/** * @file llpanelpeople.h * @brief Side tray "People" panel * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPANELPEOPLE_H #define LL_LLPANELPEOPLE_H #include #include "llcallingcard.h" // for avatar tracker class LLSearchEditor; class LLTabContainer; class LLAvatarList; class LLGroupList; class LLPanelPeople : public LLPanel { LOG_CLASS(LLPanelPeople); public: LLPanelPeople(); virtual ~LLPanelPeople(); /*virtual*/ BOOL postBuild(); virtual void onOpen(const LLSD& key); // internals class Updater; private: bool updateFriendList(U32 changed_mask); bool updateNearbyList(); bool updateRecentList(); bool updateGroupList(); bool filterFriendList(); bool filterNearbyList(); bool filterRecentList(); void updateButtons(); LLAvatarList* getActiveAvatarList() const; LLUUID getCurrentItemID() const; void buttonSetVisible(std::string btn_name, BOOL visible); void buttonSetEnabled(const std::string& btn_name, bool enabled); void buttonSetAction(const std::string& btn_name, const commit_signal_t::slot_type& cb); void showGroupMenu(LLMenuGL* menu); /*virtual*/ void onVisibilityChange(BOOL new_visibility); void reSelectedCurrentTab(); // UI callbacks void onSearchEdit(const std::string& search_string); void onTabSelected(const LLSD& param); void onViewProfileButtonClicked(); void onAddFriendButtonClicked(); void onAddFriendWizButtonClicked(); void onDeleteFriendButtonClicked(); void onGroupInfoButtonClicked(); void onChatButtonClicked(); void onImButtonClicked(); void onCallButtonClicked(); void onTeleportButtonClicked(); void onShareButtonClicked(); void onMoreButtonClicked(); void onActivateButtonClicked(); void onAvatarListDoubleClicked(LLAvatarList* list); void onAvatarListCommitted(LLAvatarList* list); void onGroupPlusButtonClicked(); void onGroupMinusButtonClicked(); void onGroupPlusMenuItemClicked(const LLSD& userdata); // misc callbacks bool onFriendListUpdate(U32 changed_mask); static void onAvatarPicked( const std::vector& names, const std::vector& ids, void*); LLSearchEditor* mSearchEditor; LLTabContainer* mTabContainer; LLAvatarList* mFriendList; LLAvatarList* mNearbyList; LLAvatarList* mRecentList; LLGroupList* mGroupList; LLHandle mGroupPlusMenuHandle; Updater* mFriendListUpdater; Updater* mNearbyListUpdater; Updater* mRecentListUpdater; Updater* mGroupListUpdater; std::string mFilterSubString; // The vectors below contain up-to date avatar lists // for the corresponding tabs. // When the user enters a filter, it gets applied // to all the vectors and the result is shown in the tabs. // We don't need to have such a vector for the groups tab // since re-fetching the groups list is always fast. typedef std::vector uuid_vector_t; uuid_vector_t mNearbyVec; uuid_vector_t mFriendVec; uuid_vector_t mRecentVec; }; #endif //LL_LLPANELPEOPLE_H