/** * @file llpanelobject.h * @brief Object editing (position, scale, etc.) in the tools floater * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPANELOBJECT_H #define LL_LLPANELOBJECT_H #include "v3math.h" #include "llpanel.h" #include "llpointer.h" #include "llvolume.h" class LLSpinCtrl; class LLCheckBoxCtrl; class LLTextBox; class LLUICtrl; class LLButton; class LLViewerObject; class LLComboBox; class LLColorSwatchCtrl; class LLTextureCtrl; class LLInventoryItem; class LLUUID; class LLPanelObject : public LLPanel { public: LLPanelObject(); virtual ~LLPanelObject(); virtual BOOL postBuild(); virtual void draw(); virtual void clearCtrls(); void refresh(); static bool precommitValidate(const LLSD& data); static void onCommitLock(LLUICtrl *ctrl, void *data); static void onCommitPosition( LLUICtrl* ctrl, void* userdata); static void onCommitScale( LLUICtrl* ctrl, void* userdata); static void onCommitRotation( LLUICtrl* ctrl, void* userdata); static void onCommitPhysics( LLUICtrl* ctrl, void* userdata); static void onCommitTemporary( LLUICtrl* ctrl, void* userdata); static void onCommitPhantom( LLUICtrl* ctrl, void* userdata); static void onCommitPhysicsParam( LLUICtrl* ctrl, void* userdata); static void onCommitCastShadows( LLUICtrl* ctrl, void* userdata); static void onCommitParametric(LLUICtrl* ctrl, void* userdata); static void onCommitMaterial( LLUICtrl* ctrl, void* userdata); void onCommitSculpt(const LLSD& data); void onCancelSculpt(const LLSD& data); void onSelectSculpt(const LLSD& data); BOOL onDropSculpt(LLInventoryItem* item); static void onCommitSculptType( LLUICtrl *ctrl, void* userdata); protected: void getState(); void sendRotation(BOOL btn_down); void sendScale(BOOL btn_down); void sendPosition(BOOL btn_down); void sendIsPhysical(); void sendIsTemporary(); void sendIsPhantom(); void sendPhysicsParam(); void sendCastShadows(); void sendSculpt(); void getVolumeParams(LLVolumeParams& volume_params); protected: S32 mComboMaterialItemCount; LLComboBox* mComboMaterial; // Per-object options LLComboBox* mComboBaseType; LLTextBox* mLabelCut; LLSpinCtrl* mSpinCutBegin; LLSpinCtrl* mSpinCutEnd; LLTextBox* mLabelHollow; LLSpinCtrl* mSpinHollow; LLTextBox* mLabelHoleType; LLComboBox* mComboHoleType; LLTextBox* mLabelTwist; LLSpinCtrl* mSpinTwist; LLSpinCtrl* mSpinTwistBegin; LLSpinCtrl* mSpinScaleX; LLSpinCtrl* mSpinScaleY; LLTextBox* mLabelSkew; LLSpinCtrl* mSpinSkew; LLTextBox* mLabelShear; LLSpinCtrl* mSpinShearX; LLSpinCtrl* mSpinShearY; // Advanced Path LLSpinCtrl* mCtrlPathBegin; LLSpinCtrl* mCtrlPathEnd; LLTextBox* mLabelTaper; LLSpinCtrl* mSpinTaperX; LLSpinCtrl* mSpinTaperY; LLTextBox* mLabelRadiusOffset; LLSpinCtrl* mSpinRadiusOffset; LLTextBox* mLabelRevolutions; LLSpinCtrl* mSpinRevolutions; LLTextBox* mLabelPosition; LLSpinCtrl* mCtrlPosX; LLSpinCtrl* mCtrlPosY; LLSpinCtrl* mCtrlPosZ; LLTextBox* mLabelSize; LLSpinCtrl* mCtrlScaleX; LLSpinCtrl* mCtrlScaleY; LLSpinCtrl* mCtrlScaleZ; LLTextBox* mLabelRotation; LLSpinCtrl* mCtrlRotX; LLSpinCtrl* mCtrlRotY; LLSpinCtrl* mCtrlRotZ; LLCheckBoxCtrl *mCheckLock; LLCheckBoxCtrl *mCheckPhysics; LLCheckBoxCtrl *mCheckTemporary; LLCheckBoxCtrl *mCheckPhantom; LLCheckBoxCtrl *mCheckCastShadows; LLComboBox* mComboPhysicsShapeType; LLSpinCtrl* mSpinPhysicsGravity; LLSpinCtrl* mSpinPhysicsFriction; LLSpinCtrl* mSpinPhysicsDensity; LLSpinCtrl* mSpinPhysicsRestitution; LLTextureCtrl *mCtrlSculptTexture; LLTextBox *mLabelSculptType; LLComboBox *mCtrlSculptType; LLCheckBoxCtrl *mCtrlSculptMirror; LLCheckBoxCtrl *mCtrlSculptInvert; LLVector3 mCurEulerDegrees; // to avoid sending rotation when not changed BOOL mIsPhysical; // to avoid sending "physical" when not changed BOOL mIsTemporary; // to avoid sending "temporary" when not changed BOOL mIsPhantom; // to avoid sending "phantom" when not changed BOOL mCastShadows; // to avoid sending "cast shadows" when not changed S32 mSelectedType; // So we know what selected type we last were LLUUID mSculptTextureRevert; // so we can revert the sculpt texture on cancel U8 mSculptTypeRevert; // so we can revert the sculpt type on cancel LLPointer mObject; LLPointer mRootObject; }; #endif