/** * @file llpreviewgesture.cpp * @brief Editing UI for inventory-based gestures. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpreviewgesture.h" #include "llagent.h" #include "llanimstatelabels.h" #include "llanimationstates.h" #include "llappviewer.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "lldatapacker.h" #include "lldelayedgestureerror.h" #include "llfloaterreg.h" #include "llgesturemgr.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llinventorymodelbackgroundfetch.h" #include "llkeyboard.h" #include "llmultigesture.h" #include "llnotificationsutil.h" #include "llradiogroup.h" #include "llresmgr.h" #include "lltrans.h" #include "llfilesystem.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llviewerassetupload.h" std::string NONE_LABEL; std::string SHIFT_LABEL; std::string CTRL_LABEL; void dialog_refresh_all(); // used for getting class LLInventoryGestureAvailable : public LLInventoryCompletionObserver { public: LLInventoryGestureAvailable() {} protected: virtual void done(); }; void LLInventoryGestureAvailable::done() { for(uuid_vec_t::iterator it = mComplete.begin(); it != mComplete.end(); ++it) { LLPreviewGesture* preview = LLFloaterReg::findTypedInstance("preview_gesture", *it); if(preview) { preview->refresh(); } } gInventory.removeObserver(this); delete this; } // Used for sorting struct SortItemPtrsByName { bool operator()(const LLInventoryItem* i1, const LLInventoryItem* i2) { return (LLStringUtil::compareDict(i1->getName(), i2->getName()) < 0); } }; // static LLPreviewGesture* LLPreviewGesture::show(const LLUUID& item_id, const LLUUID& object_id) { LLPreviewGesture* preview = LLFloaterReg::showTypedInstance("preview_gesture", LLSD(item_id), TAKE_FOCUS_YES); if (!preview) { return NULL; } preview->setObjectID(object_id); // Start speculative download of sounds and animations const LLUUID animation_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ANIMATION); LLInventoryModelBackgroundFetch::instance().start(animation_folder_id); const LLUUID sound_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_SOUND); LLInventoryModelBackgroundFetch::instance().start(sound_folder_id); // this will call refresh when we have everything. LLViewerInventoryItem* item = (LLViewerInventoryItem*)preview->getItem(); if (item && !item->isFinished()) { LLInventoryGestureAvailable* observer; observer = new LLInventoryGestureAvailable(); observer->watchItem(item_id); gInventory.addObserver(observer); item->fetchFromServer(); } else { // not sure this is necessary. preview->refresh(); } return preview; } void LLPreviewGesture::draw() { // Skip LLPreview::draw() to avoid description update LLFloater::draw(); } // virtual bool LLPreviewGesture::handleKeyHere(KEY key, MASK mask) { if(('S' == key) && (MASK_CONTROL == (mask & MASK_CONTROL))) { saveIfNeeded(); return true; } return LLPreview::handleKeyHere(key, mask); } // virtual bool LLPreviewGesture::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { bool handled = true; switch(cargo_type) { case DAD_ANIMATION: case DAD_SOUND: { // TODO: Don't allow this if you can't transfer the sound/animation // make a script step LLInventoryItem* item = (LLInventoryItem*)cargo_data; if (item && gInventory.getItem(item->getUUID())) { LLPermissions perm = item->getPermissions(); if (!((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED)) { *accept = ACCEPT_NO; if (tooltip_msg.empty()) { tooltip_msg.assign("Only animations and sounds\n" "with unrestricted permissions\n" "can be added to a gesture."); } break; } else if (drop) { LLScrollListItem* line = NULL; if (cargo_type == DAD_ANIMATION) { line = addStep( STEP_ANIMATION ); LLGestureStepAnimation* anim = (LLGestureStepAnimation*)line->getUserdata(); anim->mAnimAssetID = item->getAssetUUID(); anim->mAnimName = item->getName(); } else if (cargo_type == DAD_SOUND) { line = addStep( STEP_SOUND ); LLGestureStepSound* sound = (LLGestureStepSound*)line->getUserdata(); sound->mSoundAssetID = item->getAssetUUID(); sound->mSoundName = item->getName(); } updateLabel(line); mDirty = true; refresh(); } *accept = ACCEPT_YES_COPY_MULTI; } else { // Not in user's inventory means it was in object inventory *accept = ACCEPT_NO; } break; } default: *accept = ACCEPT_NO; if (tooltip_msg.empty()) { tooltip_msg.assign("Only animations and sounds\n" "can be added to a gesture."); } break; } return handled; } // virtual bool LLPreviewGesture::canClose() { if(!mDirty || mForceClose) { return true; } else { if(!mSaveDialogShown) { mSaveDialogShown = true; // Bring up view-modal dialog: Save changes? Yes, No, Cancel LLNotificationsUtil::add("SaveChanges", LLSD(), LLSD(), boost::bind(&LLPreviewGesture::handleSaveChangesDialog, this, _1, _2) ); } return false; } } // virtual void LLPreviewGesture::onClose(bool app_quitting) { LLGestureMgr::instance().stopGesture(mPreviewGesture); } // virtual void LLPreviewGesture::onUpdateSucceeded() { refresh(); } void LLPreviewGesture::onVisibilityChanged ( const LLSD& new_visibility ) { if (new_visibility.asBoolean()) { refresh(); } } bool LLPreviewGesture::handleSaveChangesDialog(const LLSD& notification, const