/** * @file llpreviewanim.cpp * @brief LLPreviewAnim class implementation * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpreviewanim.h" #include "llbutton.h" #include "llresmgr.h" #include "llinventory.h" #include "llinventoryview.h" #include "llvoavatar.h" #include "llagent.h" // gAgent #include "llkeyframemotion.h" #include "llfilepicker.h" #include "lllineeditor.h" #include "lluictrlfactory.h" #include "lluictrlfactory.h" extern LLAgent gAgent; LLPreviewAnim::LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const S32& activate, const LLUUID& object_uuid ) : LLPreview( name, rect, title, item_uuid, object_uuid) { LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml"); childSetAction("Anim play btn",playAnim,this); childSetAction("Anim audition btn",auditionAnim,this); const LLInventoryItem* item = getItem(); childSetCommitCallback("desc", LLPreview::onText, this); childSetText("desc", item->getDescription()); childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe); setTitle(title); if (!getHost()) { LLRect curRect = getRect(); translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop); } // preload the animation if(item) { gAgent.getAvatarObject()->createMotion(item->getAssetUUID()); } switch ( activate ) { case 1: { playAnim( (void *) this ); break; } case 2: { auditionAnim( (void *) this ); break; } default: { //do nothing } } } // static void LLPreviewAnim::endAnimCallback( void *userdata ) { LLHandle* handlep = ((LLHandle*)userdata); LLFloater* self = handlep->get(); delete handlep; // done with the handle if (self) { self->childSetValue("Anim play btn", FALSE); self->childSetValue("Anim audition btn", FALSE); } } // static void LLPreviewAnim::playAnim( void *userdata ) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); LLButton* btn = self->getChild("Anim play btn"); if (btn) { btn->toggleState(); } if (self->childGetValue("Anim play btn").asBoolean() ) { self->mPauseRequest = NULL; gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); LLVOAvatar* avatar = gAgent.getAvatarObject(); LLMotion* motion = avatar->findMotion(itemID); if (motion) { motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle(self->getHandle()))); } } else { gAgent.getAvatarObject()->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } } // static void LLPreviewAnim::auditionAnim( void *userdata ) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); LLButton* btn = self->getChild("Anim audition btn"); if (btn) { btn->toggleState(); } if (self->childGetValue("Anim audition btn").asBoolean() ) { self->mPauseRequest = NULL; gAgent.getAvatarObject()->startMotion(item->getAssetUUID()); LLVOAvatar* avatar = gAgent.getAvatarObject(); LLMotion* motion = avatar->findMotion(itemID); if (motion) { motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle(self->getHandle()))); } } else { gAgent.getAvatarObject()->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } } void LLPreviewAnim::onClose(bool app_quitting) { const LLInventoryItem *item = getItem(); if(item) { gAgent.getAvatarObject()->stopMotion(item->getAssetUUID()); gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP); LLVOAvatar* avatar = gAgent.getAvatarObject(); LLMotion* motion = avatar->findMotion(item->getAssetUUID()); if (motion) { // *TODO: minor memory leak here, user data is never deleted (Use real callbacks) motion->setDeactivateCallback(NULL, (void *)NULL); } } destroy(); }