/** * @file llpanelpick.h * @brief LLPanelPick class definition * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Display of a "Top Pick" used both for the global top picks in the // Find directory, and also for each individual user's picks in their // profile. #ifndef LL_LLPANELPICK_H #define LL_LLPANELPICK_H #include "llpanel.h" class LLTextureCtrl; class LLMessageSystem; class LLAvatarPropertiesObserver; class LLPanelPick : public LLPanel, public LLAvatarPropertiesObserver { LOG_CLASS(LLPanelPick); public: LLPanelPick(BOOL edit_mode = FALSE); /*virtual*/ ~LLPanelPick(); // switches the panel to the VIEW mode and resets controls void reset(); /*virtual*/ BOOL postBuild(); // Create a new pick, including creating an id, giving a sane // initial position, etc. void createNewPick(); //initializes the panel with data of the pick with id = pick_id //owned by the avatar with id = creator_id void init(LLUUID creator_id, LLUUID pick_id); /*virtual*/ void processProperties(void* data, EAvatarProcessorType type); // switches the panel to either View or Edit mode void setEditMode(BOOL edit_mode); // because this panel works in two modes (edit/view) we are // free from managing two panel for editing and viewing picks and so // are free from controlling switching between them in the parent panel (e.g. Me Profile) // but that causes such a complication that we cannot set a callback for a "Back" button // from the parent panel only once, so we have to preserve that callback // in the pick panel and set it for the back button everytime postBuild() is called. void setExitCallback(boost::function function, void* value); static void teleport(const LLVector3d& position); static void showOnMap(const LLVector3d& position); protected: void setName(std::string name); void setDesc(std::string desc); void setLocation(std::string location); std::string getName(); std::string getDesc(); std::string getLocation(); void sendUpdate(); void requestData(); void init(LLPickData *pick_data); void updateButtons(); //----------------------------------------- // "PICK INFO" (VIEW MODE) BUTTON HANDLERS //----------------------------------------- static void onClickEdit(void* data); static void onClickTeleport(void* data); static void onClickMap(void* data); //----------------------------------------- // "EDIT PICK" (EDIT MODE) BUTTON HANDLERS //----------------------------------------- static void onClickSet(void* data); static void onClickSave(void* data); static void onClickCancel(void* data); protected: BOOL mEditMode; LLTextureCtrl* mSnapshotCtrl; BOOL mDataReceived; LLUUID mPickId; LLUUID mCreatorId; LLVector3d mPosGlobal; LLUUID mParcelId; std::string mSimName; boost::function mExitFunction; void* mExitData; }; #endif // LL_LLPANELPICK_H