LLSD& response) { mSaveDialogShown = false; S32 option = LLNotificationsUtil::getSelectedOption(notification, response); switch(option) { case 0: // "Yes" LLGestureMgr::instance().stopGesture(mPreviewGesture); mCloseAfterSave = true; onClickSave(this); break; case 1: // "No" LLGestureMgr::instance().stopGesture(mPreviewGesture); mDirty = false; // Force the dirty flag because user has clicked NO on confirm save dialog... closeFloater(); break; case 2: // "Cancel" default: // If we were quitting, we didn't really mean it. LLAppViewer::instance()->abortQuit(); break; } return false; } LLPreviewGesture::LLPreviewGesture(const LLSD& key) : LLPreview(key), mTriggerEditor(NULL), mModifierCombo(NULL), mKeyCombo(NULL), mLibraryList(NULL), mAddBtn(NULL), mUpBtn(NULL), mDownBtn(NULL), mDeleteBtn(NULL), mStepList(NULL), mOptionsText(NULL), mAnimationRadio(NULL), mAnimationCombo(NULL), mSoundCombo(NULL), mChatEditor(NULL), mSaveBtn(NULL), mPreviewBtn(NULL), mPreviewGesture(NULL), mDirty(false) { NONE_LABEL = LLTrans::getString("---"); SHIFT_LABEL = LLTrans::getString("KBShift"); CTRL_LABEL = LLTrans::getString("KBCtrl"); } LLPreviewGesture::~LLPreviewGesture() { // Userdata for all steps is a LLGestureStep we need to clean up std::vector data_list = mStepList->getAllData(); std::vector::iterator data_itor; for (data_itor = data_list.begin(); data_itor != data_list.end(); ++data_itor) { LLScrollListItem* item = *data_itor; LLGestureStep* step = (LLGestureStep*)item->getUserdata(); delete step; step = NULL; } } bool LLPreviewGesture::postBuild() { setVisibleCallback(boost::bind(&LLPreviewGesture::onVisibilityChanged, this, _2)); LLLineEditor* edit; LLComboBox* combo; LLButton* btn; LLScrollListCtrl* list; LLTextBox* text; LLCheckBoxCtrl* check; edit = getChild("desc"); edit->setKeystrokeCallback(onKeystrokeCommit, this); edit = getChild("trigger_editor"); edit->setKeystrokeCallback(onKeystrokeCommit, this); edit->setCommitCallback(onCommitSetDirty, this); edit->setCommitOnFocusLost(true); edit->setIgnoreTab(true); mTriggerEditor = edit; text = getChild("replace_text"); text->setEnabled(false); mReplaceText = text; edit = getChild("replace_editor"); edit->setEnabled(false); edit->setKeystrokeCallback(onKeystrokeCommit, this); edit->setCommitCallback(onCommitSetDirty, this); edit->setCommitOnFocusLost(true); edit->setIgnoreTab(true); mReplaceEditor = edit; combo = getChild( "modifier_combo"); combo->setCommitCallback(boost::bind(&LLPreviewGesture::onCommitKeyorModifier, this)); mModifierCombo = combo; combo = getChild( "key_combo"); combo->setCommitCallback(boost::bind(&LLPreviewGesture::onCommitKeyorModifier, this)); mKeyCombo = combo; list = getChild("library_list"); list->setCommitCallback(onCommitLibrary, this); list->setDoubleClickCallback(onClickAdd, this); mLibraryList = list; btn = getChild( "add_btn"); btn->setClickedCallback(onClickAdd, this); btn->setEnabled(false); mAddBtn = btn; btn = getChild( "up_btn"); btn->setClickedCallback(onClickUp, this); btn->setEnabled(false); mUpBtn = btn; btn = getChild( "down_btn"); btn->setClickedCallback(onClickDown, this); btn->setEnabled(false); mDownBtn = btn; btn = getChild( "delete_btn"); btn->setClickedCallback(onClickDelete, this); btn->setEnabled(false); mDeleteBtn = btn; list = getChild("step_list"); list->setCommitCallback(onCommitStep, this); mStepList = list; // Options mOptionsText = getChild("options_text"); combo = getChild( "animation_list"); combo->setVisible(false); combo->setCommitCallback(onCommitAnimation, this); mAnimationCombo = combo; LLRadioGroup* group; group = getChild("animation_trigger_type"); group->setVisible(false); group->setCommitCallback(onCommitAnimationTrigger, this); mAnimationRadio = group; combo = getChild( "sound_list"); combo->setVisible(false); combo->setCommitCallback(onCommitSound, this); mSoundCombo = combo; edit = getChild("chat_editor"); edit->setVisible(false); edit->setCommitCallback(onCommitChat, this); //edit->setKeystrokeCallback(onKeystrokeCommit, this); edit->setCommitOnFocusLost(true); edit->setIgnoreTab(true); mChatEditor = edit; check = getChild( "wait_key_release_check"); check->setVisible(false); check->setCommitCallback(onCommitWait, this); mWaitKeyReleaseCheck = check; check = getChild( "wait_anim_check"); check->setVisible(false); check->setCommitCallback(onCommitWait, this); mWaitAnimCheck = check; check = getChild( "wait_time_check"); check->setVisible(false); check->setCommitCallback(onCommitWait, this); mWaitTimeCheck = check; edit = getChild("wait_time_editor"); edit->setEnabled(false); edit->setVisible(false); edit->setPrevalidate(LLTextValidate::validateFloat); // edit->setKeystrokeCallback(onKeystrokeCommit, this); edit->setCommitOnFocusLost(true); edit->setCommitCallback(onCommitWaitTime, this); edit->setIgnoreTab(true); mWaitTimeEditor = edit; // Buttons at the bottom check = getChild( "active_check"); check->setCommitCallback(onCommitActive, this); mActiveCheck = check; btn = getChild( "save_btn"); btn->setClickedCallback(onClickSave, this); mSaveBtn = btn; btn = getChild( "preview_btn"); btn->setClickedCallback(onClickPreview, this); mPreviewBtn = btn; // Populate the comboboxes addModifiers(); addKeys(); addAnimations(); addSounds(); const LLInventoryItem* item = getItem(); if (item) { getChild("desc")->setValue(item->getDescription()); getChild("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); } return LLPreview::postBuild(); } void LLPreviewGesture::addModifiers() { LLComboBox* combo = mModifierCombo; combo->add( NONE_LABEL, ADD_BOTTOM ); combo->add( SHIFT_LABEL, ADD_BOTTOM ); combo->add( CTRL_LABEL, ADD_BOTTOM ); combo->setCurrentByIndex(0); } void LLPreviewGesture::addKeys() { LLComboBox* combo = mKeyCombo; combo->add( NONE_LABEL ); for (KEY key = ' '; key < KEY_NONE; key++) { char buffer[] = { (char)key, '\0' }; std::string str_org(buffer); std::string str_translated = LLKeyboard::stringFromKey(key); if (str_org == str_translated) { if (key >= ' ' && key <= '~') combo->add(str_translated, ADD_BOTTOM); } else combo->add(str_translated, ADD_BOTTOM); } combo->setCurrentByIndex(0); } // TODO: Sort the legacy and non-legacy together? void LLPreviewGesture::addAnimations() { LLComboBox* combo = mAnimationCombo; LLUUID old_value = combo->getCurrentID(); combo->removeall(); std::string none_text = getString("none_text"); combo->add(none_text, LLUUID::null); // Add all the default (legacy) animations S32 i; for (i = 0; i < gUserAnimStatesCount; ++i) { // Use the user-readable name std::string label = LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ); const LLUUID& id = gUserAnimStates[i].mID; combo->add(label, id); } // Get all inventory items that are animations LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLIsTypeWithPermissions is_copyable_animation(LLAssetType::AT_ANIMATION, PERM_ITEM_UNRESTRICTED, gAgent.getID(), gAgent.getGroupID()); gInventory.collectDescendentsIf(gInventory.getRootFolderID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, is_copyable_animation); // Copy into something we can sort std::vector animations; for (auto& item : items) { animations.emplace_back(item); } // Do the sort std::sort(animations.begin(), animations.end(), SortItemPtrsByName()); // And load up the combobox std::vector::iterator it; for (it = animations.begin(); it != animations.end(); ++it) { LLInventoryItem* item = *it; combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM); } combo->setCurrentByID(old_value); } void LLPreviewGesture::addSounds() { LLComboBox* combo = mSoundCombo; combo->removeall(); std::string none_text = getString("none_text"); combo->add(none_text, LLUUID::null); // Get all inventory items that are sounds LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLIsTypeWithPermissions is_copyable_sound(LLAssetType::AT_SOUND, PERM_ITEM_UNRESTRICTED, gAgent.getID(), gAgent.getGroupID()); gInventory.collectDescendentsIf(gInventory.getRootFolderID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, is_copyable_sound); // Copy sounds into something we can sort std::vector sounds; for (auto& item : items) { sounds.emplace_back(item); } // Do the sort std::sort(sounds.begin(), sounds.end(), SortItemPtrsByName()); // And load up the combobox std::vector::iterator it; for (it = sounds.begin(); it != sounds.end(); ++it) { LLInventoryItem* item = *it; combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM); } } void LLPreviewGesture::refresh() { LLPreview::refresh(); // If previewing or item is incomplete, all controls are disabled LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem(); bool is_complete = item && item->isFinished(); if (mPreviewGesture || !is_complete) { getChildView("desc")->setEnabled(false); //mDescEditor->setEnabled(false); mTriggerEditor->setEnabled(false); mReplaceText->setEnabled(false); mReplaceEditor->setEnabled(false); mModifierCombo->setEnabled(false); mKeyCombo->setEnabled(false); mLibraryList->setEnabled(false); mAddBtn->setEnabled(false); mUpBtn->setEnabled(false); mDownBtn->setEnabled(false); mDeleteBtn->setEnabled(false); mStepList->setEnabled(false); mOptionsText->setEnabled(false); mAnimationCombo->setEnabled(false); mAnimationRadio->setEnabled(false); mSoundCombo->setEnabled(false); mChatEditor->setEnabled(false); mWaitKeyReleaseCheck->setEnabled(false); mWaitAnimCheck->setEnabled(false); mWaitTimeCheck->setEnabled(false); mWaitTimeEditor->setEnabled(false); mActiveCheck->setEnabled(false); mSaveBtn->setEnabled(false); // Make sure preview button is enabled, so we can stop it mPreviewBtn->setEnabled(true); return; } bool modifiable = item->getPermissions().allowModifyBy(gAgent.getID()); getChildView("desc")->setEnabled(modifiable); mTriggerEditor->setEnabled(true); mLibraryList->setEnabled(modifiable); mStepList->setEnabled(modifiable); mOptionsText->setEnabled(modifiable); mAnimationCombo->setEnabled(modifiable); mAnimationRadio->setEnabled(modifiable); mSoundCombo->setEnabled(modifiable); mChatEditor->setEnabled(modifiable); mWaitKeyReleaseCheck->setEnabled(modifiable); mWaitAnimCheck->setEnabled(modifiable); mWaitTimeCheck->setEnabled(modifiable); mWaitTimeEditor->setEnabled(modifiable); mActiveCheck->setEnabled(true); const std::string& trigger = mTriggerEditor->getText(); bool have_trigger = !trigger.empty(); const