/** * @file llpreviewgesture.cpp * @brief Editing UI for inventory-based gestures. * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include #include "llpreviewgesture.h" // libraries #include "lldatapacker.h" #include "lldarray.h" #include "llstring.h" #include "lldir.h" #include "llmultigesture.h" #include "llvfile.h" // newview #include "llagent.h" // todo: remove #include "llassetuploadresponders.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "lldelayedgestureerror.h" #include "llfloatergesture.h" // for some label constants #include "llgesturemgr.h" #include "llinventorymodel.h" #include "llkeyboard.h" #include "lllineeditor.h" #include "llnotify.h" #include "llradiogroup.h" #include "llscrolllistctrl.h" #include "lltextbox.h" #include "llvieweruictrlfactory.h" #include "llviewerinventory.h" #include "llviewerobject.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llviewerwindow.h" // busycount #include "llappviewer.h" // gVFS #include "llresmgr.h" // *TODO: Translate? const char NONE_LABEL[] = "---"; const char SHIFT_LABEL[] = "Shift"; const char CTRL_LABEL[] = "Ctrl"; void dialog_refresh_all(); // used for getting class LLInventoryGestureAvailable : public LLInventoryCompletionObserver { public: LLInventoryGestureAvailable() {} protected: virtual void done(); }; void LLInventoryGestureAvailable::done() { LLPreview* preview = NULL; item_ref_t::iterator it = mComplete.begin(); item_ref_t::iterator end = mComplete.end(); for(; it < end; ++it) { preview = LLPreview::find((*it)); if(preview) { preview->refresh(); } } gInventory.removeObserver(this); delete this; } // Used for sorting struct SortItemPtrsByName { bool operator()(const LLInventoryItem* i1, const LLInventoryItem* i2) { return (LLString::compareDict(i1->getName(), i2->getName()) < 0); } }; // static LLPreviewGesture* LLPreviewGesture::show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus) { LLPreviewGesture* previewp = (LLPreviewGesture*)LLPreview::find(item_id); if (previewp) { previewp->open(); /*Flawfinder: ignore*/ if (take_focus) { previewp->setFocus(TRUE); } return previewp; } LLPreviewGesture* self = new LLPreviewGesture(); // Finish internal construction self->init(item_id, object_id); // Builds and adds to gFloaterView gUICtrlFactory->buildFloater(self, "floater_preview_gesture.xml"); self->setTitle(title); // Move window to top-left of screen LLMultiFloater* hostp = self->getHost(); if (hostp == NULL) { LLRect r = self->getRect(); LLRect screen = gFloaterView->getRect(); r.setLeftTopAndSize(0, screen.getHeight(), r.getWidth(), r.getHeight()); self->setRect(r); } else { // re-add to host to update title hostp->addFloater(self, TRUE); } // Start speculative download of sounds and animations LLUUID animation_folder_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_ANIMATION); gInventory.startBackgroundFetch(animation_folder_id); LLUUID sound_folder_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_SOUND); gInventory.startBackgroundFetch(sound_folder_id); // this will call refresh when we have everything. LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem(); if(item && !item->isComplete()) { LLInventoryGestureAvailable* observer; observer = new LLInventoryGestureAvailable(); observer->watchItem(item_id); gInventory.addObserver(observer); item->fetchFromServer(); } else { // not sure this is necessary. self->refresh(); } if (take_focus) { self->setFocus(TRUE); } return self; } // virtual BOOL LLPreviewGesture::handleKeyHere(KEY key, MASK mask, BOOL called_from_parent) { if(getVisible() && getEnabled()) { if(('S' == key) && (MASK_CONTROL == (mask & MASK_CONTROL))) { saveIfNeeded(); return TRUE; } } return LLPreview::handleKeyHere(key, mask, called_from_parent); } // virtual BOOL LLPreviewGesture::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, LLString& tooltip_msg) { BOOL handled = TRUE; switch(cargo_type) { case DAD_ANIMATION: case DAD_SOUND: { // TODO: Don't allow this if you can't transfer the sound/animation // make a script step LLInventoryItem* item = (LLInventoryItem*)cargo_data; if (item && gInventory.getItem(item->getUUID())) { LLPermissions perm = item->getPermissions(); if (!((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED)) { *accept = ACCEPT_NO; if (tooltip_msg.empty()) { tooltip_msg.assign("Only animations and sounds\n" "with unrestricted permissions\n" "can be added to a gesture."); } break; } else if (drop) { LLScrollListItem* line = NULL; if (cargo_type == DAD_ANIMATION) { line = addStep("Animation"); LLGestureStepAnimation* anim = (LLGestureStepAnimation*)line->getUserdata(); anim->mAnimAssetID = item->getAssetUUID(); anim->mAnimName = item->getName(); } else if (cargo_type == DAD_SOUND) { line = addStep("Sound"); LLGestureStepSound* sound = (LLGestureStepSound*)line->getUserdata(); sound->mSoundAssetID = item->getAssetUUID(); sound->mSoundName = item->getName(); } updateLabel(line); mDirty = TRUE; refresh(); } *accept = ACCEPT_YES_COPY_MULTI; } else { // Not in user's inventory means it was in object inventory *accept = ACCEPT_NO; } break; } default: *accept = ACCEPT_NO; if (tooltip_msg.empty()) { tooltip_msg.assign("Only animations and sounds\n" "can be added to a gesture."); } break; } return handled; } // virtual BOOL LLPreviewGesture::canClose() { if(!mDirty || mForceClose) { return TRUE; } else { // Bring up view-modal dialog: Save changes? Yes, No, Cancel gViewerWindow->alertXml("SaveChanges", handleSaveChangesDialog, this ); return FALSE; } } // virtual void LLPreviewGesture::onClose(bool app_quitting) { gGestureManager.stopGesture(mPreviewGesture); LLPreview::onClose(app_quitting); } // virtual void LLPreviewGesture::onUpdateSucceeded() { refresh(); } // virtual void LLPreviewGesture::setMinimized(BOOL minimize) { if (minimize != isMinimized()) { LLFloater::setMinimized(minimize); // We're being restored if (!minimize) { refresh(); } } } // static void LLPreviewGesture::handleSaveChangesDialog(S32 option, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; switch(option) { case 0: // "Yes" gGestureManager.stopGesture(self->mPreviewGesture); self->mCloseAfterSave = TRUE; onClickSave(data); break; case 1: // "No" gGestureManager.stopGesture(self->mPreviewGesture); self->mDirty = FALSE; // Force the dirty flag because user has clicked NO on confirm save dialog... self->close(); break; case 2: // "Cancel" default: // If we were quitting, we didn't really mean it. LLAppViewer::instance()->abortQuit(); break; } } LLPreviewGesture::LLPreviewGesture() : LLPreview("Gesture Preview"), mTriggerEditor(NULL), mModifierCombo(NULL), mKeyCombo(NULL), mLibraryList(NULL), mAddBtn(NULL), mUpBtn(NULL), mDownBtn(NULL), mDeleteBtn(NULL), mStepList(NULL), mOptionsText(NULL), mAnimationRadio(NULL), mAnimationCombo(NULL), mSoundCombo(NULL), mChatEditor(NULL), mSaveBtn(NULL), mPreviewBtn(NULL), mPreviewGesture(NULL), mDirty(FALSE) { } LLPreviewGesture::~LLPreviewGesture() { // Userdata for all steps is a LLGestureStep we need to clean up std::vector data_list = mStepList->getAllData(); std::vector::iterator data_itor; for (data_itor = data_list.begin(); data_itor != data_list.end(); ++data_itor) { LLScrollListItem* item = *data_itor; LLGestureStep* step = (LLGestureStep*)item->getUserdata(); delete step; step = NULL; } } BOOL LLPreviewGesture::postBuild() { LLLineEditor* edit; LLComboBox* combo; LLButton* btn; LLScrollListCtrl* list; LLTextBox* text; LLCheckBoxCtrl* check; edit = LLViewerUICtrlFactory::getLineEditorByName(this, "trigger_editor"); edit->setKeystrokeCallback(onKeystrokeCommit); edit->setCommitCallback(onCommitSetDirty); edit->setCommitOnFocusLost(TRUE); edit->setCallbackUserData(this); edit->setIgnoreTab(TRUE); mTriggerEditor = edit; text = LLViewerUICtrlFactory::getTextBoxByName(this, "replace_text"); text->setEnabled(FALSE); mReplaceText = text; edit = LLViewerUICtrlFactory::getLineEditorByName(this, "replace_editor"); edit->setEnabled(FALSE); edit->setKeystrokeCallback(onKeystrokeCommit); edit->setCommitCallback(onCommitSetDirty); edit->setCommitOnFocusLost(TRUE); edit->setCallbackUserData(this); edit->setIgnoreTab(TRUE); mReplaceEditor = edit; combo = LLViewerUICtrlFactory::getComboBoxByName(this, "modifier_combo"); combo->setCommitCallback(onCommitSetDirty); combo->setCallbackUserData(this); mModifierCombo = combo; combo = LLViewerUICtrlFactory::getComboBoxByName(this, "key_combo"); combo->setCommitCallback(onCommitSetDirty); combo->setCallbackUserData(this); mKeyCombo = combo; list = LLViewerUICtrlFactory::getScrollListByName(this, "library_list"); list->setCommitCallback(onCommitLibrary); list->setDoubleClickCallback(onClickAdd); list->setCallbackUserData(this); mLibraryList = list; btn = LLViewerUICtrlFactory::getButtonByName(this, "add_btn"); btn->setClickedCallback(onClickAdd); btn->setCallbackUserData(this); btn->setEnabled(FALSE); mAddBtn = btn; btn = LLViewerUICtrlFactory::getButtonByName(this, "up_btn"); btn->setClickedCallback(onClickUp); btn->setCallbackUserData(this); btn->setEnabled(FALSE); mUpBtn = btn; btn = LLViewerUICtrlFactory::getButtonByName(this, "down_btn"); btn->setClickedCallback(onClickDown); btn->setCallbackUserData(this); btn->setEnabled(FALSE); mDownBtn = btn; btn = LLViewerUICtrlFactory::getButtonByName(this, "delete_btn"); btn->setClickedCallback(onClickDelete); btn->setCallbackUserData(this); btn->setEnabled(FALSE); mDeleteBtn = btn; list = LLViewerUICtrlFactory::getScrollListByName(this, "step_list"); list->setCommitCallback(onCommitStep); list->setCallbackUserData(this); mStepList = list; // Options text = LLViewerUICtrlFactory::getTextBoxByName(this, "options_text"); text->setBorderVisible(TRUE); mOptionsText = text; combo = LLViewerUICtrlFactory::getComboBoxByName(this, "animation_list"); combo->setVisible(FALSE); combo->setCommitCallback(onCommitAnimation); combo->setCallbackUserData(this); mAnimationCombo = combo; LLRadioGroup* group; group = LLViewerUICtrlFactory::getRadioGroupByName(this, "animation_trigger_type"); group->setVisible(FALSE); group->setCommitCallback(onCommitAnimationTrigger); group->setCallbackUserData(this); mAnimationRadio = group; combo = LLViewerUICtrlFactory::getComboBoxByName(this, "sound_list"); combo->setVisible(FALSE); combo->setCommitCallback(onCommitSound); combo->setCallbackUserData(this); mSoundCombo = combo; edit = LLViewerUICtrlFactory::getLineEditorByName(this, "chat_editor"); edit->setVisible(FALSE); edit->setCommitCallback(onCommitChat); //edit->setKeystrokeCallback(onKeystrokeCommit); edit->setCommitOnFocusLost(TRUE); edit->setCallbackUserData(this); edit->setIgnoreTab(TRUE); mChatEditor = edit; check = LLViewerUICtrlFactory::getCheckBoxByName(this, "wait_anim_check"); check->setVisible(FALSE); check->setCommitCallback(onCommitWait); check->setCallbackUserData(this); mWaitAnimCheck = check; check = LLViewerUICtrlFactory::getCheckBoxByName(this, "wait_time_check"); check->setVisible(FALSE); check->setCommitCallback(onCommitWait); check->setCallbackUserData(this); mWaitTimeCheck = check; edit = LLViewerUICtrlFactory::getLineEditorByName(this, "wait_time_editor"); edit->setEnabled(FALSE); edit->setVisible(FALSE); edit->setPrevalidate(LLLineEditor::prevalidateFloat); // edit->setKeystrokeCallback(onKeystrokeCommit); edit->setCommitOnFocusLost(TRUE); edit->setCommitCallback(onCommitWaitTime); edit->setCallbackUserData(this); edit->setIgnoreTab(TRUE); mWaitTimeEditor = edit; // Buttons at the bottom check = LLViewerUICtrlFactory::getCheckBoxByName(this, "active_check"); check->setCommitCallback(onCommitActive); check->setCallbackUserData(this); mActiveCheck = check; btn = LLViewerUICtrlFactory::getButtonByName(this, "save_btn"); btn->setClickedCallback(onClickSave); btn->setCallbackUserData(this); mSaveBtn = btn; btn = LLViewerUICtrlFactory::getButtonByName(this, "preview_btn"); btn->setClickedCallback(onClickPreview); btn->setCallbackUserData(this); mPreviewBtn = btn; // Populate the comboboxes addModifiers(); addKeys(); addAnimations(); addSounds(); const LLInventoryItem* item = getItem(); if (item) { childSetCommitCallback("desc", LLPreview::onText, this); childSetText("desc", item->getDescription()); childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe); } return TRUE; } void LLPreviewGesture::addModifiers() { LLComboBox* combo = mModifierCombo; combo->add( NONE_LABEL, ADD_BOTTOM ); combo->add( SHIFT_LABEL, ADD_BOTTOM ); combo->add( CTRL_LABEL, ADD_BOTTOM ); combo->setCurrentByIndex(0); } void LLPreviewGesture::addKeys() { LLComboBox* combo = mKeyCombo; combo->add( NONE_LABEL ); for (KEY key = KEY_F2; key <= KEY_F12; key++) { combo->add( LLKeyboard::stringFromKey(key), ADD_BOTTOM ); } combo->setCurrentByIndex(0); } // TODO: Sort the legacy and non-legacy together? void LLPreviewGesture::addAnimations() { LLComboBox* combo = mAnimationCombo; combo->removeall(); LLString none_text = getString("none_text"); combo->add(none_text, LLUUID::null); // Add all the default (legacy) animations S32 i; for (i = 0; i < gUserAnimStatesCount; ++i) { // Use the user-readable name const char* label = gUserAnimStates[i].mLabel; const LLUUID& id = gUserAnimStates[i].mID; combo->add(label, id); } // Get all inventory items that are animations LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLIsTypeWithPermissions is_copyable_animation(LLAssetType::AT_ANIMATION, PERM_ITEM_UNRESTRICTED, gAgent.getID(), gAgent.getGroupID()); gInventory.collectDescendentsIf(gAgent.getInventoryRootID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, is_copyable_animation); // Copy into something we can sort std::vector animations; S32 count = items.count(); for(i = 0; i < count; ++i) { animations.push_back( items.get(i) ); } // Do the sort std::sort(animations.begin(), animations.end(), SortItemPtrsByName()); // And load up the combobox std::vector::iterator it; for (it = animations.begin(); it != animations.end(); ++it) { LLInventoryItem* item = *it; combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM); } } void LLPreviewGesture::addSounds() { LLComboBox* combo = mSoundCombo; combo->removeall(); LLString none_text = getString("none_text"); combo->add(none_text, LLUUID::null); // Get all inventory items that are sounds LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLIsTypeWithPermissions is_copyable_sound(LLAssetType::AT_SOUND, PERM_ITEM_UNRESTRICTED, gAgent.getID(), gAgent.getGroupID()); gInventory.collectDescendentsIf(gAgent.getInventoryRootID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, is_copyable_sound); // Copy sounds into something we can sort std::vector sounds; S32 i; S32 count = items.count(); for(i = 0; i < count; ++i) { sounds.push_back( items.get(i) ); } // Do the sort std::sort(sounds.begin(), sounds.end(), SortItemPtrsByName()); // And load up the combobox std::vector::iterator it; for (it = sounds.begin(); it != sounds.end(); ++it) { LLInventoryItem* item = *it; combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM); } } void LLPreviewGesture::init(const LLUUID& item_id, const LLUUID& object_id) { // Sets ID and adds to instance list setItemID(item_id); setObjectID(object_id); } void LLPreviewGesture::refresh() { // If previewing or item is incomplete, all controls are disabled LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem(); bool is_complete = (item && item->isComplete()) ? true : false; if (mPreviewGesture || !is_complete) { childSetEnabled("desc", FALSE); //mDescEditor->setEnabled(FALSE); mTriggerEditor->setEnabled(FALSE); mReplaceText->setEnabled(FALSE); mReplaceEditor->setEnabled(FALSE); mModifierCombo->setEnabled(FALSE); mKeyCombo->setEnabled(FALSE); mLibraryList->setEnabled(FALSE); mAddBtn->setEnabled(FALSE); mUpBtn->setEnabled(FALSE); mDownBtn->setEnabled(FALSE); mDeleteBtn->setEnabled(FALSE); mStepList->setEnabled(FALSE); mOptionsText->setEnabled(FALSE); mAnimationCombo->setEnabled(FALSE); mAnimationRadio->setEnabled(FALSE); mSoundCombo->setEnabled(FALSE); mChatEditor->setEnabled(FALSE); mWaitAnimCheck->setEnabled(FALSE); mWaitTimeCheck->setEnabled(FALSE); mWaitTimeEditor->setEnabled(FALSE); mActiveCheck->setEnabled(FALSE); mSaveBtn->setEnabled(FALSE); // Make sure preview button is enabled, so we can stop it mPreviewBtn->setEnabled(TRUE); return; } BOOL modifiable = item->getPermissions().allowModifyBy(gAgent.getID()); childSetEnabled("desc", modifiable); mTriggerEditor->setEnabled(TRUE); mLibraryList->setEnabled(modifiable); mStepList->setEnabled(modifiable); mOptionsText->setEnabled(modifiable); mAnimationCombo->setEnabled(modifiable); mAnimationRadio->setEnabled(modifiable); mSoundCombo->setEnabled(modifiable); mChatEditor->setEnabled(modifiable); mWaitAnimCheck->setEnabled(modifiable); mWaitTimeCheck->setEnabled(modifiable); mWaitTimeEditor->setEnabled(modifiable); mActiveCheck->setEnabled(TRUE); const std::string& trigger = mTriggerEditor->getText(); BOOL have_trigger = !trigger.empty(); const std::string& replace = mReplaceEditor->getText(); BOOL have_replace = !replace.empty(); LLScrollListItem* library_item = mLibraryList->getFirstSelected(); BOOL have_library = (library_item != NULL); LLScrollListItem* step_item = mStepList->getFirstSelected(); S32 step_index = mStepList->getFirstSelectedIndex(); S32 step_count = mStepList->getItemCount(); BOOL have_step = (step_item != NULL); mReplaceText->setEnabled(have_trigger || have_replace); mReplaceEditor->setEnabled(have_trigger || have_replace); mModifierCombo->setEnabled(TRUE); mKeyCombo->setEnabled(TRUE); mAddBtn->setEnabled(modifiable && have_library); mUpBtn->setEnabled(modifiable && have_step && step_index > 0); mDownBtn->setEnabled(modifiable && have_step && step_index < step_count-1); mDeleteBtn->setEnabled(modifiable && have_step); // Assume all not visible mAnimationCombo->setVisible(FALSE); mAnimationRadio->setVisible(FALSE); mSoundCombo->setVisible(FALSE); mChatEditor->setVisible(FALSE); mWaitAnimCheck->setVisible(FALSE); mWaitTimeCheck->setVisible(FALSE); mWaitTimeEditor->setVisible(FALSE); LLString optionstext; if (have_step) { // figure out the type, show proper options, update text LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); EStepType type = step->getType(); switch(type) { case STEP_ANIMATION: { LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; optionstext = getString("step_anim"); mAnimationCombo->setVisible(TRUE); mAnimationRadio->setVisible(TRUE); mAnimationRadio->setSelectedIndex((anim_step->mFlags & ANIM_FLAG_STOP) ? 1 : 0); mAnimationCombo->setCurrentByID(anim_step->mAnimAssetID); break; } case STEP_SOUND: { LLGestureStepSound* sound_step = (LLGestureStepSound*)step; optionstext = getString("step_sound"); mSoundCombo->setVisible(TRUE); mSoundCombo->setCurrentByID(sound_step->mSoundAssetID); break; } case STEP_CHAT: { LLGestureStepChat* chat_step = (LLGestureStepChat*)step; optionstext = getString("step_chat"); mChatEditor->setVisible(TRUE); mChatEditor->setText(chat_step->mChatText); break; } case STEP_WAIT: { LLGestureStepWait* wait_step = (LLGestureStepWait*)step; optionstext = getString("step_wait"); mWaitAnimCheck->setVisible(TRUE); mWaitAnimCheck->set(wait_step->mFlags & WAIT_FLAG_ALL_ANIM); mWaitTimeCheck->setVisible(TRUE); mWaitTimeCheck->set(wait_step->mFlags & WAIT_FLAG_TIME); mWaitTimeEditor->setVisible(TRUE); std::string buffer = llformat("%.1f", (double)wait_step->mWaitSeconds); mWaitTimeEditor->setText(buffer); break; } default: break; } } mOptionsText->setText(optionstext); BOOL active = gGestureManager.isGestureActive(mItemUUID); mActiveCheck->set(active); // Can only preview if there are steps mPreviewBtn->setEnabled(step_count > 0); // And can only save if changes have been made mSaveBtn->setEnabled(mDirty); addAnimations(); addSounds(); } void LLPreviewGesture::initDefaultGesture() { LLScrollListItem* item; item = addStep("Animation"); LLGestureStepAnimation* anim = (LLGestureStepAnimation*)item->getUserdata(); anim->mAnimAssetID = ANIM_AGENT_HELLO; anim->mAnimName = "Wave"; updateLabel(item); item = addStep("Wait"); LLGestureStepWait* wait = (LLGestureStepWait*)item->getUserdata(); wait->mFlags = WAIT_FLAG_ALL_ANIM; updateLabel(item); item = addStep("Chat"); LLGestureStepChat* chat_step = (LLGestureStepChat*)item->getUserdata(); chat_step->mChatText = "Hello, avatar!"; updateLabel(item); // Start with item list selected mStepList->selectFirstItem(); // this is *new* content, so we are dirty mDirty = TRUE; } void LLPreviewGesture::loadAsset() { const LLInventoryItem* item = getItem(); if (!item) return; LLUUID asset_id = item->getAssetUUID(); if (asset_id.isNull()) { // Freshly created gesture, don't need to load asset. // Blank gesture will be fine. initDefaultGesture(); refresh(); return; } // TODO: Based on item->getPermissions().allow* // could enable/disable UI. // Copy the UUID, because the user might close the preview // window if the download gets stalled. LLUUID* item_idp = new LLUUID(mItemUUID); const BOOL high_priority = TRUE; gAssetStorage->getAssetData(asset_id, LLAssetType::AT_GESTURE, onLoadComplete, (void**)item_idp, high_priority); mAssetStatus = PREVIEW_ASSET_LOADING; } // static void LLPreviewGesture::onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LLUUID* item_idp = (LLUUID*)user_data; LLPreview* preview = LLPreview::find(*item_idp); if (preview) { LLPreviewGesture* self = (LLPreviewGesture*)preview; if (0 == status) { LLVFile file(vfs, asset_uuid, type, LLVFile::READ); S32 size = file.getSize(); char* buffer = new char[size+1]; file.read((U8*)buffer, size); /*Flawfinder: ignore*/ buffer[size] = '\0'; LLMultiGesture* gesture = new LLMultiGesture(); LLDataPackerAsciiBuffer dp(buffer, size+1); BOOL ok = gesture->deserialize(dp); if (ok) { // Everything has been successful. Load up the UI. self->loadUIFromGesture(gesture); self->mStepList->selectFirstItem(); self->mDirty = FALSE; self->refresh(); } else { llwarns << "Unable to load gesture" << llendl; } delete gesture; gesture = NULL; delete [] buffer; buffer = NULL; self->mAssetStatus = PREVIEW_ASSET_LOADED; } else { if( gViewerStats ) { gViewerStats->incStat( LLViewerStats::ST_DOWNLOAD_FAILED ); } if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || LL_ERR_FILE_EMPTY == status) { LLDelayedGestureError::gestureMissing( *item_idp ); } else { LLDelayedGestureError::gestureFailedToLoad( *item_idp ); } llwarns << "Problem loading gesture: " << status << llendl; self->mAssetStatus = PREVIEW_ASSET_ERROR; } } delete item_idp; item_idp = NULL; } void LLPreviewGesture::loadUIFromGesture(LLMultiGesture* gesture) { /*LLInventoryItem* item = getItem(); if (item) { LLLineEditor* descEditor = LLUICtrlFactory::getLineEditorByName(this, "desc"); descEditor->setText(item->getDescription()); }*/ mTriggerEditor->setText(gesture->mTrigger); mReplaceEditor->setText(gesture->mReplaceText); switch (gesture->mMask) { default: case MASK_NONE: mModifierCombo->setSimple( LLString(NONE_LABEL) ); break; case MASK_SHIFT: mModifierCombo->setSimple( LLString(SHIFT_LABEL) ); break; case MASK_CONTROL: mModifierCombo->setSimple( LLString(CTRL_LABEL) ); break; } mKeyCombo->setCurrentByIndex(0); if (gesture->mKey != KEY_NONE) { mKeyCombo->setSimple(LLKeyboard::stringFromKey(gesture->mKey)); } // Make UI steps for each gesture step S32 i; S32 count = gesture->mSteps.size(); for (i = 0; i < count; ++i) { LLGestureStep* step = gesture->mSteps[i]; LLGestureStep* new_step = NULL; switch(step->getType()) { case STEP_ANIMATION: { LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; LLGestureStepAnimation* new_anim_step = new LLGestureStepAnimation(*anim_step); new_step = new_anim_step; break; } case STEP_SOUND: { LLGestureStepSound* sound_step = (LLGestureStepSound*)step; LLGestureStepSound* new_sound_step = new LLGestureStepSound(*sound_step); new_step = new_sound_step; break; } case STEP_CHAT: { LLGestureStepChat* chat_step = (LLGestureStepChat*)step; LLGestureStepChat* new_chat_step = new LLGestureStepChat(*chat_step); new_step = new_chat_step; break; } case STEP_WAIT: { LLGestureStepWait* wait_step = (LLGestureStepWait*)step; LLGestureStepWait* new_wait_step = new LLGestureStepWait(*wait_step); new_step = new_wait_step; break; } default: { break; } } if (!new_step) continue; // Create an enabled item with this step LLSD row; row["columns"][0]["value"] = new_step->getLabel(); row["columns"][0]["font"] = "SANSSERIF_SMALL"; LLScrollListItem* item = mStepList->addElement(row); item->setUserdata(new_step); } } // Helpful structure so we can look up the inventory item // after the save finishes. struct LLSaveInfo { LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const LLString& desc, const LLTransactionID tid) : mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid) { } LLUUID mItemUUID; LLUUID mObjectUUID; LLString mDesc; LLTransactionID mTransactionID; }; void LLPreviewGesture::saveIfNeeded() { if (!gAssetStorage) { llwarns << "Can't save gesture, no asset storage system." << llendl; return; } if (!mDirty) { return; } // Copy the UI into a gesture LLMultiGesture* gesture = createGesture(); // Serialize the gesture S32 max_size = gesture->getMaxSerialSize(); char* buffer = new char[max_size]; LLDataPackerAsciiBuffer dp(buffer, max_size); BOOL ok = gesture->serialize(dp); if (dp.getCurrentSize() > 1000) { gViewerWindow->alertXml("GestureSaveFailedTooManySteps"); delete gesture; gesture = NULL; } else if (!ok) { gViewerWindow->alertXml("GestureSaveFailedTryAgain"); delete gesture; gesture = NULL; } else { // Every save gets a new UUID. Yup. LLTransactionID tid; LLAssetID asset_id; tid.generate(); asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); LLVFile file(gVFS, asset_id, LLAssetType::AT_GESTURE, LLVFile::APPEND); S32 size = dp.getCurrentSize(); file.setMaxSize(size); file.write((U8*)buffer, size); BOOL delayedUpload = FALSE; // Upload that asset to the database LLViewerInventoryItem* item = (LLViewerInventoryItem*) getItem(); if (item) { std::string agent_url = gAgent.getRegion()->getCapability("UpdateGestureAgentInventory"); std::string task_url = gAgent.getRegion()->getCapability("UpdateGestureTaskInventory"); if (mObjectUUID.isNull() && !agent_url.empty()) { //need to disable the preview floater so item //isn't re-saved before new asset arrives //fake out refresh. item->setComplete(FALSE); refresh(); item->setComplete(TRUE); // Saving into agent inventory LLSD body; body["item_id"] = mItemUUID; LLHTTPClient::post(agent_url, body, new LLUpdateAgentInventoryResponder(body, asset_id, LLAssetType::AT_GESTURE)); delayedUpload = TRUE; } else if (!mObjectUUID.isNull() && !task_url.empty()) { // Saving into task inventory LLSD body; body["task_id"] = mObjectUUID; body["item_id"] = mItemUUID; LLHTTPClient::post(task_url, body, new LLUpdateTaskInventoryResponder(body, asset_id, LLAssetType::AT_GESTURE)); } else if (gAssetStorage) { LLLineEditor* descEditor = LLUICtrlFactory::getLineEditorByName(this, "desc"); LLSaveInfo* info = new LLSaveInfo(mItemUUID, mObjectUUID, descEditor->getText(), tid); gAssetStorage->storeAssetData(tid, LLAssetType::AT_GESTURE, onSaveComplete, info, FALSE); } } // If this gesture is active, then we need to update the in-memory // active map with the new pointer. if (!delayedUpload && gGestureManager.isGestureActive(mItemUUID)) { // gesture manager now owns the pointer gGestureManager.replaceGesture(mItemUUID, gesture, asset_id); // replaceGesture may deactivate other gestures so let the // inventory know. gInventory.notifyObservers(); } else { // we're done with this gesture delete gesture; gesture = NULL; } mDirty = FALSE; // refresh will be called when callback // if triggered when delayedUpload if(!delayedUpload) { refresh(); } } delete [] buffer; buffer = NULL; } // TODO: This is very similar to LLPreviewNotecard::onSaveComplete. // Could merge code. // static void LLPreviewGesture::onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed) { LLSaveInfo* info = (LLSaveInfo*)user_data; if (info && (status == 0)) { if(info->mObjectUUID.isNull()) { // Saving into user inventory LLViewerInventoryItem* item; item = (LLViewerInventoryItem*)gInventory.getItem(info->mItemUUID); if(item) { LLPointer new_item = new LLViewerInventoryItem(item); new_item->setDescription(info->mDesc); new_item->setTransactionID(info->mTransactionID); new_item->setAssetUUID(asset_uuid); new_item->updateServer(FALSE); gInventory.updateItem(new_item); gInventory.notifyObservers(); } else { llwarns << "Inventory item for gesture " << info->mItemUUID << " is no longer in agent inventory." << llendl } } else { // Saving into in-world object inventory LLViewerObject* object = gObjectList.findObject(info->mObjectUUID); LLViewerInventoryItem* item = NULL; if(object) { item = (LLViewerInventoryItem*)object->getInventoryObject(info->mItemUUID); } if(object && item) { item->setDescription(info->mDesc); item->setAssetUUID(asset_uuid); item->setTransactionID(info->mTransactionID); object->updateInventory(item, TASK_INVENTORY_ITEM_KEY, false); dialog_refresh_all(); } else { gViewerWindow->alertXml("GestureSaveFailedObjectNotFound"); } } // Find our window and close it if requested. LLPreviewGesture* previewp = (LLPreviewGesture*)LLPreview::find(info->mItemUUID); if (previewp && previewp->mCloseAfterSave) { previewp->close(); } } else { llwarns << "Problem saving gesture: " << status << llendl; LLStringBase::format_map_t args; args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status)); gViewerWindow->alertXml("GestureSaveFailedReason",args); } delete info; info = NULL; } LLMultiGesture* LLPreviewGesture::createGesture() { LLMultiGesture* gesture = new LLMultiGesture(); gesture->mTrigger = mTriggerEditor->getText(); gesture->mReplaceText = mReplaceEditor->getText(); const LLString& modifier = mModifierCombo->getSimple(); if (modifier == CTRL_LABEL) { gesture->mMask = MASK_CONTROL; } else