/** * @file llparticipantlist.h * @brief LLParticipantList intended to update view(LLAvatarList) according to incoming messages * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llevent.h" #include "llpanelpeoplemenus.h" #include "llimview.h" class LLSpeakerMgr; class LLAvatarList; class LLUICtrl; class LLParticipantList { LOG_CLASS(LLParticipantList); public: LLParticipantList(LLSpeakerMgr* data_source, LLAvatarList* avatar_list, bool use_context_menu = true); ~LLParticipantList(); void setSpeakingIndicatorsVisible(BOOL visible); typedef enum e_participant_sort_oder { E_SORT_BY_NAME = 0, } EParticipantSortOrder; /** * Set and sort Avatarlist by given order */ void setSortOrder(EParticipantSortOrder order = E_SORT_BY_NAME); protected: /** * LLSpeakerMgr event handlers */ bool onAddItemEvent(LLPointer event, const LLSD& userdata); bool onRemoveItemEvent(LLPointer event, const LLSD& userdata); bool onClearListEvent(LLPointer event, const LLSD& userdata); bool onModeratorUpdateEvent(LLPointer event, const LLSD& userdata); bool onSpeakerMuteEvent(LLPointer event, const LLSD& userdata); /** * Sorts the Avatarlist by stored order */ void sort(); //List of listeners implementing LLOldEvents::LLSimpleListener. //There is no way to handle all the events in one listener as LLSpeakerMgr registers listeners in such a way //that one listener can handle only one type of event class BaseSpeakerListner : public LLOldEvents::LLSimpleListener { public: BaseSpeakerListner(LLParticipantList& parent) : mParent(parent) {} protected: LLParticipantList& mParent; }; class SpeakerAddListener : public BaseSpeakerListner { public: SpeakerAddListener(LLParticipantList& parent) : BaseSpeakerListner(parent) {} /*virtual*/ bool handleEvent(LLPointer event, const LLSD& userdata); }; class SpeakerRemoveListener : public BaseSpeakerListner { public: SpeakerRemoveListener(LLParticipantList& parent) : BaseSpeakerListner(parent) {} /*virtual*/ bool handleEvent(LLPointer event, const LLSD& userdata); }; class SpeakerClearListener : public BaseSpeakerListner { public: SpeakerClearListener(LLParticipantList& parent) : BaseSpeakerListner(parent) {} /*virtual*/ bool handleEvent(LLPointer event, const LLSD& userdata); }; class SpeakerModeratorUpdateListener : public BaseSpeakerListner { public: SpeakerModeratorUpdateListener(LLParticipantList& parent) : BaseSpeakerListner(parent) {} /*virtual*/ bool handleEvent(LLPointer event, const LLSD& userdata); }; class SpeakerMuteListener : public BaseSpeakerListner { public: SpeakerMuteListener(LLParticipantList& parent) : BaseSpeakerListner(parent) {} /*virtual*/ bool handleEvent(LLPointer event, const LLSD& userdata); }; /** * Menu used in the participant list. */ class LLParticipantListMenu : public LLPanelPeopleMenus::ContextMenu { public: LLParticipantListMenu(LLParticipantList& parent):mParent(parent){}; /*virtual*/ LLContextMenu* createMenu(); /*virtual*/ void show(LLView* spawning_view, const std::vector& uuids, S32 x, S32 y); protected: LLParticipantList& mParent; private: bool enableContextMenuItem(const LLSD& userdata); bool checkContextMenuItem(const LLSD& userdata); void toggleAllowTextChat(const LLSD& userdata); void toggleMute(const LLSD& userdata, U32 flags); void toggleMuteText(const LLSD& userdata); void toggleMuteVoice(const LLSD& userdata); // Voice moderation support /** * Check whether specified by argument avatar is muted for group chat or not. */ bool isMuted(const LLUUID& avatar_id); /** * Processes Voice moderation menu items. * * It calls either moderateVoiceParticipant() or moderateVoiceParticipant() depend on * passed parameter. * * @param userdata can be "selected" or "others". * * @see moderateVoiceParticipant() * @see moderateVoiceOtherParticipants() */ void moderateVoice(const LLSD& userdata); /** * Mutes/Unmutes avatar for current group voice chat. * * It only marks avatar as muted for session and does not use local Agent's Block list. * It does not mute Agent itself. * * @param[in] avatar_id UUID of avatar to be processed * @param[in] unmute if true - specified avatar will be muted, otherwise - unmuted. * * @see moderateVoiceOtherParticipants() */ void moderateVoiceParticipant(const LLUUID& avatar_id, bool unmute); /** * Mutes/Unmutes all avatars except specified for current group voice chat. * * It only marks avatars as muted for session and does not use local Agent's Block list. * It based call moderateVoiceParticipant() for each avatar should be muted/unmuted. * * @param[in] excluded_avatar_id UUID of avatar NOT to be processed * @param[in] unmute if true - avatars will be muted, otherwise - unmuted. * * @see moderateVoiceParticipant() */ void moderateVoiceOtherParticipants(const LLUUID& excluded_avatar_id, bool unmute); }; private: void onAvatarListDoubleClicked(LLAvatarList* list); void onAvatarListRefreshed(LLUICtrl* ctrl, const LLSD& param); /** * Adds specified avatar ID to the existing list if it is not Agent's ID * * @param[in, out] existing_list - vector with avatars' UUIDs already in the list * @param[in] avatar_id - Avatar UUID to be added into the list */ void addAvatarIDExceptAgent(std::vector& existing_list, const LLUUID& avatar_id); /** * Adjusts passed participant to work properly. * * Adds SpeakerMuteListener to process moderation actions. */ void adjustParticipant(const LLUUID& speaker_id); LLSpeakerMgr* mSpeakerMgr; LLAvatarList* mAvatarList; std::set mModeratorList; std::set mModeratorToRemoveList; LLPointer mSpeakerAddListener; LLPointer mSpeakerRemoveListener; LLPointer mSpeakerClearListener; LLPointer mSpeakerModeratorListener; LLPointer mSpeakerMuteListener; LLParticipantListMenu* mParticipantListMenu; EParticipantSortOrder mSortOrder; // boost::connections boost::signals2::connection mAvatarListDoubleClickConnection; boost::signals2::connection mAvatarListRefreshConnection; boost::signals2::connection mAvatarListReturnConnection; };