std::string& replace = mReplaceEditor->getText(); bool have_replace = !replace.empty(); LLScrollListItem* library_item = mLibraryList->getFirstSelected(); bool have_library = (library_item != NULL); LLScrollListItem* step_item = mStepList->getFirstSelected(); S32 step_index = mStepList->getFirstSelectedIndex(); S32 step_count = mStepList->getItemCount(); bool have_step = (step_item != NULL); mReplaceText->setEnabled(have_trigger || have_replace); mReplaceEditor->setEnabled(have_trigger || have_replace); mModifierCombo->setEnabled(true); mKeyCombo->setEnabled(true); mAddBtn->setEnabled(modifiable && have_library); mUpBtn->setEnabled(modifiable && have_step && step_index > 0); mDownBtn->setEnabled(modifiable && have_step && step_index < step_count-1); mDeleteBtn->setEnabled(modifiable && have_step); // Assume all not visible mAnimationCombo->setVisible(false); mAnimationRadio->setVisible(false); mSoundCombo->setVisible(false); mChatEditor->setVisible(false); mWaitKeyReleaseCheck->setVisible(false); mWaitAnimCheck->setVisible(false); mWaitTimeCheck->setVisible(false); mWaitTimeEditor->setVisible(false); std::string optionstext; if (have_step) { // figure out the type, show proper options, update text LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); EStepType type = step->getType(); switch(type) { case STEP_ANIMATION: { LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; optionstext = getString("step_anim"); mAnimationCombo->setVisible(true); mAnimationRadio->setVisible(true); mAnimationRadio->setSelectedIndex((anim_step->mFlags & ANIM_FLAG_STOP) ? 1 : 0); mAnimationCombo->setCurrentByID(anim_step->mAnimAssetID); break; } case STEP_SOUND: { LLGestureStepSound* sound_step = (LLGestureStepSound*)step; optionstext = getString("step_sound"); mSoundCombo->setVisible(true); mSoundCombo->setCurrentByID(sound_step->mSoundAssetID); break; } case STEP_CHAT: { LLGestureStepChat* chat_step = (LLGestureStepChat*)step; optionstext = getString("step_chat"); mChatEditor->setVisible(true); mChatEditor->setText(chat_step->mChatText); break; } case STEP_WAIT: { LLGestureStepWait* wait_step = (LLGestureStepWait*)step; optionstext = getString("step_wait"); mWaitKeyReleaseCheck->setVisible(true); mWaitKeyReleaseCheck->set(wait_step->mFlags & WAIT_FLAG_KEY_RELEASE); mWaitAnimCheck->setVisible(true); mWaitAnimCheck->set(wait_step->mFlags & WAIT_FLAG_ALL_ANIM); mWaitTimeCheck->setVisible(true); mWaitTimeCheck->set(wait_step->mFlags & WAIT_FLAG_TIME); mWaitTimeEditor->setVisible(true); std::string buffer = llformat("%.1f", (double)wait_step->mWaitSeconds); mWaitTimeEditor->setText(buffer); break; } default: break; } } mOptionsText->setText(optionstext); bool active = LLGestureMgr::instance().isGestureActive(mItemUUID); mActiveCheck->set(active); // Can only preview if there are steps mPreviewBtn->setEnabled(step_count > 0); // And can only save if changes have been made mSaveBtn->setEnabled(mDirty); addAnimations(); addSounds(); } void LLPreviewGesture::initDefaultGesture() { LLScrollListItem* item; item = addStep( STEP_ANIMATION ); LLGestureStepAnimation* anim = (LLGestureStepAnimation*)item->getUserdata(); anim->mAnimAssetID = ANIM_AGENT_HELLO; anim->mAnimName = LLTrans::getString("Wave"); updateLabel(item); item = addStep( STEP_WAIT ); LLGestureStepWait* wait = (LLGestureStepWait*)item->getUserdata(); wait->mFlags = WAIT_FLAG_ALL_ANIM; updateLabel(item); item = addStep( STEP_CHAT ); LLGestureStepChat* chat_step = (LLGestureStepChat*)item->getUserdata(); chat_step->mChatText = LLTrans::getString("HelloAvatar"); updateLabel(item); // Start with item list selected mStepList->selectFirstItem(); // this is *new* content, so we are dirty mDirty = true; } void LLPreviewGesture::loadAsset() { const LLInventoryItem* item = getItem(); if (!item) { // Don't set asset status here; we may not have set the item id yet // (e.g. when this gets called initially) //mAssetStatus = PREVIEW_ASSET_ERROR; return; } LLUUID asset_id = item->getAssetUUID(); if (asset_id.isNull()) { // Freshly created gesture, don't need to load asset. // Blank gesture will be fine. initDefaultGesture(); refresh(); mAssetStatus = PREVIEW_ASSET_LOADED; return; } // TODO: Based on item->getPermissions().allow* // could enable/disable UI. // Copy the UUID, because the user might close the preview // window if the download gets stalled. LLUUID* item_idp = new LLUUID(mItemUUID); const bool high_priority = true; gAssetStorage->getAssetData(asset_id, LLAssetType::AT_GESTURE, onLoadComplete, (void**)item_idp, high_priority); mAssetStatus = PREVIEW_ASSET_LOADING; } // static void LLPreviewGesture::onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LLUUID* item_idp = (LLUUID*)user_data; LLPreviewGesture* self = LLFloaterReg::findTypedInstance("preview_gesture", *item_idp); if (self) { if (0 == status) { LLFileSystem file(asset_uuid, type, LLFileSystem::READ); S32 size = file.getSize(); std::vector buffer(size+1); file.read((U8*)&buffer[0], size); buffer[size] = '\0'; LLMultiGesture* gesture = new LLMultiGesture(); LLDataPackerAsciiBuffer dp(&buffer[0], size+1); bool ok = gesture->deserialize(dp); if (ok) { // Everything has been successful. Load up the UI. self->loadUIFromGesture(gesture); self->mStepList->selectFirstItem(); self->mDirty = false; self->refresh(); self->refreshFromItem(); // to update description and title } else { LL_WARNS() << "Unable to load gesture" << LL_ENDL; } delete gesture; gesture = NULL; self->mAssetStatus = PREVIEW_ASSET_LOADED; } else { if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || LL_ERR_FILE_EMPTY == status) { LLDelayedGestureError::gestureMissing( *item_idp ); } else { LLDelayedGestureError::gestureFailedToLoad( *item_idp ); } LL_WARNS() << "Problem loading gesture: " << status << LL_ENDL; self->mAssetStatus = PREVIEW_ASSET_ERROR; } } delete item_idp; item_idp = NULL; } void LLPreviewGesture::loadUIFromGesture(LLMultiGesture* gesture) { /*LLInventoryItem* item = getItem(); if (item) { LLLineEditor* descEditor = getChild("desc"); descEditor->setText(item->getDescription()); }*/ mTriggerEditor->setText(gesture->mTrigger); mReplaceEditor->setText(gesture->mReplaceText); switch (gesture->mMask) { default: case MASK_NONE: mModifierCombo->setSimple( NONE_LABEL ); break; case MASK_SHIFT: mModifierCombo->setSimple( SHIFT_LABEL ); break; case MASK_CONTROL: mModifierCombo->setSimple( CTRL_LABEL ); break; } mModifierCombo->setEnabledByValue(CTRL_LABEL, gesture->mKey != KEY_F10); mKeyCombo->setCurrentByIndex(0); if (gesture->mKey != KEY_NONE) { mKeyCombo->setSimple(LLKeyboard::stringFromKey(gesture->mKey)); } mKeyCombo->setEnabledByValue(LLKeyboard::stringFromKey(KEY_F10), gesture->mMask != MASK_CONTROL); // Make UI steps for each gesture step size_t i; size_t count = gesture->mSteps.size(); for (i = 0; i < count; ++i) { LLGestureStep* step = gesture->mSteps[i]; LLGestureStep* new_step = NULL; switch(step->getType()) { case STEP_ANIMATION: { LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; LLGestureStepAnimation* new_anim_step = new LLGestureStepAnimation(*anim_step); new_step = new_anim_step; break; } case STEP_SOUND: { LLGestureStepSound* sound_step = (LLGestureStepSound*)step; LLGestureStepSound* new_sound_step = new LLGestureStepSound(*sound_step); new_step = new_sound_step; break; } case STEP_CHAT: { LLGestureStepChat* chat_step = (LLGestureStepChat*)step; LLGestureStepChat* new_chat_step = new LLGestureStepChat(*chat_step); new_step = new_chat_step; break; } case STEP_WAIT: { LLGestureStepWait* wait_step = (LLGestureStepWait*)step; LLGestureStepWait* new_wait_step = new LLGestureStepWait(*wait_step); new_step = new_wait_step; break; } default: { break; } } if (!new_step) continue; // Create an enabled item with this step LLSD row; row["columns"][0]["value"] = getLabel( new_step->getLabel()); row["columns"][0]["font"] = "SANSSERIF_SMALL"; LLScrollListItem* item = mStepList->addElement(row); item->setUserdata(new_step); } } // Helpful structure so we can look up the inventory item // after the save finishes. struct LLSaveInfo { LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc, const LLTransactionID tid) : mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid) { } LLUUID mItemUUID; LLUUID mObjectUUID; std::string mDesc; LLTransactionID mTransactionID; }; void LLPreviewGesture::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId) { // If this gesture is active, then we need to update the in-memory // active map with the new pointer. if (LLGestureMgr::instance().isGestureActive(itemId)) { // Active gesture edited from menu. LLGestureMgr::instance().replaceGesture(itemId, newAssetId); gInventory.notifyObservers(); } //gesture will have a new asset_id LLPreviewGesture* previewp = LLFloaterReg::findTypedInstance("preview_gesture", LLSD(itemId)); if (previewp) { previewp->onUpdateSucceeded(); } } void LLPreviewGesture::saveIfNeeded() { if (!gAssetStorage) { LL_WARNS() << "Can't save gesture, no asset storage system." << LL_ENDL; return; } if (!mDirty) { return; } // Copy the UI into a gesture LLMultiGesture* gesture = createGesture(); // Serialize the gesture S32 maxSize = gesture->getMaxSerialSize(); char* buffer = new char[maxSize]; LLDataPackerAsciiBuffer dp(buffer, maxSize); bool ok = gesture->serialize(dp); if (dp.getCurrentSize() > 1000) { LLNotificationsUtil::add("GestureSaveFailedTooManySteps"); delete gesture; gesture = NULL; return; } else if (!ok) { LLNotificationsUtil::add("GestureSaveFailedTryAgain"); delete gesture; gesture = NULL; return; } LLAssetID assetId; LLPreview::onCommit(); bool delayedUpload(false); LLViewerInventoryItem* item = (LLViewerInventoryItem*) getItem(); if (item) { const LLViewerRegion* region = gAgent.getRegion(); if (!region) { LL_WARNS() << "Not connected to a region, cannot save gesture." << LL_ENDL; return; } std::string agent_url = region->getCapability("UpdateGestureAgentInventory"); std::string task_url = region->getCapability("UpdateGestureTaskInventory"); if (!agent_url.empty() && !task_url.empty()) { std::string url; LLResourceUploadInfo::ptr_t uploadInfo; if (mObjectUUID.isNull() && !agent_url.empty()) { //need to disable the preview floater so item //isn't re-saved before new asset arrives //fake out