/** * @file llpanelenavmeshrebake.h * @author prep * @brief handles the buttons for navmesh rebaking * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_NAVMESHREBAKE_H #define LL_NAVMESHREBAKE_H #include #include #include "llhandle.h" #include "llpanel.h" #include "llpathfindingmanager.h" #include "llpathfindingnavmesh.h" class LLButton; class LLPathfindingNavMeshStatus; class LLView; class LLPanelNavMeshRebake : public LLPanel { LOG_CLASS(LLPanelNavMeshRebake); public: static LLPanelNavMeshRebake* getInstance(); virtual BOOL postBuild(); virtual void draw(); virtual BOOL handleToolTip( S32 x, S32 y, MASK mask ); protected: private: typedef enum { kRebakeNavMesh_Available, kRebakeNavMesh_RequestSent, kRebakeNavMesh_NotAvailable, kRebakeNavMesh_Default = kRebakeNavMesh_NotAvailable } ERebakeNavMeshMode; LLPanelNavMeshRebake(); virtual ~LLPanelNavMeshRebake(); static LLPanelNavMeshRebake* getPanel(); void setMode(ERebakeNavMeshMode pRebakeNavMeshMode); void onNavMeshRebakeClick(); void handleAgentState(BOOL pCanRebakeRegion); void handleRebakeNavMeshResponse(bool pResponseStatus); void handleNavMeshStatus(const LLPathfindingNavMeshStatus &pNavMeshStatus); void handleRegionBoundaryCrossed(); void createNavMeshStatusListenerForCurrentRegion(); bool doDraw() const; void updatePosition(); BOOL mCanRebakeRegion; ERebakeNavMeshMode mRebakeNavMeshMode; LLButton* mNavMeshRebakeButton; LLButton* mNavMeshBakingButton; LLPathfindingNavMesh::navmesh_slot_t mNavMeshSlot; boost::signals2::connection mRegionCrossingSlot; LLPathfindingManager::agent_state_slot_t mAgentStateSlot; }; #endif //LL_NAVMESHREBAKE_H