/** * @file llpanelblockedlist.h * @brief Container for blocked Residents & Objects list * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPANELBLOCKEDLIST_H #define LL_LLPANELBLOCKEDLIST_H #include "llpanel.h" #include "llmutelist.h" #include "llfloater.h" // #include <vector> // class LLButton; // class LLLineEditor; // class LLMessageSystem; // class LLUUID; class LLAvatarName; class LLScrollListCtrl; class LLPanelBlockedList : public LLPanel, public LLMuteListObserver { public: LLPanelBlockedList(); ~LLPanelBlockedList(); virtual BOOL postBuild(); virtual void draw(); virtual void onOpen(const LLSD& key); void selectBlocked(const LLUUID& id); /** * Shows current Panel in side tray and select passed blocked item. * * @param idToSelect - LLUUID of blocked Resident or Object to be selected. * If it is LLUUID::null, nothing will be selected. */ static void showPanelAndSelect(const LLUUID& idToSelect); // LLMuteListObserver callback interface implementation. /* virtual */ void onChange() { refreshBlockedList();} private: void refreshBlockedList(); void updateButtons(); // UI callbacks void onBackBtnClick(); void onRemoveBtnClick(); void onPickBtnClick(); void onBlockByNameClick(); void callbackBlockPicked(const uuid_vec_t& ids, const std::vector<LLAvatarName> names); static void callbackBlockByName(const std::string& text); private: LLScrollListCtrl* mBlockedList; }; //----------------------------------------------------------------------------- // LLFloaterGetBlockedObjectName() //----------------------------------------------------------------------------- // Class for handling mute object by name floater. class LLFloaterGetBlockedObjectName : public LLFloater { friend class LLFloaterReg; public: typedef boost::function<void (const std::string&)> get_object_name_callback_t; virtual BOOL postBuild(); virtual BOOL handleKeyHere(KEY key, MASK mask); static LLFloaterGetBlockedObjectName* show(get_object_name_callback_t callback); private: LLFloaterGetBlockedObjectName(const LLSD& key); virtual ~LLFloaterGetBlockedObjectName(); // UI Callbacks void applyBlocking(); void cancelBlocking(); get_object_name_callback_t mGetObjectNameCallback; }; #endif // LL_LLPANELBLOCKEDLIST_H