/** * @file llpanelavatar.h * @brief Legacy profile panel base class * * $LicenseInfo:firstyear=2019&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2019, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPANELAVATAR_H #define LL_LLPANELAVATAR_H #include "llpanel.h" #include "llavatarpropertiesprocessor.h" #include "llavatarnamecache.h" class LLComboBox; class LLLineEditor; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLProfileDropTarget // // This handy class is a simple way to drop something on another // view. It handles drop events, always setting itself to the size of // its parent. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLProfileDropTarget : public LLView { public: struct Params : public LLInitParam::Block { Optional agent_id; Params() : agent_id("agent_id") { changeDefault(mouse_opaque, false); changeDefault(follows.flags, FOLLOWS_ALL); } }; LLProfileDropTarget(const Params&); ~LLProfileDropTarget() {} void doDrop(EDragAndDropType cargo_type, void* cargo_data); // // LLView functionality virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); void setAgentID(const LLUUID &agent_id) { mAgentID = agent_id; } protected: LLUUID mAgentID; }; /** * Base class for any Profile View. */ class LLPanelProfileTab : public LLPanel { public: /** * Sets avatar ID, sets panel as observer of avatar related info replies from server. */ virtual void setAvatarId(const LLUUID& avatar_id); /** * Returns avatar ID. */ virtual const LLUUID& getAvatarId() { return mAvatarId; } /** * Sends update data request to server. */ virtual void updateData() {}; /** * Clears panel data if viewing avatar info for first time and sends update data request. */ virtual void onOpen(const LLSD& key); /** * Clears all data received from server. */ virtual void resetData(){}; /*virtual*/ ~LLPanelProfileTab(); protected: LLPanelProfileTab(); enum ELoadingState { PROFILE_INIT, PROFILE_LOADING, PROFILE_LOADED, }; // mLoading: false: Initial state, can request // true: Data requested, skip duplicate requests (happens due to LLUI's habit of repeated callbacks) // mLoaded: false: Initial state, show loading indicator // true: Data recieved, which comes in a single message, hide indicator ELoadingState getLoadingState() { return mLoadingState; } void setIsLoading() { mLoadingState = PROFILE_LOADING; } virtual void setLoaded(); void resetLoading() { mLoadingState = PROFILE_INIT; } bool getStarted() { return mLoadingState != PROFILE_INIT; } bool getIsLoaded() { return mLoadingState == PROFILE_LOADED; } const bool getSelfProfile() const { return mSelfProfile; } void setApplyProgress(bool started); private: LLUUID mAvatarId; ELoadingState mLoadingState; bool mSelfProfile; }; class LLPanelProfilePropertiesProcessorTab : public LLPanelProfileTab , public LLAvatarPropertiesObserver { public: LLPanelProfilePropertiesProcessorTab(); ~LLPanelProfilePropertiesProcessorTab(); /*virtual*/ void setAvatarId(const LLUUID& avatar_id); /** * Processes data received from server via LLAvatarPropertiesObserver. */ virtual void processProperties(void* data, EAvatarProcessorType type) = 0; }; #endif // LL_LLPANELAVATAR_H