/** * @file lloutfitslist.h * @brief List of agent's outfits for My Appearance side panel. * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLOUTFITSLIST_H #define LL_LLOUTFITSLIST_H #include "llaccordionctrl.h" #include "llpanel.h" // newview #include "llinventorymodel.h" #include "llpanelappearancetab.h" class LLAccordionCtrlTab; class LLInventoryCategoriesObserver; class LLOutfitListGearMenu; class LLWearableItemsList; class LLListContextMenu; /** * @class LLOutfitTabNameComparator * * Comparator of outfit tabs. */ class LLOutfitTabNameComparator : public LLAccordionCtrl::LLTabComparator { LOG_CLASS(LLOutfitTabNameComparator); public: LLOutfitTabNameComparator() {}; virtual ~LLOutfitTabNameComparator() {}; /*virtual*/ bool compare(const LLAccordionCtrlTab* tab1, const LLAccordionCtrlTab* tab2) const; }; /** * @class LLOutfitsList * * A list of agents's outfits from "My Outfits" inventory category * which displays each outfit in an accordion tab with a flat list * of items inside it. * * Starts fetching necessary inventory content on first opening. */ class LLOutfitsList : public LLPanelAppearanceTab { public: typedef boost::function selection_change_callback_t; typedef boost::signals2::signal selection_change_signal_t; LLOutfitsList(); virtual ~LLOutfitsList(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& info); void refreshList(const LLUUID& category_id); // highlits currently worn outfit tab text and unhighlights previously worn void highlightBaseOutfit(); void performAction(std::string action); void removeSelected(); void setSelectedOutfitByUUID(const LLUUID& outfit_uuid); /*virtual*/ void setFilterSubString(const std::string& string); /*virtual*/ bool isActionEnabled(const LLSD& userdata); const LLUUID& getSelectedOutfitUUID() const { return mSelectedOutfitUUID; } /*virtual*/ void getSelectedItemsUUIDs(uuid_vec_t& selected_uuids) const; boost::signals2::connection setSelectionChangeCallback(selection_change_callback_t cb); // Collects selected items from all selected lists and wears them(if possible- adds, else replaces) void wearSelectedItems(); /** * Returns true if there is a selection inside currently selected outfit */ bool hasItemSelected(); private: /** * Wrapper for LLCommonUtils::computeDifference. @see LLCommonUtils::computeDifference */ void computeDifference(const LLInventoryModel::cat_array_t& vcats, uuid_vec_t& vadded, uuid_vec_t& vremoved); /** * Updates tab displaying outfit identified by category_id. */ void updateOutfitTab(const LLUUID& category_id); /** * Resets previous selection and stores newly selected list and outfit id. */ void changeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id); /** *Resets items selection inside outfit */ void resetItemSelection(LLWearableItemsList* list, const LLUUID& category_id); /** * Saves newly selected outfit ID. */ void setSelectedOutfitUUID(const LLUUID& category_id); /** * Removes the outfit from selection. */ void deselectOutfit(const LLUUID& category_id); /** * Try restoring selection for a temporary hidden tab. * * A tab may be hidden if it doesn't match current filter. */ void restoreOutfitSelection(LLAccordionCtrlTab* tab, const LLUUID& category_id); /** * Called upon list refresh event to update tab visibility depending on * the results of applying filter to the title and list items of the tab. */ void onFilteredWearableItemsListRefresh(LLUICtrl* ctrl); /** * Highlights filtered items and hides tabs which haven't passed filter. */ void applyFilter(const std::string& new_filter_substring); /** * Applies filter to the given tab * * @see applyFilter() */ void applyFilterToTab(const LLUUID& category_id, LLAccordionCtrlTab* tab, const std::string& filter_substring); /** * Returns true if all selected items can be worn. */ bool canWearSelected(); void onAccordionTabRightClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id); void onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y); void onCOFChanged(); void onSelectionChange(LLUICtrl* ctrl); static void onOutfitRename(const LLSD& notification, const LLSD& response); LLInventoryCategoriesObserver* mCategoriesObserver; LLAccordionCtrl* mAccordion; LLPanel* mListCommands; typedef std::map wearables_lists_map_t; typedef wearables_lists_map_t::value_type wearables_lists_map_value_t; wearables_lists_map_t mSelectedListsMap; LLUUID mSelectedOutfitUUID; // id of currently highlited outfit LLUUID mHighlightedOutfitUUID; selection_change_signal_t mSelectionChangeSignal; typedef std::map outfits_map_t; typedef outfits_map_t::value_type outfits_map_value_t; outfits_map_t mOutfitsMap; // IDs of original items which are worn and linked in COF. // Used to monitor COF changes for updating items worn state. See EXT-8636. uuid_vec_t mCOFLinkedItems; LLOutfitListGearMenu* mGearMenu; LLListContextMenu* mOutfitMenu; bool mIsInitialized; /** * True if there is a selection inside currently selected outfit */ bool mItemSelected; }; #endif //LL_LLOUTFITSLIST_H