/** * @file llpreviewanim.cpp * @brief LLPreviewAnim class implementation * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpreviewanim.h" #include "llbutton.h" #include "llresmgr.h" #include "llinventory.h" #include "llvoavatarself.h" #include "llagent.h" // gAgent #include "llkeyframemotion.h" #include "llfilepicker.h" #include "lllineeditor.h" #include "lluictrlfactory.h" #include "lluictrlfactory.h" #include "lldatapacker.h" extern LLAgent gAgent; LLPreviewAnim::LLPreviewAnim(const LLSD& key) : LLPreview( key ) { mCommitCallbackRegistrar.add("PreviewAnim.Play", boost::bind(&LLPreviewAnim::play, this, _2)); } // virtual BOOL LLPreviewAnim::postBuild() { const LLInventoryItem* item = getItem(); if(item) { gAgentAvatarp->createMotion(item->getAssetUUID()); // preload the animation getChild<LLUICtrl>("desc")->setValue(item->getDescription()); } childSetCommitCallback("desc", LLPreview::onText, this); getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); return LLPreview::postBuild(); } // static // llinventorybridge also calls into here void LLPreviewAnim::play(const LLSD& param) { const LLInventoryItem *item = getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); std::string btn_name = param.asString(); LLButton* btn_inuse; LLButton* btn_other; if ("Inworld" == btn_name) { btn_inuse = getChild<LLButton>("Inworld"); btn_other = getChild<LLButton>("Locally"); } else if ("Locally" == btn_name) { btn_inuse = getChild<LLButton>("Locally"); btn_other = getChild<LLButton>("Inworld"); } else { return; } if (btn_inuse) { btn_inuse->toggleState(); } if (btn_other) { btn_other->setEnabled(false); } if (getChild<LLUICtrl>(btn_name)->getValue().asBoolean() ) { if("Inworld" == btn_name) { gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); } else { gAgentAvatarp->startMotion(item->getAssetUUID()); } LLMotion* motion = gAgentAvatarp->findMotion(itemID); if (motion) { mItemID = itemID; mDidStart = false; } } else { gAgentAvatarp->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); if (btn_other) { btn_other->setEnabled(true); } } } } // virtual void LLPreviewAnim::draw() { LLPreview::draw(); if (!this->mItemID.isNull()) { LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID); if (motion) { if (motion->isStopped() && this->mDidStart) { cleanup(); } if(gAgentAvatarp->isMotionActive(this->mItemID) && !this->mDidStart) { const LLInventoryItem *item = getItem(); LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID); if (item && motion) { motion->setName(item->getName()); } this->mDidStart = true; } } } } // virtual void LLPreviewAnim::cleanup() { this->mItemID = LLUUID::null; this->mDidStart = false; getChild<LLUICtrl>("Inworld")->setValue(FALSE); getChild<LLUICtrl>("Locally")->setValue(FALSE); getChild<LLUICtrl>("Inworld")->setEnabled(true); getChild<LLUICtrl>("Locally")->setEnabled(true); } // virtual void LLPreviewAnim::onClose(bool app_quitting) { const LLInventoryItem *item = getItem(); if(item) { gAgentAvatarp->stopMotion(item->getAssetUUID()); gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP); } }