/** * @file llpanelface.h * @brief Panel in the tools floater for editing face textures, colors, etc. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPANELFACE_H #define LL_LLPANELFACE_H #include "v4color.h" #include "llpanel.h" class LLButton; class LLCheckBoxCtrl; class LLColorSwatchCtrl; class LLComboBox; class LLInventoryItem; class LLLineEditor; class LLSpinCtrl; class LLTextBox; class LLTextureCtrl; class LLUICtrl; class LLViewerObject; class LLPanelFace : public LLPanel { public: virtual BOOL postBuild(); LLPanelFace(const std::string& name); virtual ~LLPanelFace(); void refresh(); protected: void getState(); void sendTexture(); // applies and sends texture void sendTextureInfo(); // applies and sends texture scale, offset, etc. void sendColor(); // applies and sends color void sendAlpha(); // applies and sends transparency void sendBump(); // applies and sends bump map void sendTexGen(); // applies and sends bump map void sendShiny(); // applies and sends shininess void sendFullbright(); // applies and sends full bright void sendGlow(); // this function is to return TRUE if the dra should succeed. static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item, void* ud); static void onCommitTexture( LLUICtrl* ctrl, void* userdata); static void onCancelTexture( LLUICtrl* ctrl, void* userdata); static void onSelectTexture( LLUICtrl* ctrl, void* userdata); static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata); static void onCommitColor( LLUICtrl* ctrl, void* userdata); static void onCommitAlpha( LLUICtrl* ctrl, void* userdata); static void onCancelColor( LLUICtrl* ctrl, void* userdata); static void onSelectColor( LLUICtrl* ctrl, void* userdata); static void onCommitBump( LLUICtrl* ctrl, void* userdata); static void onCommitTexGen( LLUICtrl* ctrl, void* userdata); static void onCommitShiny( LLUICtrl* ctrl, void* userdata); static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); static void onCommitGlow( LLUICtrl* ctrl, void *userdata); static void onClickApply(void*); static void onClickAutoFix(void*); static F32 valueGlow(LLViewerObject* object, S32 face); }; #endif