/** * @file llpanelgroupinvite.cpp * * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "llpanelgroupinvite.h" #include "llagent.h" #include "llfloateravatarpicker.h" #include "llbutton.h" #include "llcombobox.h" #include "llgroupmgr.h" #include "llnamelistctrl.h" #include "llspinctrl.h" #include "llvieweruictrlfactory.h" class LLPanelGroupInvite::impl { public: impl(const LLUUID& group_id); ~impl(); void addUsers(const std::vector& names, const std::vector& agent_ids); void submitInvitations(); void addRoleNames(LLGroupMgrGroupData* gdatap); void handleRemove(); void handleSelection(); static void callbackClickCancel(void* userdata); static void callbackClickOK(void* userdata); static void callbackClickAdd(void* userdata); static void callbackClickRemove(void* userdata); static void callbackSelect(LLUICtrl* ctrl, void* userdata); static void callbackAddUsers(const std::vector& names, const std::vector& agent_ids, void* user_data); public: LLUUID mGroupID; LLNameListCtrl *mInvitees; LLComboBox *mRoleNames; LLButton *mRemoveButton; void (*mCloseCallback)(void* data); void* mCloseCallbackUserData; }; LLPanelGroupInvite::impl::impl(const LLUUID& group_id) { mGroupID = group_id; mInvitees = NULL; mRoleNames = NULL; mRemoveButton = NULL; mCloseCallback = NULL; mCloseCallbackUserData = NULL; } LLPanelGroupInvite::impl::~impl() { } void LLPanelGroupInvite::impl::addUsers(const std::vector& names, const std::vector& agent_ids) { std::string name; LLUUID id; for (S32 i = 0; i < (S32)names.size(); i++) { name = names[i]; id = agent_ids[i]; // Make sure this agent isn't already in the list. bool already_in_list = false; std::vector items = mInvitees->getAllData(); for (std::vector::iterator iter = items.begin(); iter != items.end(); ++iter) { LLScrollListItem* item = *iter; if (item->getUUID() == id) { already_in_list = true; break; } } if (already_in_list) { continue; } //add the name to the names list const BOOL enabled = TRUE; LLScrollListItem* row = new LLScrollListItem( enabled, NULL, id); row->addColumn(name.c_str(), LLFontGL::sSansSerif); mInvitees->addItem(row); } } void LLPanelGroupInvite::impl::submitInvitations() { std::map role_member_pairs; // Default to everyone role. LLUUID role_id = LLUUID::null; if (mRoleNames) { role_id = mRoleNames->getCurrentID(); } //loop over the users std::vector items = mInvitees->getAllData(); for (std::vector::iterator iter = items.begin(); iter != items.end(); ++iter) { LLScrollListItem* item = *iter; role_member_pairs[item->getUUID()] = role_id; } gGroupMgr->sendGroupMemberInvites(mGroupID, role_member_pairs); //then close (*mCloseCallback)(mCloseCallbackUserData); } void LLPanelGroupInvite::impl::addRoleNames(LLGroupMgrGroupData* gdatap) { LLGroupMgrGroupData::member_iter agent_iter = gdatap->mMembers.find(gAgent.getID()); //get the member data for the agent if it exists if ( agent_iter != gdatap->mMembers.end() ) { LLGroupMemberData* member_data = (*agent_iter).second; //loop over the agent's roles in the group //then add those roles to the list of roles that the agent //can invite people to be if ( member_data && mRoleNames) { //if the user is the owner then we add //all of the roles in the group //else if they have the add to roles power //we add every role but owner, //else if they have the limited add to roles power //we add every role the user is in //else we just add to everyone bool is_owner = member_data->isInRole(gdatap->mOwnerRole); bool can_assign_any = gAgent.hasPowerInGroup(mGroupID, GP_ROLE_ASSIGN_MEMBER); bool can_assign_limited = gAgent.hasPowerInGroup(mGroupID, GP_ROLE_ASSIGN_MEMBER_LIMITED); LLGroupMgrGroupData::role_iter rit = gdatap->mRoles.begin(); LLGroupMgrGroupData::role_iter end = gdatap->mRoles.end(); //populate the role list for ( ; rit != end; ++rit) { LLUUID role_id = (*rit).first; LLRoleData rd; if ( gdatap->getRoleData(role_id,rd) ) { // Owners can add any role. if ( is_owner // Even 'can_assign_any' can't add owner role. || (can_assign_any && role_id != gdatap->mOwnerRole) // Add all roles user is in || (can_assign_limited && member_data->isInRole(role_id)) // Everyone role. || role_id == LLUUID::null ) { mRoleNames->add(rd.mRoleName, role_id, ADD_BOTTOM); } } } }//end if member data is not null }//end if agent is in the group } //static void LLPanelGroupInvite::impl::callbackClickAdd(void* userdata) { LLPanelGroupInvite* panelp = (LLPanelGroupInvite*) userdata; if ( panelp ) { //Right now this is hard coded with some knowledge that it is part //of a floater since the avatar picker needs to be