/** * @file llpathfindingmanager.h * @author William Todd Stinson * @brief A state manager for the various pathfinding states. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPATHFINDINGMANAGER_H #define LL_LLPATHFINDINGMANAGER_H #include #include #include #include #include "llpathfindinglinkset.h" #include "llpathfindingobjectlist.h" #include "llpathfindingnavmesh.h" #include "llsingleton.h" #include "lluuid.h" #include "llpanel.h" #include "llmoveview.h" class LLViewerRegion; class LLPathfindingNavMeshStatus; class LLPathfindingManager : public LLSingleton { friend class LLNavMeshSimStateChangeNode; friend class NavMeshStatusResponder; public: typedef std::map NavMeshMap; typedef enum { kRequestStarted, kRequestCompleted, kRequestNotEnabled, kRequestError } ERequestStatus; LLPathfindingManager(); virtual ~LLPathfindingManager(); void initSystem(); bool isPathfindingEnabledForCurrentRegion() const; bool isPathfindingEnabledForRegion(LLViewerRegion *pRegion) const; bool isPathfindingDebugEnabled() const; bool isAllowViewTerrainProperties() const; LLPathfindingNavMesh::navmesh_slot_t registerNavMeshListenerForRegion(LLViewerRegion *pRegion, LLPathfindingNavMesh::navmesh_callback_t pNavMeshCallback); void requestGetNavMeshForRegion(LLViewerRegion *pRegion); typedef U32 request_id_t; typedef boost::function object_request_callback_t; void requestGetLinksets(request_id_t pRequestId, object_request_callback_t pLinksetsCallback) const; void requestSetLinksets(request_id_t pRequestId, const LLPathfindingObjectListPtr &pLinksetListPtr, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD, object_request_callback_t pLinksetsCallback) const; void requestGetCharacters(request_id_t pRequestId, object_request_callback_t pCharactersCallback) const; friend class LLAgentStateChangeNode; friend class AgentStateResponder; typedef boost::function< void () > agent_state_callback_t; typedef boost::signals2::signal< void () > agent_state_signal_t; typedef boost::signals2::connection agent_state_slot_t; agent_state_slot_t mCrossingSlot; agent_state_signal_t mAgentStateSignal; agent_state_slot_t registerAgentStateListener(agent_state_callback_t pAgentStateCallback); void handleNavMeshRebakeResult( const LLSD &pContent ); void handleNavMeshRebakeError( U32 pStatus, const std::string &pReason, const std::string &pURL ); void triggerNavMeshRebuild(); void onRegionBoundaryCrossed(); void requestGetAgentState(); protected: private: void sendRequestGetNavMeshForRegion(LLPathfindingNavMeshPtr navMeshPtr, LLViewerRegion *pRegion, const LLPathfindingNavMeshStatus &pNavMeshStatus); void handleDeferredGetNavMeshForRegion(const LLUUID &pRegionUUID); void handleDeferredGetLinksetsForRegion(const LLUUID &pRegionUUID, request_id_t pRequestId, object_request_callback_t pLinksetsCallback) const; void handleDeferredGetCharactersForRegion(const LLUUID &pRegionUUID, request_id_t pRequestId, object_request_callback_t pCharactersCallback) const; void handleNavMeshStatusRequest(const LLPathfindingNavMeshStatus &pNavMeshStatus, LLViewerRegion *pRegion); void handleNavMeshStatusUpdate(const LLPathfindingNavMeshStatus &pNavMeshStatus); void handleAgentStateUpdate(); LLPathfindingNavMeshPtr getNavMeshForRegion(const LLUUID &pRegionUUID); LLPathfindingNavMeshPtr getNavMeshForRegion(LLViewerRegion *pRegion); std::string getNavMeshStatusURLForRegion(LLViewerRegion *pRegion) const; std::string getRetrieveNavMeshURLForRegion(LLViewerRegion *pRegion) const; std::string getObjectLinksetsURLForCurrentRegion() const; std::string getTerrainLinksetsURLForCurrentRegion() const; std::string getCharactersURLForCurrentRegion() const; std::string getAgentStateURLForCurrentRegion(LLViewerRegion *pRegion) const; std::string getCapabilityURLForCurrentRegion(const std::string &pCapabilityName) const; std::string getCapabilityURLForRegion(LLViewerRegion *pRegion, const std::string &pCapabilityName) const; LLViewerRegion *getCurrentRegion() const; void displayNavMeshRebakePanel(); void hideNavMeshRebakePanel(); void handleAgentStateResult(const LLSD &pContent ); void handleAgentStateError(U32 pStatus, const std::string &pReason, const std::string &pURL); NavMeshMap mNavMeshMap; //prep#stinson# set this flag instead of directly showing/hiding the rebake panel BOOL mShowNavMeshRebake; }; #endif // LL_LLPATHFINDINGMANAGER_H