/** * @file llpanelface.h * @brief Panel in the tools floater for editing face textures, colors, etc. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPANELFACE_H #define LL_LLPANELFACE_H #include "v4color.h" #include "llpanel.h" #include "llmaterial.h" #include "llmaterialmgr.h" #include "lltextureentry.h" #include "llselectmgr.h" class LLButton; class LLCheckBoxCtrl; class LLColorSwatchCtrl; class LLComboBox; class LLInventoryItem; class LLLineEditor; class LLSpinCtrl; class LLTextBox; class LLTextureCtrl; class LLUICtrl; class LLViewerObject; class LLFloater; class LLMaterialID; // Represents an edit for use in replicating the op across one or more materials in the selection set. // // The apply function optionally performs the edit which it implements // as a functor taking Data that calls member func MaterialFunc taking SetValueType // on an instance of the LLMaterial class. // // boost who? // template< typename DataType, typename SetValueType, void (LLMaterial::*MaterialEditFunc)(SetValueType data) > class LLMaterialEditFunctor { public: LLMaterialEditFunctor(const DataType& data) : _data(data) {} virtual ~LLMaterialEditFunctor() {} virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); } DataType _data; }; template< typename DataType, DataType (LLMaterial::*MaterialGetFunc)() > class LLMaterialGetFunctor { public: LLMaterialGetFunctor() {} virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); } }; template< typename DataType, DataType (LLTextureEntry::*TEGetFunc)() > class LLTEGetFunctor { public: LLTEGetFunctor() {} virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); } }; class LLPanelFace : public LLPanel { public: virtual BOOL postBuild(); LLPanelFace(); virtual ~LLPanelFace(); void refresh(); void setMediaURL(const std::string& url); void setMediaType(const std::string& mime_type); LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material) { LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); llassert_always(new_material); // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture // new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode()); return new_material; } LLRender::eTexIndex getTextureChannelToEdit(); protected: void getState(); void sendTexture(); // applies and sends texture void sendTextureInfo(); // applies and sends texture scale, offset, etc. void sendColor(); // applies and sends color void sendAlpha(); // applies and sends transparency void sendBump(U32 bumpiness); // applies and sends bump map void sendTexGen(); // applies and sends bump map void sendShiny(U32 shininess); // applies and sends shininess void sendFullbright(); // applies and sends full bright void sendGlow(); void sendMedia(); // this function is to return TRUE if the drag should succeed. static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item); void onCommitTexture(const LLSD& data); void onCancelTexture(const LLSD& data); void onSelectTexture(const LLSD& data); void onCommitSpecularTexture(const LLSD& data); void onCancelSpecularTexture(const LLSD& data); void onSelectSpecularTexture(const LLSD& data); void onCommitNormalTexture(const LLSD& data); void onCancelNormalTexture(const LLSD& data); void onSelectNormalTexture(const LLSD& data); void onCommitColor(const LLSD& data); void onCommitShinyColor(const LLSD& data); void onCommitAlpha(const LLSD& data); void onCancelColor(const LLSD& data); void onSelectColor(const LLSD& data); void onCloseTexturePicker(const LLSD& data); // Make UI reflect state of currently selected material (refresh) // and UI mode (e.g. editing normal map v diffuse map) // void updateUI(); // Convenience func to determine if all faces in selection have // identical planar texgen settings during edits // bool isIdenticalPlanarTexgen(); // Callback funcs for individual controls // static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); static void onCommitBump( LLUICtrl* ctrl, void* userdata); static void onCommitTexGen( LLUICtrl* ctrl, void* userdata); static void onCommitShiny( LLUICtrl* ctrl, void* userdata); static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata); static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); static void onCommitGlow( LLUICtrl* ctrl, void *userdata); static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); static void onClickAutoFix(void*); static F32 valueGlow(LLViewerObject* object, S32 face); private: bool isAlpha() { return mIsAlpha; } // Convenience funcs to keep the visual flack to a minimum // LLUUID getCurrentNormalMap(); LLUUID getCurrentSpecularMap(); U32 getCurrentShininess(); U32 getCurrentBumpiness(); U8 getCurrentDiffuseAlphaMode(); U8 getCurrentAlphaMaskCutoff(); U8 getCurrentEnvIntensity(); U8 getCurrentGlossiness(); F32 getCurrentBumpyRot(); F32 getCurrentBumpyScaleU(); F32 getCurrentBumpyScaleV(); F32 getCurrentBumpyOffsetU(); F32 getCurrentBumpyOffsetV(); F32 getCurrentShinyRot(); F32 getCurrentShinyScaleU(); F32 getCurrentShinyScaleV(); F32 getCurrentShinyOffsetU(); F32 getCurrentShinyOffsetV(); // Update visibility of controls to match current UI mode // (e.g. materials vs media editing) // // Do NOT call updateUI from within this function. // void updateVisibility(); // Make material(s) reflect current state of UI (apply edit) // void updateMaterial(); // Hey look everyone, a type-safe alternative to copy and paste! :) // // Update material parameters by applying 'edit_func' to selected TEs // template< typename DataType, typename SetValueType, void (LLMaterial::*MaterialEditFunc)(SetValueType data) > static void edit(LLPanelFace* p, DataType data) { LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data); struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor { LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp) : _panel(panel), _edit(editp) {} virtual ~LLSelectedTEEditMaterial() {}; virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) { if (_edit) { LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material); llassert_always(new_material); // Determine correct alpha mode for current diffuse texture // (i.e. does it have an alpha channel that makes alpha mode useful) // // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329) // need to get per-face answer to this question for sane alpha mode retention on updates. // bool is_alpha_face = object->isImageAlphaBlended(face); U8 default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; if (!current_material.isNull()) { default_alpha_mode = current_material->getDiffuseAlphaMode(); } // Insure we don't inherit the default of blend by accident... // this will be stomped by a legit request to change the alpha mode by the apply() below // new_material->setDiffuseAlphaMode(default_alpha_mode); // Do "It"! // _edit->apply(new_material); U32 new_alpha_mode = new_material->getDiffuseAlphaMode(); LLUUID new_normal_map_id = new_material->getNormalID(); LLUUID new_spec_map_id = new_material->getSpecularID(); if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face) { new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; } bool is_default_blend_mode = (new_alpha_mode == default_alpha_mode); bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull(); if (!is_need_material) { LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL; LLMaterialMgr::getInstance()->remove(object->getID(),face); new_material = NULL; } else { LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL; LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material); } object->setTEMaterialParams(face, new_material); return new_material; } return NULL; } LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit; LLPanelFace* _panel; } editor(p, &edit); LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor); } template< typename DataType, typename ReturnType, ReturnType (LLMaterial::* const MaterialGetFunc)() const > static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value) { DataType data_value; struct GetTEMaterialVal : public LLSelectedTEGetFunctor { GetTEMaterialVal(DataType default_value) : _default(default_value) {} virtual ~GetTEMaterialVal() {} DataType get(LLViewerObject* object, S32 face) { DataType ret = _default; LLMaterialPtr material_ptr; LLTextureEntry* tep = object ? object->getTE(face) : NULL; if (tep) { material_ptr = tep->getMaterialParams(); if (!material_ptr.isNull()) { ret = (material_ptr->*(MaterialGetFunc))(); } } return ret; } DataType _default; } GetFunc(default_value); identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value); data_to_return = data_value; } template< typename DataType, typename ReturnType, // some kids just have to different... ReturnType (LLTextureEntry::* const TEGetFunc)() const > static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value) { DataType data_value; struct GetTEVal : public LLSelectedTEGetFunctor { GetTEVal(DataType default_value) : _default(default_value) {} virtual ~GetTEVal() {} DataType get(LLViewerObject* object, S32 face) { LLTextureEntry* tep = object ? object->getTE(face) : NULL; return tep ? ((tep->*(TEGetFunc))()) : _default; } DataType _default; } GetTEValFunc(default_value); identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value ); data_to_return = data_value; } // Update vis and enabling of specific subsets of controls based on material params // (e.g. hide the spec controls if no spec texture is applied) // void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false); void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false); void updateAlphaControls(); /* * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object. * If agent selects texture which is not allowed to be applied for the currently selected object, * all controls of the floater texture picker which allow to apply the texture will be disabled. */ void onTextureSelectionChanged(LLInventoryItem* itemp); bool mIsAlpha; /* These variables interlock processing of materials updates sent to * the sim. mUpdateInFlight is set to flag that an update has been * sent to the sim and not acknowledged yet, and cleared when an * update is received from the sim. mUpdatePending is set when * there's an update in flight and another UI change has been made * that needs to be sent as a materials update, and cleared when the * update is sent. This prevents the sim from getting spammed with * update messages when, for example, the user holds down the * up-arrow on a spinner, and avoids running afoul of its throttle. */ bool mUpdateInFlight; bool mUpdatePending; #if defined(DEF_GET_MAT_STATE) #undef DEF_GET_MAT_STATE #endif #if defined(DEF_GET_TE_STATE) #undef DEF_GET_TE_STATE #endif #if defined(DEF_EDIT_MAT_STATE) DEF_EDIT_MAT_STATE #endif // Accessors for selected TE material state // #define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue) \ static void MaterialMemberFunc(DataType& data, bool& identical) \ { \ getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical,DefaultValue); \ } // Mutators for selected TE material // #define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \ static void MaterialMemberFunc(LLPanelFace* p,DataType data) \ { \ edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p,data); \ } // Accessors for selected TE state proper (legacy settings etc) // #define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue) \ static void TexEntryMemberFunc(DataType& data, bool& identical) \ { \ getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical,DefaultValue); \ } class LLSelectedTEMaterial { public: static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material); static void getMaxSpecularRepeats(F32& repeats, bool& identical); static void getMaxNormalRepeats(F32& repeats, bool& identical); static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha); DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null) DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null) DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f) DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f) DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f) DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f) DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f) DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f) DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f) DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f) DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f) DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f) DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode); DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff); DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX); DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY); DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX); DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY); DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation); DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX); DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY); DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX); DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY); DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation); DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity); DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent); DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); }; class LLSelectedTE { public: static void getFace(LLFace*& face_to_return, bool& identical_face); static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face); static void getTexId(LLUUID& id, bool& identical); static void getObjectScaleS(F32& scale_s, bool& identical); static void getObjectScaleT(F32& scale_t, bool& identical); static void getMaxDiffuseRepeats(F32& repeats, bool& identical); DEF_GET_TE_STATE(U8,U8,getBumpmap,0) DEF_GET_TE_STATE(U8,U8,getShiny,0) DEF_GET_TE_STATE(U8,U8,getFullbright,0) DEF_GET_TE_STATE(F32,F32,getRotation,0.0f) DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f) DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f) DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f) DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f) DEF_GET_TE_STATE(F32,F32,getGlow,0.0f) DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT) DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white) }; }; #endif