refresh. item->setComplete(false); refresh(); item->setComplete(true); uploadInfo = std::make_shared(mItemUUID, LLAssetType::AT_GESTURE, buffer, [](LLUUID itemId, LLUUID newAssetId, LLUUID, LLSD) { LLPreviewGesture::finishInventoryUpload(itemId, newAssetId); }, nullptr); url = agent_url; } else if (!mObjectUUID.isNull() && !task_url.empty()) { uploadInfo = std::make_shared(mObjectUUID, mItemUUID, LLAssetType::AT_GESTURE, buffer, nullptr, nullptr); url = task_url; } if (!url.empty() && uploadInfo) { delayedUpload = true; LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); } } else if (gAssetStorage) { // Every save gets a new UUID. Yup. LLTransactionID tid; tid.generate(); assetId = tid.makeAssetID(gAgent.getSecureSessionID()); LLFileSystem file(assetId, LLAssetType::AT_GESTURE, LLFileSystem::APPEND); S32 size = dp.getCurrentSize(); file.write((U8*)buffer, size); LLLineEditor* descEditor = getChild("desc"); LLSaveInfo* info = new LLSaveInfo(mItemUUID, mObjectUUID, descEditor->getText(), tid); gAssetStorage->storeAssetData(tid, LLAssetType::AT_GESTURE, onSaveComplete, info, false); } } // If this gesture is active, then we need to update the in-memory // active map with the new pointer. if (!delayedUpload && LLGestureMgr::instance().isGestureActive(mItemUUID)) { // gesture manager now owns the pointer LLGestureMgr::instance().replaceGesture(mItemUUID, gesture, assetId); // replaceGesture may deactivate other gestures so let the // inventory know. gInventory.notifyObservers(); } else { // we're done with this gesture delete gesture; gesture = NULL; } mDirty = false; // refresh will be called when callback // if triggered when delayedUpload if(!delayedUpload) { refresh(); } } // TODO: This is very similar to LLPreviewNotecard::onSaveComplete. // Could merge code. // static void LLPreviewGesture::onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed) { LLSaveInfo* info = (LLSaveInfo*)user_data; if (info && (status == 0)) { if(info->mObjectUUID.isNull()) { // Saving into user inventory LLViewerInventoryItem* item; item = (LLViewerInventoryItem*)gInventory.getItem(info->mItemUUID); if(item) { LLPointer new_item = new LLViewerInventoryItem(item); new_item->setDescription(info->mDesc); new_item->setTransactionID(info->mTransactionID); new_item->setAssetUUID(asset_uuid); new_item->updateServer(false); gInventory.updateItem(new_item); gInventory.notifyObservers(); } else { LL_WARNS() << "Inventory item for gesture " << info->mItemUUID << " is no longer in agent inventory." << LL_ENDL; } } else { // Saving into in-world object inventory LLViewerObject* object = gObjectList.findObject(info->mObjectUUID); LLViewerInventoryItem* item = NULL; if(object) { item = (LLViewerInventoryItem*)object->getInventoryObject(info->mItemUUID); } if(object && item) { item->setDescription(info->mDesc); item->setAssetUUID(asset_uuid); item->setTransactionID(info->mTransactionID); object->updateInventory(item, TASK_INVENTORY_ITEM_KEY, false); dialog_refresh_all(); } else { LLNotificationsUtil::add("GestureSaveFailedObjectNotFound"); } } // Find our window and close it if requested. LLPreviewGesture* previewp = LLFloaterReg::findTypedInstance("preview_gesture", info->mItemUUID); if (previewp && previewp->mCloseAfterSave) { previewp->closeFloater(); } } else { LL_WARNS() << "Problem saving gesture: " << status << LL_ENDL; LLSD args; args["REASON"] = std::string(LLAssetStorage::getErrorString(status)); LLNotificationsUtil::add("GestureSaveFailedReason", args); } delete info; info = NULL; } LLMultiGesture* LLPreviewGesture::createGesture() { LLMultiGesture* gesture = new LLMultiGesture(); gesture->mTrigger = mTriggerEditor->getText(); gesture->mReplaceText = mReplaceEditor->getText(); const std::string& modifier = mModifierCombo->getSimple(); if (modifier == CTRL_LABEL) { gesture->mMask = MASK_CONTROL; } else if (modifier == SHIFT_LABEL) { gesture->mMask = MASK_SHIFT; } else { gesture->mMask = MASK_NONE; } if (mKeyCombo->getCurrentIndex() == 0) { gesture->mKey = KEY_NONE; } else { const std::string& key_string = mKeyCombo->getSimple(); LLKeyboard::keyFromString(key_string, &(gesture->mKey)); } std::vector data_list = mStepList->getAllData(); std::vector::iterator data_itor; for (data_itor = data_list.begin(); data_itor != data_list.end(); ++data_itor) { LLScrollListItem* item = *data_itor; LLGestureStep* step = (LLGestureStep*)item->getUserdata(); switch(step->getType()) { case STEP_ANIMATION: { // Copy UI-generated step into actual gesture step LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; LLGestureStepAnimation* new_anim_step = new LLGestureStepAnimation(*anim_step); gesture->mSteps.push_back(new_anim_step); break; } case STEP_SOUND: { // Copy UI-generated step into actual gesture step LLGestureStepSound* sound_step = (LLGestureStepSound*)step; LLGestureStepSound* new_sound_step = new LLGestureStepSound(*sound_step); gesture->mSteps.push_back(new_sound_step); break; } case STEP_CHAT: { // Copy UI-generated step into actual gesture step LLGestureStepChat* chat_step = (LLGestureStepChat*)step; LLGestureStepChat* new_chat_step = new LLGestureStepChat(*chat_step); gesture->mSteps.push_back(new_chat_step); break; } case