LLCheckBoxCtrl* mWaitAnimCheck; LLCheckBoxCtrl* mWaitTimeCheck; LLLineEditor* mWaitTimeEditor; LLCheckBoxCtrl* mActiveCheck; LLButton* mSaveBtn; LLButton* mPreviewBtn; LLMultiGesture* mPreviewGesture; BOOL mDirty; }; #endif