if (modifier == SHIFT_LABEL) { gesture->mMask = MASK_SHIFT; } else { gesture->mMask = MASK_NONE; } if (mKeyCombo->getCurrentIndex() == 0) { gesture->mKey = KEY_NONE; } else { const LLString& key_string = mKeyCombo->getSimple(); LLKeyboard::keyFromString(key_string.c_str(), &(gesture->mKey)); } std::vector data_list = mStepList->getAllData(); std::vector::iterator data_itor; for (data_itor = data_list.begin(); data_itor != data_list.end(); ++data_itor) { LLScrollListItem* item = *data_itor; LLGestureStep* step = (LLGestureStep*)item->getUserdata(); switch(step->getType()) { case STEP_ANIMATION: { // Copy UI-generated step into actual gesture step LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; LLGestureStepAnimation* new_anim_step = new LLGestureStepAnimation(*anim_step); gesture->mSteps.push_back(new_anim_step); break; } case STEP_SOUND: { // Copy UI-generated step into actual gesture step LLGestureStepSound* sound_step = (LLGestureStepSound*)step; LLGestureStepSound* new_sound_step = new LLGestureStepSound(*sound_step); gesture->mSteps.push_back(new_sound_step); break; } case STEP_CHAT: { // Copy UI-generated step into actual gesture step LLGestureStepChat* chat_step = (LLGestureStepChat*)step; LLGestureStepChat* new_chat_step = new LLGestureStepChat(*chat_step); gesture->mSteps.push_back(new_chat_step); break; } case STEP_WAIT: { // Copy UI-generated step into actual gesture step LLGestureStepWait* wait_step = (LLGestureStepWait*)step; LLGestureStepWait* new_wait_step = new LLGestureStepWait(*wait_step); gesture->mSteps.push_back(new_wait_step); break; } default: { break; } } } return gesture; } // static void LLPreviewGesture::updateLabel(LLScrollListItem* item) { LLGestureStep* step = (LLGestureStep*)item->getUserdata(); LLScrollListCell* cell = item->getColumn(0); LLScrollListText* text_cell = (LLScrollListText*)cell; std::string label = step->getLabel(); text_cell->setText(label); } // static void LLPreviewGesture::onCommitSetDirty(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; self->mDirty = TRUE; self->refresh(); } // static void LLPreviewGesture::onCommitLibrary(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* library_item = self->mLibraryList->getFirstSelected(); if (library_item) { self->mStepList->deselectAllItems(); self->refresh(); } } // static void LLPreviewGesture::onCommitStep(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (!step_item) return; self->mLibraryList->deselectAllItems(); self->refresh(); } // static void LLPreviewGesture::onCommitAnimation(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (step_item) { LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() == STEP_ANIMATION) { // Assign the animation name LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; if (self->mAnimationCombo->getCurrentIndex() == 0) { anim_step->mAnimName.clear(); anim_step->mAnimAssetID.setNull(); } else { anim_step->mAnimName = self->mAnimationCombo->getSimple(); anim_step->mAnimAssetID = self->mAnimationCombo->getCurrentID(); } //anim_step->mFlags = 0x0; // Update the UI label in the list updateLabel(step_item); self->mDirty = TRUE; self->refresh(); } } } // static void LLPreviewGesture::onCommitAnimationTrigger(LLUICtrl* ctrl, void *data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (step_item) { LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() == STEP_ANIMATION) { LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; if (self->mAnimationRadio->getSelectedIndex() == 0) { // start anim_step->mFlags &= ~ANIM_FLAG_STOP; } else { // stop anim_step->mFlags |= ANIM_FLAG_STOP; } // Update the UI label in the list updateLabel(step_item); self->mDirty = TRUE; self->refresh(); } } } // static void LLPreviewGesture::onCommitSound(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (step_item) { LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() == STEP_SOUND) { // Assign the sound name LLGestureStepSound* sound_step = (LLGestureStepSound*)step; sound_step->mSoundName = self->mSoundCombo->getSimple(); sound_step->mSoundAssetID = self->mSoundCombo->getCurrentID(); sound_step->mFlags = 0x0; // Update the UI label in the list updateLabel(step_item); self->mDirty = TRUE; self->refresh(); } } } // static void LLPreviewGesture::onCommitChat(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (!step_item) return; LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() != STEP_CHAT) return; LLGestureStepChat* chat_step = (LLGestureStepChat*)step; chat_step->mChatText = self->mChatEditor->getText(); chat_step->mFlags = 0x0; // Update the UI label in the list updateLabel(step_item); self->mDirty = TRUE; self->refresh(); } // static void LLPreviewGesture::onCommitWait(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (!step_item) return; LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() != STEP_WAIT) return; LLGestureStepWait* wait_step = (LLGestureStepWait*)step; U32 flags = 0x0; if (self->mWaitAnimCheck->get()) flags |= WAIT_FLAG_ALL_ANIM; if (self->mWaitTimeCheck->get()) flags |= WAIT_FLAG_TIME; wait_step->mFlags = flags; { LLLocale locale(LLLocale::USER_LOCALE); F32 wait_seconds = (F32)atof(self->mWaitTimeEditor->getText().c_str()); if (wait_seconds < 0.f) wait_seconds = 0.f; if (wait_seconds > 3600.f) wait_seconds = 3600.f; wait_step->mWaitSeconds = wait_seconds; } // Enable the input area if necessary self->mWaitTimeEditor->setEnabled(self->mWaitTimeCheck->get()); // Update the UI label in the list updateLabel(step_item); self->mDirty = TRUE; self->refresh(); } // static void LLPreviewGesture::onCommitWaitTime(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (!step_item) return; LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() != STEP_WAIT) return; self->mWaitTimeCheck->set(TRUE); onCommitWait(ctrl, data); } // static void LLPreviewGesture::onKeystrokeCommit(LLLineEditor* caller, void* data) { // Just commit every keystroke onCommitSetDirty(caller, data); } // static void LLPreviewGesture::onClickAdd(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* library_item = self->mLibraryList->getFirstSelected(); if (!library_item) return; const LLScrollListCell* library_cell = library_item->getColumn(0); const std::string& library_text = library_cell->getValue().asString(); self->addStep(library_text); self->mDirty = TRUE; self->refresh(); } LLScrollListItem* LLPreviewGesture::addStep(const std::string& library_text) { LLGestureStep* step = NULL; if (!LLString::compareInsensitive(library_text.c_str(), "Animation")) { step = new LLGestureStepAnimation(); } else if (!LLString::compareInsensitive(library_text.c_str(), "Sound")) { step = new LLGestureStepSound(); } else if (!LLString::compareInsensitive(library_text.c_str(), "Chat")) { step = new LLGestureStepChat(); } else if (!LLString::compareInsensitive(library_text.c_str(), "Wait")) { step = new LLGestureStepWait(); } else { llerrs << "Unknown step type: " << library_text << llendl;; return NULL; } // Create an enabled item with this step LLSD row; row["columns"][0]["value"] = step->getLabel(); row["columns"][0]["font"] = "SANSSERIF_SMALL"; LLScrollListItem* step_item = mStepList->addElement(row); step_item->setUserdata(step); // And move selection to the list on the right mLibraryList->deselectAllItems(); mStepList->deselectAllItems(); step_item->setSelected(TRUE); return step_item; } // static void LLPreviewGesture::onClickUp(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; S32 selected_index = self->mStepList->getFirstSelectedIndex(); if (selected_index > 0) { self->mStepList->swapWithPrevious(selected_index); self->mDirty = TRUE; self->refresh(); } } // static void LLPreviewGesture::onClickDown(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; S32 selected_index = self->mStepList->getFirstSelectedIndex(); if (selected_index < 0) return; S32 count = self->mStepList->getItemCount(); if (selected_index < count-1) { self->mStepList->swapWithNext(selected_index); self->mDirty = TRUE; self->refresh(); } } // static void LLPreviewGesture::onClickDelete(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* item = self->mStepList->getFirstSelected(); S32 selected_index = self->mStepList->getFirstSelectedIndex(); if (item && selected_index >= 0) { LLGestureStep* step = (LLGestureStep*)item->getUserdata(); delete step; step = NULL; self->mStepList->deleteSingleItem(selected_index); self->mDirty = TRUE; self->refresh(); } } // static void LLPreviewGesture::onCommitActive(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; if (!gGestureManager.isGestureActive(self->mItemUUID)) { gGestureManager.activateGesture(self->mItemUUID); } else { gGestureManager.deactivateGesture(self->mItemUUID); } // Make sure the (active) label in the inventory gets updated. LLViewerInventoryItem* item = gInventory.getItem(self->mItemUUID); if (item) { gInventory.updateItem(item); gInventory.notifyObservers(); } self->refresh(); } // static void LLPreviewGesture::onClickSave(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; self->saveIfNeeded(); } // static void LLPreviewGesture::onClickPreview(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; if (!self->mPreviewGesture) { // make temporary gesture self->mPreviewGesture = self->createGesture(); // add a callback self->mPreviewGesture->mDoneCallback = onDonePreview; self->mPreviewGesture->mCallbackData = self; // set the button title self->mPreviewBtn->setLabel(self->getString("stop_txt")); // play it, and delete when done gGestureManager.playGesture(self->mPreviewGesture); self->refresh(); } else { // Will call onDonePreview() below gGestureManager.stopGesture(self->mPreviewGesture); self->refresh(); } } // static void LLPreviewGesture::onDonePreview(LLMultiGesture* gesture, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; self->mPreviewBtn->setLabel(self->getString("preview_txt")); delete self->mPreviewGesture; self->mPreviewGesture = NULL; self->refresh(); }