STEP_WAIT: { // Copy UI-generated step into actual gesture step LLGestureStepWait* wait_step = (LLGestureStepWait*)step; LLGestureStepWait* new_wait_step = new LLGestureStepWait(*wait_step); gesture->mSteps.push_back(new_wait_step); break; } default: { break; } } } return gesture; } void LLPreviewGesture::onCommitKeyorModifier() { // SL-14139: ctrl-F10 is currently used to access top menu, // so don't allow to bound gestures to this combination. mKeyCombo->setEnabledByValue(LLKeyboard::stringFromKey(KEY_F10), mModifierCombo->getSimple() != CTRL_LABEL); mModifierCombo->setEnabledByValue(CTRL_LABEL, mKeyCombo->getSimple() != LLKeyboard::stringFromKey(KEY_F10)); mDirty = true; refresh(); } // static void LLPreviewGesture::updateLabel(LLScrollListItem* item) { LLGestureStep* step = (LLGestureStep*)item->getUserdata(); LLScrollListCell* cell = item->getColumn(0); LLScrollListText* text_cell = (LLScrollListText*)cell; std::string label = getLabel( step->getLabel()); text_cell->setText(label); } // static void LLPreviewGesture::onCommitSetDirty(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; self->mDirty = true; self->refresh(); } // static void LLPreviewGesture::onCommitLibrary(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* library_item = self->mLibraryList->getFirstSelected(); if (library_item) { self->mStepList->deselectAllItems(); self->refresh(); } } // static void LLPreviewGesture::onCommitStep(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (!step_item) return; self->mLibraryList->deselectAllItems(); self->refresh(); } // static void LLPreviewGesture::onCommitAnimation(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (step_item) { LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() == STEP_ANIMATION) { // Assign the animation name LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; if (self->mAnimationCombo->getCurrentIndex() <= 0) { anim_step->mAnimName.clear(); anim_step->mAnimAssetID.setNull(); } else { anim_step->mAnimName = self->mAnimationCombo->getSimple(); anim_step->mAnimAssetID = self->mAnimationCombo->getCurrentID(); } //anim_step->mFlags = 0x0; // Update the UI label in the list updateLabel(step_item); self->mDirty = true; self->refresh(); } } } // static void LLPreviewGesture::onCommitAnimationTrigger(LLUICtrl* ctrl, void *data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (step_item) { LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() == STEP_ANIMATION) { LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; if (self->mAnimationRadio->getSelectedIndex() == 0) { // start anim_step->mFlags &= ~ANIM_FLAG_STOP; } else { // stop anim_step->mFlags |= ANIM_FLAG_STOP; } // Update the UI label in the list updateLabel(step_item); self->mDirty = true; self->refresh(); } } } // static void LLPreviewGesture::onCommitSound(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (step_item) { LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() == STEP_SOUND) { // Assign the sound name LLGestureStepSound* sound_step = (LLGestureStepSound*)step; sound_step->mSoundName = self->mSoundCombo->getSimple(); sound_step->mSoundAssetID = self->mSoundCombo->getCurrentID(); sound_step->mFlags = 0x0; // Update the UI label in the list updateLabel(step_item); self->mDirty = true; self->refresh(); } } } // static void LLPreviewGesture::onCommitChat(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (!step_item) return; LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() != STEP_CHAT) return; LLGestureStepChat* chat_step = (LLGestureStepChat*)step; chat_step->mChatText = self->mChatEditor->getText(); chat_step->mFlags = 0x0; // Update the UI label in the list updateLabel(step_item); self->mDirty = true; self->refresh(); } // static void LLPreviewGesture::onCommitWait(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (!step_item) return; LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() != STEP_WAIT) return; LLGestureStepWait* wait_step = (LLGestureStepWait*)step; U32 flags = 0x0; if (self->mWaitKeyReleaseCheck->get()) flags |= WAIT_FLAG_KEY_RELEASE; if (self->mWaitAnimCheck->get()) flags |= WAIT_FLAG_ALL_ANIM; if (self->mWaitTimeCheck->get()) flags |= WAIT_FLAG_TIME; wait_step->mFlags = flags; { LLLocale locale(LLLocale::USER_LOCALE); F32 wait_seconds = (F32)atof(self->mWaitTimeEditor->getText().c_str()); if (wait_seconds < 0.f) wait_seconds = 0.f; if (wait_seconds > 3600.f) wait_seconds = 3600.f; wait_step->mWaitSeconds = wait_seconds; } // Enable the input area if necessary self->mWaitTimeEditor->setEnabled(self->mWaitTimeCheck->get()); // Update the UI label in the list updateLabel(step_item); self->mDirty = true; self->refresh(); } // static void LLPreviewGesture::onCommitWaitTime(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* step_item = self->mStepList->getFirstSelected(); if (!step_item) return; LLGestureStep* step = (LLGestureStep*)step_item->getUserdata(); if (step->getType() != STEP_WAIT) return; self->mWaitTimeCheck->set(true); onCommitWait(ctrl, data); } // static void LLPreviewGesture::onKeystrokeCommit(LLLineEditor* caller, void* data) { // Just