/** * @file llplacesinventorybridge.cpp * @brief Implementation of the Inventory-Folder-View-Bridge classes for Places Panel. * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmenugl.h" #include "llplacesinventorybridge.h" #include "llfloaterinventory.h" // for LLInventoryPanel #include "llfolderview.h" // for FIRST_SELECTED_ITEM #include "llinventorypanel.h" static const std::string LANDMARKS_INVENTORY_LIST_NAME("landmarks_list"); bool is_landmarks_panel(const LLInventoryPanel* inv_panel) { if (NULL == inv_panel) return false; return inv_panel->getName() == LANDMARKS_INVENTORY_LIST_NAME; } void fill_items_with_menu_items(std::vector& items, LLMenuGL& menu) { LLView::child_list_const_iter_t itor; for (itor = menu.beginChild(); itor != menu.endChild(); ++itor) { std::string name = (*itor)->getName(); items.push_back(name); } } // virtual void LLPlacesLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { std::vector items; std::vector disabled_items; if(isItemInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { fill_items_with_menu_items(items, menu); // Disabled items are processed via LLLandmarksPanel::isActionEnabled() // they should be synchronized with Places/My Landmarks/Gear menu. See EXT-1601 } hide_context_entries(menu, items, disabled_items); } void LLPlacesFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { std::vector items; std::vector disabled_items; LLInventoryPanel* inv_panel = mInventoryPanel.get(); bool is_open = false; if (inv_panel) { LLFolderViewFolder* folder = dynamic_cast(inv_panel->getItemByID(mUUID)); is_open = (NULL != folder) && folder->isOpen(); } // collect all items' names fill_items_with_menu_items(items, menu); // remove expand or collapse menu item depend on folder state std::string collapse_expand_item_to_hide(is_open ? "expand" : "collapse"); std::vector::iterator it = std::find(items.begin(), items.end(), collapse_expand_item_to_hide); if (it != items.end()) items.erase(it); // Disabled items are processed via LLLandmarksPanel::isActionEnabled() // they should be synchronized with Places/My Landmarks/Gear menu. See EXT-1601 // repeat parent functionality sSelf = getHandle(); // necessary for "New Folder" functionality hide_context_entries(menu, items, disabled_items); } //virtual void LLPlacesFolderBridge::performAction(LLInventoryModel* model, std::string action) { if ("expand" == action) { LLFolderViewFolder* act_folder = getFolder(); act_folder->toggleOpen(); } else if ("collapse" == action) { LLFolderViewFolder* act_folder = getFolder(); act_folder->toggleOpen(); } else { LLFolderBridge::performAction(model, action); } } LLFolderViewFolder* LLPlacesFolderBridge::getFolder() { LLFolderViewFolder* folder = NULL; LLInventoryPanel* inv_panel = mInventoryPanel.get(); if (inv_panel) { folder = dynamic_cast(inv_panel->getItemByID(mUUID)); } return folder; } // virtual LLInvFVBridge* LLPlacesInventoryBridgeBuilder::createBridge( LLAssetType::EType asset_type, LLAssetType::EType actual_asset_type, LLInventoryType::EType inv_type, LLInventoryPanel* inventory, LLFolderViewModelInventory* view_model, LLFolderView* root, const LLUUID& uuid, U32 flags/* = 0x00*/) const { LLInvFVBridge* new_listener = NULL; switch(asset_type) { case LLAssetType::AT_LANDMARK: if(!(inv_type == LLInventoryType::IT_LANDMARK)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLPlacesLandmarkBridge(inv_type, inventory, root, uuid, flags); new_listener->setRootViewModel(view_model); break; case LLAssetType::AT_CATEGORY: if (actual_asset_type == LLAssetType::AT_LINK_FOLDER) { // *TODO: Create a link folder handler instead if it is necessary new_listener = LLInventoryFVBridgeBuilder::createBridge( asset_type, actual_asset_type, inv_type, inventory, view_model, root, uuid, flags); break; } new_listener = new LLPlacesFolderBridge(inv_type, inventory, root, uuid); new_listener->setRootViewModel(view_model); break; default: new_listener = LLInventoryFVBridgeBuilder::createBridge( asset_type, actual_asset_type, inv_type, inventory, view_model, root, uuid, flags); } return new_listener; } // EOF