/** * @file llpanelmaininventory.h * @brief llpanelmaininventory.h * class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPANELMAININVENTORY_H #define LL_LLPANELMAININVENTORY_H #include "llpanel.h" #include "llinventoryobserver.h" #include "llfolderview.h" class LLFolderViewItem; class LLInventoryPanel; class LLSaveFolderState; class LLFilterEditor; class LLTabContainer; class LLFloaterInventoryFinder; class LLMenuGL; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLPanelMainInventory // // This is a panel used to view and control an agent's inventory, // including all the fixin's (e.g. AllItems/RecentItems tabs, filter floaters). // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLPanelMainInventory : public LLPanel, LLInventoryObserver { public: friend class LLFloaterInventoryFinder; LLPanelMainInventory(); ~LLPanelMainInventory(); BOOL postBuild(); virtual BOOL handleKeyHere(KEY key, MASK mask); // Inherited functionality /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); /*virtual*/ void changed(U32 mask); LLInventoryPanel* getPanel() { return mActivePanel; } LLInventoryPanel* getActivePanel() { return mActivePanel; } const LLInventoryPanel* getActivePanel() const { return mActivePanel; } const std::string& getFilterText() const { return mFilterText; } void setSelectCallback(const LLFolderView::signal_t::slot_type& cb); protected: // // Misc functions // void setFilterTextFromFilter(); void startSearch(); void toggleFindOptions(); void onSelectionChange(LLInventoryPanel *panel, const std::deque& items, BOOL user_action); static BOOL filtersVisible(void* user_data); void onClearSearch(); static void onFoldersByName(void *user_data); static BOOL checkFoldersByName(void *user_data); void onFilterEdit(const std::string& search_string ); static BOOL incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward); void onFilterSelected(); const std::string getFilterSubString(); void setFilterSubString(const std::string& string); // menu callbacks void doToSelected(const LLSD& userdata); void closeAllFolders(); void newWindow(); void doCreate(const LLSD& userdata); void resetFilters(); void setSortBy(const LLSD& userdata); void saveTexture(const LLSD& userdata); bool isSaveTextureEnabled(const LLSD& userdata); private: LLFloaterInventoryFinder* getFinder(); LLFilterEditor* mFilterEditor; LLTabContainer* mFilterTabs; LLHandle mFinderHandle; LLInventoryPanel* mActivePanel; LLSaveFolderState* mSavedFolderState; std::string mFilterText; ////////////////////////////////////////////////////////////////////////////////// // List Commands // protected: void initListCommandsHandlers(); void updateListCommands(); void onGearButtonClick(); void onAddButtonClick(); void showActionMenu(LLMenuGL* menu, std::string spawning_view_name); void onTrashButtonClick(); void onClipboardAction(const LLSD& userdata); BOOL isActionEnabled(const LLSD& command_name); void onCustomAction(const LLSD& command_name); bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, EAcceptance* accept); private: LLPanel* mListCommands; LLMenuGL* mMenuGearDefault; LLMenuGL* mMenuAdd; // List Commands // //////////////////////////////////////////////////////////////////////////////// }; #endif // LL_LLPANELMAININVENTORY_H