/** * @file llpathfindingmanager.h * @author William Todd Stinson * @brief A state manager for the various pathfinding states. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPATHFINDINGMANAGER_H #define LL_LLPATHFINDINGMANAGER_H #include "llsingleton.h" #include "lluuid.h" #include "llpathfindingnavmesh.h" #include "llpathfindinglinkset.h" #include "llpathfindinglinksetlist.h" #include "llpathfindingcharacterlist.h" #include #include #include #include class LLFloater; class LLViewerRegion; class LLPathfindingNavMeshStatus; class LLPathfindingManager : public LLSingleton { friend class LLNavMeshSimStateChangeNode; friend class LLAgentStateChangeNode; friend class NavMeshStatusResponder; friend class AgentStateResponder; public: typedef std::map NavMeshMap; typedef enum { kAgentStateUnknown, kAgentStateFrozen, kAgentStateUnfrozen, kAgentStateNotEnabled, kAgentStateError } EAgentState; typedef boost::function agent_state_callback_t; typedef boost::signals2::signal agent_state_signal_t; typedef boost::signals2::connection agent_state_slot_t; typedef enum { kRequestStarted, kRequestCompleted, kRequestNotEnabled, kRequestError } ERequestStatus; typedef U32 request_id_t; typedef boost::function linksets_callback_t; typedef boost::function characters_callback_t; LLPathfindingManager(); virtual ~LLPathfindingManager(); bool isPathfindingEnabledForCurrentRegion() const; bool isPathfindingEnabledForRegion(LLViewerRegion *pRegion) const; #ifdef DEPRECATED_UNVERSIONED_NAVMESH bool isPathfindingNavMeshVersioningEnabledForCurrentRegionXXX() const; #endif // DEPRECATED_UNVERSIONED_NAVMESH bool isAllowAlterPermanent(); bool isAllowViewTerrainProperties() const; LLPathfindingNavMesh::navmesh_slot_t registerNavMeshListenerForRegion(LLViewerRegion *pRegion, LLPathfindingNavMesh::navmesh_callback_t pNavMeshCallback); void requestGetNavMeshForRegion(LLViewerRegion *pRegion); agent_state_slot_t registerAgentStateListener(agent_state_callback_t pAgentStateCallback); EAgentState getAgentState(); EAgentState getLastKnownNonErrorAgentState() const; void requestSetAgentState(EAgentState pAgentState); ERequestStatus requestGetLinksets(request_id_t pRequestId, linksets_callback_t pLinksetsCallback) const; ERequestStatus requestSetLinksets(request_id_t pRequestId, LLPathfindingLinksetListPtr pLinksetList, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD, linksets_callback_t pLinksetsCallback) const; ERequestStatus requestGetCharacters(request_id_t pRequestId, characters_callback_t pCharactersCallback) const; protected: private: void sendRequestGetNavMeshForRegion(LLPathfindingNavMeshPtr navMeshPtr, LLViewerRegion *pRegion, const LLPathfindingNavMeshStatus &pNavMeshStatus); void handleDeferredGetNavMeshForRegion(const LLUUID &pRegionUUID); void handleNavMeshStatusRequest(const LLPathfindingNavMeshStatus &pNavMeshStatus, LLViewerRegion *pRegion); void handleNavMeshStatusUpdate(const LLPathfindingNavMeshStatus &pNavMeshStatus); LLPathfindingNavMeshPtr getNavMeshForRegion(const LLUUID &pRegionUUID); LLPathfindingNavMeshPtr getNavMeshForRegion(LLViewerRegion *pRegion); static bool isValidAgentState(EAgentState pAgentState); void requestGetAgentState(); void setAgentState(EAgentState pAgentState); void handleAgentStateResult(const LLSD &pContent, EAgentState pRequestedAgentState); void handleAgentStateError(U32 pStatus, const std::string &pReason, const std::string &pURL); void handleAgentStateUpdate(const LLSD &pContent); void handleAgentStateUserNotification(const LLSD &pNotification, const LLSD &pResponse); std::string getNavMeshStatusURLForRegion(LLViewerRegion *pRegion) const; std::string getRetrieveNavMeshURLForRegion(LLViewerRegion *pRegion) const; std::string getAgentStateURLForCurrentRegion() const; std::string getObjectLinksetsURLForCurrentRegion() const; std::string getTerrainLinksetsURLForCurrentRegion() const; std::string getCharactersURLForCurrentRegion() const; std::string getCapabilityURLForCurrentRegion(const std::string &pCapabilityName) const; std::string getCapabilityURLForRegion(LLViewerRegion *pRegion, const std::string &pCapabilityName) const; LLViewerRegion *getCurrentRegion() const; NavMeshMap mNavMeshMap; agent_state_signal_t mAgentStateSignal; EAgentState mAgentState; EAgentState mLastKnownNonErrorAgentState; }; #endif // LL_LLPATHFINDINGMANAGER_H