/** * @file llpreviewanim.h * @brief LLPreviewAnim class definition * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWANIM_H #define LL_LLPREVIEWANIM_H #include "llpreview.h" #include "llcharacter.h" class LLPreviewAnim : public LLPreview { public: LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const S32& activate, const LLUUID& object_uuid = LLUUID::null); static void playAnim( void* userdata ); static void auditionAnim( void* userdata ); static void endAnimCallback( void *userdata ); protected: virtual void onClose(bool app_quitting); virtual const char *getTitleName() const { return "Animation"; } LLAnimPauseRequest mPauseRequest; LLUUID mItemID; std::string mTitle; LLUUID mObjectID; LLButton* mPlayBtn; LLButton* mAuditionBtn; }; #endif // LL_LLPREVIEWSOUND_H