/** * @file llpaneleditwater.h * @brief Panels for water settings * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLPANEL_EDIT_WATER_H #define LLPANEL_EDIT_WATER_H #include "llpanel.h" #include "llsettingswater.h" #include "llfloaterfixedenvironment.h" //========================================================================= class LLSlider; class LLColorSwatchCtrl; class LLTextureCtrl; //========================================================================= class LLPanelSettingsWater : public LLSettingsEditPanel { LOG_CLASS(LLPanelSettingsWater); public: LLPanelSettingsWater(); virtual void setSettings(const LLSettingsBase::ptr_t &settings) override { setWater(std::static_pointer_cast(settings)); } LLSettingsWater::ptr_t getWater() const { return mWaterSettings; } void setWater(const LLSettingsWater::ptr_t &water) { mWaterSettings = water; refresh(); } protected: LLSettingsWater::ptr_t mWaterSettings; }; // *RIDER* In this case this split is unecessary since there is only a single // tab page for water settings at this point. However more may be added in the // future and I want to reinforce the pattern used for sky/atmosphere tabs. class LLPanelSettingsWaterMainTab : public LLPanelSettingsWater { LOG_CLASS(LLPanelSettingsWaterMainTab); public: LLPanelSettingsWaterMainTab(); virtual BOOL postBuild() override; protected: virtual void refresh() override; private: LLColorSwatchCtrl * mClrFogColor; // LLSlider * mSldFogDensity; // LLSlider * mSldUnderWaterMod; LLTextureCtrl * mTxtNormalMap; // // Temp until XY control // LLSlider * mSldWave1X; // LLSlider * mSldWave1Y; // // // Temp until XY control // LLSlider * mSldWave2X; // LLSlider * mSldWave2Y; // // LLSlider * mSldNormalScaleX; // LLSlider * mSldNormalScaleY; // LLSlider * mSldNormalScaleZ; // LLSlider * mSldFresnelScale; // LLSlider * mSldFresnelOffset; // LLSlider * mSldScaleAbove; // LLSlider * mSldScaleBelow; // LLSlider * mSldBlurMultip; void onFogColorChanged(); void onFogDensityChanged(); void onFogUnderWaterChanged(); void onNormalMapChanged(); void onLargeWaveChanged(); void onSmallWaveChanged(); void onNormalScaleChanged(); void onFresnelScaleChanged(); void onFresnelOffsetChanged(); void onScaleAboveChanged(); void onScaleBelowChanged(); void onBlurMultipChanged(); }; #endif // LLPANEL_EDIT_WATER_H