/** * @file llpreviewanim.cpp * @brief LLPreviewAnim class implementation * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpreviewanim.h" #include "llbutton.h" #include "llresmgr.h" #include "llinventory.h" #include "llvoavatarself.h" #include "llagent.h" // gAgent #include "llkeyframemotion.h" #include "llfilepicker.h" #include "lllineeditor.h" #include "lluictrlfactory.h" #include "lluictrlfactory.h" extern LLAgent gAgent; LLPreviewAnim::LLPreviewAnim(const LLSD& key) : LLPreview( key ) { //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml", FALSE); } // static void LLPreviewAnim::endAnimCallback( void *userdata ) { LLHandle* handlep = ((LLHandle*)userdata); LLFloater* self = handlep->get(); delete handlep; // done with the handle if (self) { self->getChild("Anim play btn")->setValue(FALSE); self->getChild("Anim audition btn")->setValue(FALSE); } } // virtual BOOL LLPreviewAnim::postBuild() { const LLInventoryItem* item = getItem(); if(item) { gAgentAvatarp->createMotion(item->getAssetUUID()); // preload the animation getChild("desc")->setValue(item->getDescription()); } childSetAction("Anim play btn",playAnim, this); childSetAction("Anim audition btn",auditionAnim, this); childSetCommitCallback("desc", LLPreview::onText, this); getChild("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); return LLPreview::postBuild(); } void LLPreviewAnim::activate(e_activation_type type) { switch ( type ) { case PLAY: { playAnim( (void *) this ); break; } case AUDITION: { auditionAnim( (void *) this ); break; } default: { //do nothing } } } // static void LLPreviewAnim::playAnim( void *userdata ) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); LLButton* btn = self->getChild("Anim play btn"); if (btn) { btn->toggleState(); } if (self->getChild("Anim play btn")->getValue().asBoolean() ) { self->mPauseRequest = NULL; gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); LLMotion* motion = gAgentAvatarp->findMotion(itemID); if (motion) { motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle(self->getHandle()))); } } else { gAgentAvatarp->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } } // static void LLPreviewAnim::auditionAnim( void *userdata ) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); LLButton* btn = self->getChild("Anim audition btn"); if (btn) { btn->toggleState(); } if (self->getChild("Anim audition btn")->getValue().asBoolean() ) { self->mPauseRequest = NULL; gAgentAvatarp->startMotion(item->getAssetUUID()); LLMotion* motion = gAgentAvatarp->findMotion(itemID); if (motion) { motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle(self->getHandle()))); } } else { gAgentAvatarp->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } } // virtual void LLPreviewAnim::onClose(bool app_quitting) { const LLInventoryItem *item = getItem(); if(item) { gAgentAvatarp->stopMotion(item->getAssetUUID()); gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP); LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID()); if (motion) { // *TODO: minor memory leak here, user data is never deleted (Use real callbacks) motion->setDeactivateCallback(NULL, (void *)NULL); } } }