commit every keystroke onCommitSetDirty(caller, data); } // static void LLPreviewGesture::onClickAdd(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* library_item = self->mLibraryList->getFirstSelected(); if (!library_item) return; S32 library_item_index = self->mLibraryList->getFirstSelectedIndex(); const LLScrollListCell* library_cell = library_item->getColumn(0); const std::string& library_text = library_cell->getValue().asString(); if( library_item_index >= STEP_EOF ) { LL_ERRS() << "Unknown step type: " << library_text << LL_ENDL; return; } self->addStep( (EStepType)library_item_index ); self->mDirty = true; self->refresh(); } LLScrollListItem* LLPreviewGesture::addStep( const EStepType step_type ) { // Order of enum EStepType MUST match the library_list element in floater_preview_gesture.xml LLGestureStep* step = NULL; switch( step_type) { case STEP_ANIMATION: step = new LLGestureStepAnimation(); break; case STEP_SOUND: step = new LLGestureStepSound(); break; case STEP_CHAT: step = new LLGestureStepChat(); break; case STEP_WAIT: step = new LLGestureStepWait(); break; default: LL_ERRS() << "Unknown step type: " << (S32)step_type << LL_ENDL; return NULL; } // Create an enabled item with this step LLSD row; row["columns"][0]["value"] = getLabel(step->getLabel()); row["columns"][0]["font"] = "SANSSERIF_SMALL"; LLScrollListItem* step_item = mStepList->addElement(row); step_item->setUserdata(step); // And move selection to the list on the right mLibraryList->deselectAllItems(); mStepList->deselectAllItems(); step_item->setSelected(true); return step_item; } // static std::string LLPreviewGesture::getLabel(std::vector labels) { std::vector v_labels = labels ; std::string result(""); if( v_labels.size() != 2) { return result; } if(v_labels[0]=="Chat") { result=LLTrans::getString("Chat Message"); } else if(v_labels[0]=="Sound") { result=LLTrans::getString("Sound"); } else if(v_labels[0]=="Wait") { result=LLTrans::getString("Wait"); } else if(v_labels[0]=="AnimFlagStop") { result=LLTrans::getString("AnimFlagStop"); } else if(v_labels[0]=="AnimFlagStart") { result=LLTrans::getString("AnimFlagStart"); } // lets localize action value std::string action = v_labels[1]; if ("None" == action) { action = LLTrans::getString("GestureActionNone"); } else if ("until animations are done" == action) { action = LLFloaterReg::getInstance("preview_gesture")->getChild("wait_anim_check")->getLabel(); } result.append(action); return result; } // static void LLPreviewGesture::onClickUp(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; S32 selected_index = self->mStepList->getFirstSelectedIndex(); if (selected_index > 0) { self->mStepList->swapWithPrevious(selected_index); self->mDirty = true; self->refresh(); } } // static void LLPreviewGesture::onClickDown(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; S32 selected_index = self->mStepList->getFirstSelectedIndex(); if (selected_index < 0) return; S32 count = self->mStepList->getItemCount(); if (selected_index < count-1) { self->mStepList->swapWithNext(selected_index); self->mDirty = true; self->refresh(); } } // static void LLPreviewGesture::onClickDelete(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; LLScrollListItem* item = self->mStepList->getFirstSelected(); S32 selected_index = self->mStepList->getFirstSelectedIndex(); if (item && selected_index >= 0) { LLGestureStep* step = (LLGestureStep*)item->getUserdata(); delete step; step = NULL; self->mStepList->deleteSingleItem(selected_index); self->mDirty = true; self->refresh(); } } // static void LLPreviewGesture::onCommitActive(LLUICtrl* ctrl, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; if (!LLGestureMgr::instance().isGestureActive(self->mItemUUID)) { LLGestureMgr::instance().activateGesture(self->mItemUUID); } else { LLGestureMgr::instance().deactivateGesture(self->mItemUUID); } // Make sure the (active) label in the inventory gets updated. LLViewerInventoryItem* item = gInventory.getItem(self->mItemUUID); if (item) { gInventory.updateItem(item); gInventory.notifyObservers(); } self->refresh(); } // static void LLPreviewGesture::onClickSave(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; self->saveIfNeeded(); } // static void LLPreviewGesture::onClickPreview(void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; if (!self->mPreviewGesture) { // make temporary gesture self->mPreviewGesture = self->createGesture(); // add a callback self->mPreviewGesture->mDoneCallback = onDonePreview; self->mPreviewGesture->mCallbackData = self; // set the button title self->mPreviewBtn->setLabel(self->getString("stop_txt")); // play it, and delete when done LLGestureMgr::instance().playGesture(self->mPreviewGesture); self->refresh(); } else { // Will call onDonePreview() below LLGestureMgr::instance().stopGesture(self->mPreviewGesture); self->refresh(); } } // static void LLPreviewGesture::onDonePreview(LLMultiGesture* gesture, void* data) { LLPreviewGesture* self = (LLPreviewGesture*)data; self->mPreviewBtn->setLabel(self->getString("preview_txt")); delete self->mPreviewGesture; self->mPreviewGesture = NULL; self->refresh(); }