/** 
 * @file llpanelblockedlist.h
 * @brief Container for blocked Residents & Objects list
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLPANELBLOCKEDLIST_H
#define LL_LLPANELBLOCKEDLIST_H

#include "llpanel.h"
#include "llmutelist.h"
#include "llfloater.h"
// #include <vector>

// class LLButton;
// class LLLineEditor;
// class LLMessageSystem;
// class LLUUID;
class LLAvatarName;
class LLScrollListCtrl;

class LLPanelBlockedList
	:	public LLPanel, public LLMuteListObserver
{
public:
	LLPanelBlockedList();
	~LLPanelBlockedList();

	virtual BOOL postBuild();
	virtual void draw();
	virtual void onOpen(const LLSD& key);
	
	void selectBlocked(const LLUUID& id);

	/**
	 *	Shows current Panel in side tray and select passed blocked item.
	 * 
	 *	@param idToSelect - LLUUID of blocked Resident or Object to be selected. 
	 *			If it is LLUUID::null, nothing will be selected.
	 */
	static void showPanelAndSelect(const LLUUID& idToSelect);

	// LLMuteListObserver callback interface implementation.
	/* virtual */ void onChange() {	refreshBlockedList();}
	
private:
	void refreshBlockedList();
	void updateButtons();

	// UI callbacks
	void onBackBtnClick();
	void onRemoveBtnClick();
	void onPickBtnClick();
	void onBlockByNameClick();

	void callbackBlockPicked(const uuid_vec_t& ids, const std::vector<LLAvatarName> names);
	static void callbackBlockByName(const std::string& text);

private:
	LLScrollListCtrl* mBlockedList;
};

//-----------------------------------------------------------------------------
// LLFloaterGetBlockedObjectName()
//-----------------------------------------------------------------------------
// Class for handling mute object by name floater.
class LLFloaterGetBlockedObjectName : public LLFloater
{
	friend class LLFloaterReg;
public:
	typedef boost::function<void (const std::string&)> get_object_name_callback_t;

	virtual BOOL postBuild();

	virtual BOOL handleKeyHere(KEY key, MASK mask);

	static LLFloaterGetBlockedObjectName* show(get_object_name_callback_t callback);

private:
	LLFloaterGetBlockedObjectName(const LLSD& key);
	virtual ~LLFloaterGetBlockedObjectName();

	// UI Callbacks
	void applyBlocking();
	void cancelBlocking();

	get_object_name_callback_t mGetObjectNameCallback;
};


#endif // LL_LLPANELBLOCKEDLIST_H