/** * @file llpanellandmarks.h * @brief Landmarks tab for Side Bar "Places" panel * class definition * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPANELLANDMARKS_H #define LL_LLPANELLANDMARKS_H #include "lllandmark.h" // newview #include "llinventorymodel.h" #include "llpanelplacestab.h" #include "llpanelpick.h" #include "llremoteparcelrequest.h" class LLAccordionCtrlTab; class LLFolderViewItem; class LLMenuGL; class LLInventoryPanel; class LLInventorySubTreePanel; class LLLandmarksPanel : public LLPanelPlacesTab, LLRemoteParcelInfoObserver { public: LLLandmarksPanel(); virtual ~LLLandmarksPanel(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onSearchEdit(const std::string& string); /*virtual*/ void onShowOnMap(); /*virtual*/ void onTeleport(); /*virtual*/ void updateVerbs(); void onSelectionChange(LLInventorySubTreePanel* inventory_list, const std::deque<LLFolderViewItem*> &items, BOOL user_action); void onSelectorButtonClicked(); protected: /** * @return true - if current selected panel is not null and selected item is a landmark */ bool isLandmarkSelected() const; bool isReceivedFolderSelected() const; LLLandmark* getCurSelectedLandmark() const; LLFolderViewItem* getCurSelectedItem() const; void updateSortOrder(LLInventoryPanel* panel, bool byDate); //LLRemoteParcelInfoObserver interface /*virtual*/ void processParcelInfo(const LLParcelData& parcel_data); /*virtual*/ void setParcelID(const LLUUID& parcel_id); /*virtual*/ void setErrorStatus(U32 status, const std::string& reason); private: void initFavoritesInventroyPanel(); void initLandmarksInventroyPanel(); void initMyInventroyPanel(); void initLibraryInventroyPanel(); void initLandmarksPanel(LLInventorySubTreePanel* inventory_list); void initAccordion(const std::string& accordion_tab_name, LLInventorySubTreePanel* inventory_list); void onAccordionExpandedCollapsed(const LLSD& param, LLInventorySubTreePanel* inventory_list); void deselectOtherThan(const LLInventorySubTreePanel* inventory_list); // List Commands Handlers void initListCommandsHandlers(); void updateListCommands(); void onActionsButtonClick(); void showActionMenu(LLMenuGL* menu, std::string spawning_view_name); void onAddButtonHeldDown(); void onTrashButtonClick() const; void onAddAction(const LLSD& command_name) const; void onClipboardAction(const LLSD& command_name) const; void onFoldingAction(const LLSD& command_name); bool isActionChecked(const LLSD& userdata) const; bool isActionEnabled(const LLSD& command_name) const; void onCustomAction(const LLSD& command_name); /** * Determines if selected item can be modified via context/gear menu. * * It validates Places Landmarks rules first. And then LLFolderView permissions. * For now it checks cut/rename/delete/paste actions. */ bool canSelectedBeModified(const std::string& command_name) const; void onPickPanelExit( LLPanelPickEdit* pick_panel, LLView* owner, const LLSD& params); /** * Processes drag-n-drop of the Landmarks and folders into trash button. */ bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, EAcceptance* accept); /** * Static callback for gIdleCallbacks to perform actions out of drawing */ static void doIdle(void* landmarks_panel); /** * Updates accordions according to filtered items in lists. * * It hides accordion for empty lists */ void updateFilteredAccordions(); private: LLInventorySubTreePanel* mFavoritesInventoryPanel; LLInventorySubTreePanel* mLandmarksInventoryPanel; LLInventorySubTreePanel* mMyInventoryPanel; LLInventorySubTreePanel* mLibraryInventoryPanel; LLMenuGL* mGearLandmarkMenu; LLMenuGL* mGearFolderMenu; LLMenuGL* mMenuAdd; LLInventorySubTreePanel* mCurrentSelectedList; LLPanel* mListCommands; bool mSortByDate; bool mDirtyFilter; typedef std::vector<LLAccordionCtrlTab*> accordion_tabs_t; accordion_tabs_t mAccordionTabs; }; #endif //LL_LLPANELLANDMARKS_H