added as a dependent //floater to the parent floater. //Soon the avatar picker will be embedded into this panel //instead of being it's own separate floater. But that is next week. //This will do for now. -jwolk May 10, 2006 LLFloater* parentp; parentp = gFloaterView->getParentFloater(panelp); parentp->addDependentFloater(LLFloaterAvatarPicker::show(callbackAddUsers, panelp->mImplementation, TRUE)); } } //static void LLPanelGroupInvite::impl::callbackClickRemove(void* userdata) { impl* selfp = (impl*) userdata; if ( selfp ) selfp->handleRemove(); } void LLPanelGroupInvite::impl::handleRemove() { // Check if there is anything selected. std::vector selection = mInvitees->getAllSelected(); if (selection.empty()) return; // Remove all selected invitees. mInvitees->deleteSelectedItems(); mRemoveButton->setEnabled(FALSE); } // static void LLPanelGroupInvite::impl::callbackSelect( LLUICtrl* ctrl, void* userdata) { impl* selfp = (impl*) userdata; if ( selfp ) selfp->handleSelection(); } void LLPanelGroupInvite::impl::handleSelection() { // Check if there is anything selected. std::vector selection = mInvitees->getAllSelected(); if (selection.empty()) { mRemoveButton->setEnabled(FALSE); } else { mRemoveButton->setEnabled(TRUE); } } void LLPanelGroupInvite::impl::callbackClickCancel(void* userdata) { impl* selfp = (impl*) userdata; if ( selfp ) { (*(selfp->mCloseCallback))(selfp->mCloseCallbackUserData); } } void LLPanelGroupInvite::impl::callbackClickOK(void* userdata) { impl* selfp = (impl*) userdata; if ( selfp ) selfp->submitInvitations(); } //static void LLPanelGroupInvite::impl::callbackAddUsers(const std::vector& names, const std::vector& ids, void* user_data) { impl* selfp = (impl*) user_data; if ( selfp) selfp->addUsers(names, ids); } LLPanelGroupInvite::LLPanelGroupInvite(const std::string& name, const LLUUID& group_id) : LLPanel(name) { mImplementation = new impl(group_id); std::string panel_def_file; // Pass on construction of this panel to the control factory. gUICtrlFactory->buildPanel(this, "panel_group_invite.xml", &getFactoryMap()); } LLPanelGroupInvite::~LLPanelGroupInvite() { delete mImplementation; } void LLPanelGroupInvite::setCloseCallback(void (*close_callback)(void*), void* data) { mImplementation->mCloseCallback = close_callback; mImplementation->mCloseCallbackUserData = data; } void LLPanelGroupInvite::clear() { mImplementation->mInvitees->deleteAllItems(); mImplementation->mRoleNames->clear(); mImplementation->mRoleNames->removeall(); } void LLPanelGroupInvite::update() { LLGroupMgrGroupData* gdatap = gGroupMgr->getGroupData(mImplementation->mGroupID); if (!gdatap || !gdatap->isRoleDataComplete()) { gGroupMgr->sendGroupRoleDataRequest(mImplementation->mGroupID); } else { if ( mImplementation->mRoleNames ) { mImplementation->mRoleNames->clear(); mImplementation->mRoleNames->removeall(); //add the role names and select the everybody role by default mImplementation->addRoleNames(gdatap); mImplementation->mRoleNames->setCurrentByID(LLUUID::null); } } } BOOL LLPanelGroupInvite::postBuild() { BOOL recurse = TRUE; mImplementation->mRoleNames = (LLComboBox*) getChildByName("role_name", recurse); mImplementation->mInvitees = (LLNameListCtrl*) getChildByName("invitee_list", recurse); if ( mImplementation->mInvitees ) { mImplementation->mInvitees->setCallbackUserData(mImplementation); mImplementation->mInvitees->setCommitOnSelectionChange(TRUE); mImplementation->mInvitees->setCommitCallback(impl::callbackSelect); } LLButton* button = (LLButton*) getChildByName("add_button", recurse); if ( button ) { // default to opening avatarpicker automatically // (*impl::callbackClickAdd)((void*)this); button->setClickedCallback(impl::callbackClickAdd); button->setCallbackUserData(this); } mImplementation->mRemoveButton = (LLButton*) getChildByName("remove_button", recurse); if ( mImplementation->mRemoveButton ) { mImplementation->mRemoveButton-> setClickedCallback(impl::callbackClickRemove); mImplementation->mRemoveButton->setCallbackUserData(mImplementation); mImplementation->mRemoveButton->setEnabled(FALSE); } button = (LLButton*) getChildByName("ok_button", recurse); if ( button ) { button->setClickedCallback(impl::callbackClickOK); button->setCallbackUserData(mImplementation); } button = (LLButton*) getChildByName("cancel_button", recurse); if ( button ) { button->setClickedCallback(impl::callbackClickCancel); button->setCallbackUserData(mImplementation); } update(); return (mImplementation->mRoleNames && mImplementation->mInvitees && mImplementation->mRemoveButton); }