/** * @file llpanelface.h * @brief Panel in the tools floater for editing face textures, colors, etc. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPANELFACE_H #define LL_LLPANELFACE_H #include "v4color.h" #include "llpanel.h" #include "llmaterial.h" class LLButton; class LLCheckBoxCtrl; class LLColorSwatchCtrl; class LLComboBox; class LLInventoryItem; class LLLineEditor; class LLSpinCtrl; class LLTextBox; class LLTextureCtrl; class LLUICtrl; class LLViewerObject; class LLFloater; class LLMaterialID; class LLPanelFace : public LLPanel { public: virtual BOOL postBuild(); LLPanelFace(); virtual ~LLPanelFace(); void refresh(); void setMediaURL(const std::string& url); void setMediaType(const std::string& mime_type); protected: void getState(); void sendTexture(); // applies and sends texture void sendTextureInfo(); // applies and sends texture scale, offset, etc. void sendColor(); // applies and sends color void sendAlpha(); // applies and sends transparency void sendBump(); // applies and sends bump map void sendTexGen(); // applies and sends bump map void sendShiny(); // applies and sends shininess void sendFullbright(); // applies and sends full bright void sendGlow(); void sendMedia(); // this function is to return TRUE if the drag should succeed. static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item); void onCommitTexture(const LLSD& data); void onCancelTexture(const LLSD& data); void onSelectTexture(const LLSD& data); void onCommitMaterialTexture(const LLSD& data); void onCancelMaterialTexture(const LLSD& data); void onSelectMaterialTexture(const LLSD& data); void onCommitColor(const LLSD& data); void onCommitShinyColor(const LLSD& data); void onCommitAlpha(const LLSD& data); void onCancelColor(const LLSD& data); void onSelectColor(const LLSD& data); void onMaterialLoaded(const LLMaterialID& material_id, const LLMaterialPtr material); void updateMaterial(); static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata); static void onCommitMaterial( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); static void onCommitBump( LLUICtrl* ctrl, void* userdata); static void onCommitTexGen( LLUICtrl* ctrl, void* userdata); static void onCommitShiny( LLUICtrl* ctrl, void* userdata); static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata); static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); static void onCommitGlow( LLUICtrl* ctrl, void *userdata); static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); static void onClickAutoFix(void*); static F32 valueGlow(LLViewerObject* object, S32 face); private: /* * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object. * If agent selects texture which is not allowed to be applied for the currently selected object, * all controls of the floater texture picker which allow to apply the texture will be disabled. */ void onTextureSelectionChanged(LLInventoryItem* itemp); LLMaterialID mMaterialID; LLMaterialPtr mMaterial; BOOL mIsAlpha; }; #endif