/** * @file llpanelpick.h * @brief LLPanelPick class definition * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Display of a "Top Pick" used both for the global top picks in the // Find directory, and also for each individual user's picks in their // profile. #ifndef LL_LLPANELPICK_H #define LL_LLPANELPICK_H #include "llpanel.h" #include "v3dmath.h" #include "lluuid.h" class LLButton; class LLCheckBoxCtrl; class LLIconCtrl; class LLLineEditor; class LLTextBox; class LLTextEditor; class LLTextureCtrl; class LLUICtrl; class LLMessageSystem; class LLPanelPick : public LLPanel { public: LLPanelPick(); /*virtual*/ ~LLPanelPick(); void reset(); /*virtual*/ BOOL postBuild(); /*virtual*/ void draw(); /*virtual*/ void refresh(); // Setup a new pick, including creating an id, giving a sane // initial position, etc. void initNewPick(); // We need to know the creator id so the database knows which partition // to query for the pick data. void setPickID(const LLUUID& pick_id, const LLUUID& creator_id); // Schedules the panel to request data // from the server next time it is drawn. void markForServerRequest(); std::string getPickName(); const LLUUID& getPickID() const { return mPickID; } const LLUUID& getPickCreatorID() const { return mCreatorID; } void sendPickInfoRequest(); void sendPickInfoUpdate(); static void processPickInfoReply(LLMessageSystem* msg, void**); protected: static void onClickTeleport(void* data); static void onClickMap(void* data); //static void onClickLandmark(void* data); static void onClickSet(void* data); static void onCommitAny(LLUICtrl* ctrl, void* data); protected: LLUUID mPickID; LLUUID mCreatorID; LLUUID mParcelID; // Data will be requested on first draw BOOL mDataRequested; BOOL mDataReceived; std::string mSimName; LLVector3d mPosGlobal; LLTextureCtrl* mSnapshotCtrl; LLLineEditor* mNameEditor; LLTextEditor* mDescEditor; LLLineEditor* mLocationEditor; LLButton* mTeleportBtn; LLButton* mMapBtn; LLTextBox* mSortOrderText; LLLineEditor* mSortOrderEditor; LLCheckBoxCtrl* mEnabledCheck; LLButton* mSetBtn; typedef std::list panel_list_t; static panel_list_t sAllPanels; }; #endif // LL_LLPANELPICK_H