/** * @file llfloatercustomize.h * @brief The customize avatar floater, triggered by "Appearance..." * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPANELEDITWEARABLE_H #define LL_LLPANELEDITWEARABLE_H #include "llpanel.h" #include "llscrollingpanellist.h" #include "llmodaldialog.h" #include "llwearabledictionary.h" class LLWearable; class LLTextEditor; class LLTextBox; class LLViewerVisualParam; class LLVisualParamHint; class LLViewerJointMesh; class LLAccordionCtrlTab; class LLPanelEditWearable : public LLPanel { public: LLPanelEditWearable( ); virtual ~LLPanelEditWearable(); /*virtual*/ BOOL postBuild(); /*virtual*/ BOOL isDirty() const; // LLUICtrl /*virtual*/ void draw(); LLWearable* getWearable() { return mWearablePtr; } void setWearable(LLWearable *wearable); void saveChanges(); void revertChanges(); static void onRevertButtonClicked(void* userdata); private: typedef std::map value_map_t; void showWearable(LLWearable* wearable, BOOL show); void initializePanel(); void updateScrollingPanelUI(); LLPanel* getPanel(EWearableType type); void getSortedParams(value_map_t &sorted_params, const std::string &edit_group); void buildParamList(LLScrollingPanelList *panel_list, value_map_t &sorted_params, LLAccordionCtrlTab *tab); // the pointer to the wearable we're editing. NULL means we're not editing a wearable. LLWearable *mWearablePtr; // these are constant no matter what wearable we're editing LLButton *mBtnRevert; LLButton *mBtnBack; LLTextBox *mPanelTitle; LLTextBox *mDescTitle; // This text editor reference will change each time we edit a new wearable - // it will be grabbed from the currently visible panel LLTextEditor *mTextEditor; // The following panels will be shown/hidden based on what wearable we're editing // body parts LLPanel *mPanelShape; LLPanel *mPanelSkin; LLPanel *mPanelEyes; LLPanel *mPanelHair; //clothes LLPanel *mPanelShirt; LLPanel *mPanelPants; LLPanel *mPanelShoes; LLPanel *mPanelSocks; LLPanel *mPanelJacket; LLPanel *mPanelGloves; LLPanel *mPanelUndershirt; LLPanel *mPanelUnderpants; LLPanel *mPanelSkirt; LLPanel *mPanelAlpha; LLPanel *mPanelTattoo; }; #endif