/** * @file llpanelpresetscamerapulldown.cpp * @brief A panel showing a quick way to pick camera presets * * $LicenseInfo:firstyear=2017&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpanelpresetscamerapulldown.h" #include "llviewercontrol.h" #include "llstatusbar.h" #include "llbutton.h" #include "lltabcontainer.h" #include "llfloatercamera.h" #include "llfloaterreg.h" #include "llfloaterpreference.h" #include "llpresetsmanager.h" #include "llsliderctrl.h" #include "llscrolllistctrl.h" #include "lltrans.h" ///---------------------------------------------------------------------------- /// Class LLPanelPresetsCameraPulldown ///---------------------------------------------------------------------------- // Default constructor LLPanelPresetsCameraPulldown::LLPanelPresetsCameraPulldown() { mCommitCallbackRegistrar.add("Presets.toggleCameraFloater", boost::bind(&LLPanelPresetsCameraPulldown::onViewButtonClick, this, _2)); mCommitCallbackRegistrar.add("PresetsCamera.RowClick", boost::bind(&LLPanelPresetsCameraPulldown::onRowClick, this, _2)); buildFromFile( "panel_presets_camera_pulldown.xml"); } bool LLPanelPresetsCameraPulldown::postBuild() { LLPresetsManager* presetsMgr = LLPresetsManager::getInstance(); if (presetsMgr) { // Make sure there is a default preference file presetsMgr->createMissingDefault(PRESETS_CAMERA); presetsMgr->startWatching(PRESETS_CAMERA); presetsMgr->setPresetListChangeCameraCallback(boost::bind(&LLPanelPresetsCameraPulldown::populatePanel, this)); } populatePanel(); return LLPanelPulldown::postBuild(); } void LLPanelPresetsCameraPulldown::populatePanel() { LLPresetsManager::getInstance()->loadPresetNamesFromDir(PRESETS_CAMERA, mPresetNames, DEFAULT_BOTTOM); LLScrollListCtrl* scroll = getChild("preset_camera_list"); if (scroll && mPresetNames.begin() != mPresetNames.end()) { scroll->clearRows(); std::string active_preset = gSavedSettings.getString("PresetCameraActive"); if (active_preset == PRESETS_DEFAULT) { active_preset = LLTrans::getString(PRESETS_DEFAULT); } for (std::list::const_iterator it = mPresetNames.begin(); it != mPresetNames.end(); ++it) { const std::string& name = *it; LL_DEBUGS() << "adding '" << name << "'" << LL_ENDL; LLSD row; row["columns"][0]["column"] = "preset_name"; row["columns"][0]["value"] = name; bool is_selected_preset = false; if (name == active_preset) { row["columns"][1]["column"] = "icon"; row["columns"][1]["type"] = "icon"; row["columns"][1]["value"] = "Check_Mark"; is_selected_preset = true; } LLScrollListItem* new_item = scroll->addElement(row); new_item->setSelected(is_selected_preset); } } } void LLPanelPresetsCameraPulldown::onRowClick(const LLSD& user_data) { LLScrollListCtrl* scroll = getChild("preset_camera_list"); if (scroll) { LLScrollListItem* item = scroll->getFirstSelected(); if (item) { std::string name = item->getColumn(1)->getValue().asString(); LL_DEBUGS() << "selected '" << name << "'" << LL_ENDL; LLFloaterCamera::switchToPreset(name); // Scroll grabbed focus, drop it to prevent selection of parent menu setFocus(false); setVisible(false); } else { LL_DEBUGS() << "none selected" << LL_ENDL; } } else { LL_DEBUGS() << "no scroll" << LL_ENDL; } } void LLPanelPresetsCameraPulldown::onViewButtonClick(const LLSD& user_data) { // close the minicontrol, we're bringing up the big one setVisible(false); LLFloaterReg::toggleInstanceOrBringToFront("camera"); }