/** * @file llpanelobject.h * @brief Object editing (position, scale, etc.) in the tools floater * * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLPANELOBJECT_H #define LL_LLPANELOBJECT_H #include "v3math.h" #include "llpanel.h" #include "llmemory.h" #include "llvolume.h" class LLSpinCtrl; class LLCheckBoxCtrl; class LLTextBox; class LLUICtrl; class LLButton; class LLViewerObject; class LLComboBox; class LLPanelInventory; class LLColorSwatchCtrl; class LLTextureCtrl; class LLInventoryItem; class LLUUID; class LLPanelObject : public LLPanel { public: LLPanelObject(const std::string& name); virtual ~LLPanelObject(); virtual BOOL postBuild(); virtual void draw(); virtual void clearCtrls(); void refresh(); static BOOL precommitValidate(LLUICtrl* ctrl,void* userdata); static void onCommitLock(LLUICtrl *ctrl, void *data); static void onCommitPosition( LLUICtrl* ctrl, void* userdata); static void onCommitScale( LLUICtrl* ctrl, void* userdata); static void onCommitRotation( LLUICtrl* ctrl, void* userdata); static void onCommitPhysics( LLUICtrl* ctrl, void* userdata); static void onCommitTemporary( LLUICtrl* ctrl, void* userdata); static void onCommitPhantom( LLUICtrl* ctrl, void* userdata); static void onCommitCastShadows( LLUICtrl* ctrl, void* userdata); static void onCommitParametric(LLUICtrl* ctrl, void* userdata); static void onCommitMaterial( LLUICtrl* ctrl, void* userdata); static void onCommitSculpt( LLUICtrl* ctrl, void* userdata); static void onCancelSculpt( LLUICtrl* ctrl, void* userdata); static void onSelectSculpt( LLUICtrl* ctrl, void* userdata); static BOOL onDropSculpt( LLUICtrl* ctrl, LLInventoryItem* item, void* ud); static void onCommitSculptType( LLUICtrl *ctrl, void* userdata); protected: void getState(); void sendRotation(); void sendScale(); void sendPosition(); void sendIsPhysical(); void sendIsTemporary(); void sendIsPhantom(); void sendCastShadows(); void sendSculpt(); void getVolumeParams(LLVolumeParams& volume_params); protected: S32 mComboMaterialItemCount; LLTextBox* mLabelMaterial; LLComboBox* mComboMaterial; // Per-object options LLTextBox* mLabelBaseType; LLComboBox* mComboBaseType; LLTextBox* mLabelCut; LLSpinCtrl* mSpinCutBegin; LLSpinCtrl* mSpinCutEnd; LLTextBox* mLabelHollow; LLSpinCtrl* mSpinHollow; LLTextBox* mLabelHoleType; LLComboBox* mComboHoleType; LLTextBox* mLabelTwist; LLSpinCtrl* mSpinTwist; LLSpinCtrl* mSpinTwistBegin; LLSpinCtrl* mSpinScaleX; LLSpinCtrl* mSpinScaleY; LLTextBox* mLabelSkew; LLSpinCtrl* mSpinSkew; LLTextBox* mLabelShear; LLSpinCtrl* mSpinShearX; LLSpinCtrl* mSpinShearY; // Advanced Path LLSpinCtrl* mCtrlPathBegin; LLSpinCtrl* mCtrlPathEnd; LLTextBox* mLabelTaper; LLSpinCtrl* mSpinTaperX; LLSpinCtrl* mSpinTaperY; LLTextBox* mLabelRadiusOffset; LLSpinCtrl* mSpinRadiusOffset; LLTextBox* mLabelRevolutions; LLSpinCtrl* mSpinRevolutions; LLTextBox* mLabelPosition; LLSpinCtrl* mCtrlPosX; LLSpinCtrl* mCtrlPosY; LLSpinCtrl* mCtrlPosZ; LLTextBox* mLabelSize; LLSpinCtrl* mCtrlScaleX; LLSpinCtrl* mCtrlScaleY; LLSpinCtrl* mCtrlScaleZ; LLTextBox* mLabelRotation; LLSpinCtrl* mCtrlRotX; LLSpinCtrl* mCtrlRotY; LLSpinCtrl* mCtrlRotZ; LLCheckBoxCtrl *mCheckLock; LLCheckBoxCtrl *mCheckPhysics; LLCheckBoxCtrl *mCheckTemporary; LLCheckBoxCtrl *mCheckPhantom; LLCheckBoxCtrl *mCheckCastShadows; LLTextureCtrl *mCtrlSculptTexture; LLTextBox *mLabelSculptType; LLComboBox *mCtrlSculptType; LLVector3 mCurEulerDegrees; // to avoid sending rotation when not changed BOOL mIsPhysical; // to avoid sending "physical" when not changed BOOL mIsTemporary; // to avoid sending "temporary" when not changed BOOL mIsPhantom; // to avoid sending "phantom" when not changed BOOL mCastShadows; // to avoid sending "cast shadows" when not changed S32 mSelectedType; // So we know what selected type we last were LLUUID mSculptTextureRevert; // so we can revert the sculpt texture on cancel U8 mSculptTypeRevert; // so we can revert the sculpt type on cancel LLPointer mObject; LLPointer mRootObject; }; #endif