/** * @file lloutfitslist.h * @brief List of agent's outfits for My Appearance side panel. * * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLOUTFITSLIST_H #define LL_LLOUTFITSLIST_H #include "llpanel.h" // newview #include "llinventorymodel.h" #include "llinventoryobserver.h" class LLAccordionCtrl; class LLAccordionCtrlTab; class LLWearableItemsList; class LLListContextMenu; /** * @class LLOutfitsList * * A list of agents's outfits from "My Outfits" inventory category * which displays each outfit in an accordion tab with a flat list * of items inside it. * * Starts fetching nevessary inventory content on first openning. */ class LLOutfitsList : public LLPanel { public: LLOutfitsList(); virtual ~LLOutfitsList(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& info); void refreshList(const LLUUID& category_id); void performAction(std::string action); void setFilterSubString(const std::string& string); const LLUUID& getSelectedOutfitUUID() const { return mSelectedOutfitUUID; } private: /** * Reads xml with accordion tab and Flat list from xml file. * * @return LLPointer to XMLNode with accordion tab and flat list. */ LLXMLNodePtr getAccordionTabXMLNode(); /** * Wrapper for LLCommonUtils::computeDifference. @see LLCommonUtils::computeDifference */ void computeDifference(const LLInventoryModel::cat_array_t& vcats, uuid_vec_t& vadded, uuid_vec_t& vremoved); /** * Updates tab displaying outfit identified by category_id. */ void updateOutfitTab(const LLUUID& category_id); /** * Resets previous selection and stores newly selected list and outfit id. */ void changeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id); /** * Called upon list refresh event to update tab visibility depending on * the results of applying filter to the title and list items of the tab. */ void onFilteredWearableItemsListRefresh(LLUICtrl* ctrl); /** * Highlights filtered items and hides tabs which haven't passed filter. */ void applyFilter(const std::string& new_filter_substring); void onAccordionTabRightClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id); void onAccordionTabDoubleClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id); void onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y); void onSelectionChange(LLUICtrl* ctrl); static void onOutfitRename(const LLSD& notification, const LLSD& response); LLInventoryCategoriesObserver* mCategoriesObserver; LLAccordionCtrl* mAccordion; LLPanel* mListCommands; typedef std::map wearables_lists_map_t; typedef wearables_lists_map_t::value_type wearables_lists_map_value_t; wearables_lists_map_t mSelectedListsMap; LLUUID mSelectedOutfitUUID; std::string mFilterSubString; typedef std::map outfits_map_t; typedef outfits_map_t::value_type outfits_map_value_t; outfits_map_t mOutfitsMap; LLListContextMenu* mOutfitMenu; bool mIsInitialized; }; #endif //LL_LLOUTFITSLIST_H