/** * @file llpanellandmarks.h * @brief Landmarks tab for Side Bar "Places" panel * class definition * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPANELLANDMARKS_H #define LL_LLPANELLANDMARKS_H #include "lllandmark.h" // newview #include "llinventorymodel.h" #include "lllandmarklist.h" #include "llpanelplacestab.h" #include "llpanelpick.h" #include "llremoteparcelrequest.h" class LLAccordionCtrlTab; class LLFolderViewItem; class LLMenuGL; class LLInventoryPanel; class LLPlacesInventoryPanel; class LLLandmarksPanel : public LLPanelPlacesTab, LLRemoteParcelInfoObserver { public: LLLandmarksPanel(); virtual ~LLLandmarksPanel(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onSearchEdit(const std::string& string); /*virtual*/ void onShowOnMap(); /*virtual*/ void onShowProfile(); /*virtual*/ void onTeleport(); /*virtual*/ void updateVerbs(); void onSelectionChange(LLPlacesInventoryPanel* inventory_list, const std::deque<LLFolderViewItem*> &items, BOOL user_action); void onSelectorButtonClicked(); void setCurrentSelectedList(LLPlacesInventoryPanel* inventory_list) { mCurrentSelectedList = inventory_list; } /** * Update filter ShowFolderState setting to show empty folder message * if Landmarks inventory folder is empty. */ void updateShowFolderState(); /** * Selects item with "obj_id" in one of accordion tabs. */ void setItemSelected(const LLUUID& obj_id, BOOL take_keyboard_focus); LLPlacesInventoryPanel* getLibraryInventoryPanel() { return mLibraryInventoryPanel; } protected: /** * @return true - if current selected panel is not null and selected item is a landmark */ bool isLandmarkSelected() const; bool isReceivedFolderSelected() const; void doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb); LLFolderViewItem* getCurSelectedItem() const; /** * Selects item with "obj_id" in "inventory_list" and scrolls accordion * scrollbar to show the item. * Returns pointer to the item if it is found in "inventory_list", otherwise NULL. */ LLFolderViewItem* selectItemInAccordionTab(LLPlacesInventoryPanel* inventory_list, const std::string& tab_name, const LLUUID& obj_id, BOOL take_keyboard_focus) const; void updateSortOrder(LLInventoryPanel* panel, bool byDate); //LLRemoteParcelInfoObserver interface /*virtual*/ void processParcelInfo(const LLParcelData& parcel_data); /*virtual*/ void setParcelID(const LLUUID& parcel_id); /*virtual*/ void setErrorStatus(U32 status, const std::string& reason); private: void initFavoritesInventoryPanel(); void initLandmarksInventoryPanel(); void initMyInventoryPanel(); void initLibraryInventoryPanel(); void initLandmarksPanel(LLPlacesInventoryPanel* inventory_list); LLAccordionCtrlTab* initAccordion(const std::string& accordion_tab_name, LLPlacesInventoryPanel* inventory_list, bool expand_tab); void onAccordionExpandedCollapsed(const LLSD& param, LLPlacesInventoryPanel* inventory_list); void deselectOtherThan(const LLPlacesInventoryPanel* inventory_list); // List Commands Handlers void initListCommandsHandlers(); void updateListCommands(); void onActionsButtonClick(); void showActionMenu(LLMenuGL* menu, std::string spawning_view_name); void onTrashButtonClick() const; void onAddAction(const LLSD& command_name) const; void onClipboardAction(const LLSD& command_name) const; void onFoldingAction(const LLSD& command_name); bool isActionChecked(const LLSD& userdata) const; bool isActionEnabled(const LLSD& command_name) const; void onCustomAction(const LLSD& command_name); /** * Determines if selected item can be modified via context/gear menu. * * It validates Places Landmarks rules first. And then LLFolderView permissions. * For now it checks cut/rename/delete/paste actions. */ bool canSelectedBeModified(const std::string& command_name) const; void onPickPanelExit( LLPanelPickEdit* pick_panel, LLView* owner, const LLSD& params); /** * Processes drag-n-drop of the Landmarks and folders into trash button. */ bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept); /** * Landmark actions callbacks. Fire when a landmark is loaded from the list. */ void doShowOnMap(LLLandmark* landmark); void doProcessParcelInfo(LLLandmark* landmark, LLFolderViewItem* cur_item, LLInventoryItem* inv_item, const LLParcelData& parcel_data); void doCreatePick(LLLandmark* landmark); private: LLPlacesInventoryPanel* mFavoritesInventoryPanel; LLPlacesInventoryPanel* mLandmarksInventoryPanel; LLPlacesInventoryPanel* mMyInventoryPanel; LLPlacesInventoryPanel* mLibraryInventoryPanel; LLMenuGL* mGearLandmarkMenu; LLMenuGL* mGearFolderMenu; LLMenuGL* mMenuAdd; LLPlacesInventoryPanel* mCurrentSelectedList; LLInventoryObserver* mInventoryObserver; LLPanel* mListCommands; bool mSortByDate; typedef std::vector<LLAccordionCtrlTab*> accordion_tabs_t; accordion_tabs_t mAccordionTabs; LLAccordionCtrlTab* mMyLandmarksAccordionTab; }; #endif //LL_LLPANELLANDMARKS_H