/** * @file lloutfitslist.h * @brief List of agent's outfits for My Appearance side panel. * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLOUTFITSLIST_H #define LL_LLOUTFITSLIST_H #include "llaccordionctrl.h" #include "llpanel.h" // newview #include "llaccordionctrltab.h" #include "llinventorymodel.h" #include "lllistcontextmenu.h" #include "llpanelappearancetab.h" #include "lltoggleablemenu.h" #include "llviewermenu.h" class LLAccordionCtrlTab; class LLInventoryCategoriesObserver; class LLOutfitListGearMenuBase; class LLWearableItemsList; class LLListContextMenu; /** * @class LLOutfitTabNameComparator * * Comparator of outfit tabs. */ class LLOutfitTabNameComparator : public LLAccordionCtrl::LLTabComparator { LOG_CLASS(LLOutfitTabNameComparator); public: LLOutfitTabNameComparator() {}; virtual ~LLOutfitTabNameComparator() {}; /*virtual*/ bool compare(const LLAccordionCtrlTab* tab1, const LLAccordionCtrlTab* tab2) const; }; class LLOutfitListBase : public LLPanelAppearanceTab { public: typedef boost::function selection_change_callback_t; typedef boost::signals2::signal selection_change_signal_t; LLOutfitListBase(); virtual ~LLOutfitListBase(); /*virtual*/ bool postBuild(); /*virtual*/ void onOpen(const LLSD& info); void refreshList(const LLUUID& category_id); void computeDifference(const LLInventoryModel::cat_array_t& vcats, uuid_vec_t& vadded, uuid_vec_t& vremoved); // highlights currently worn outfit in list and unhighlights previously worn void highlightBaseOutfit(); void ChangeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id); virtual void getCurrentCategories(uuid_vec_t& vcur) = 0; virtual void updateAddedCategory(LLUUID cat_id) = 0; virtual void updateRemovedCategory(LLUUID cat_id) = 0; virtual void updateChangedCategoryName(LLViewerInventoryCategory *cat, std::string name) = 0; virtual void sortOutfits(); void removeSelected(); void setSelectedOutfitByUUID(const LLUUID& outfit_uuid); const LLUUID& getSelectedOutfitUUID() const { return mSelectedOutfitUUID; } boost::signals2::connection setSelectionChangeCallback(selection_change_callback_t cb); void outfitRightClickCallBack(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id); virtual bool isActionEnabled(const LLSD& userdata); virtual void performAction(std::string action); virtual bool hasItemSelected() = 0; virtual bool canWearSelected() = 0; virtual void deselectOutfit(const LLUUID& category_id); void signalSelectionOutfitUUID(const LLUUID& category_id); void collapseAllFolders(); virtual void onCollapseAllFolders() = 0; void expandAllFolders(); virtual void onExpandAllFolders() = 0; virtual bool getHasExpandableFolders() = 0; protected: virtual LLOutfitListGearMenuBase* createGearMenu() = 0; virtual void onHighlightBaseOutfit(LLUUID base_id, LLUUID prev_id) = 0; virtual void onSetSelectedOutfitByUUID(const LLUUID& outfit_uuid) = 0; virtual void onOutfitRightClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id) = 0; void onOutfitsRemovalConfirmation(const LLSD& notification, const LLSD& response); virtual void onChangeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id) = 0; static void onIdle(void* userdata); void onIdleRefreshList(); struct { LLUUID CategoryUUID; uuid_vec_t Added; uuid_vec_t Removed; uuid_vec_t::const_iterator AddedIterator; uuid_vec_t::const_iterator RemovedIterator; } mRefreshListState; bool mIsInitialized; LLInventoryCategoriesObserver* mCategoriesObserver; LLUUID mSelectedOutfitUUID; // id of currently highlited outfit LLUUID mHighlightedOutfitUUID; selection_change_signal_t mSelectionChangeSignal; LLListContextMenu* mOutfitMenu; LLOutfitListGearMenuBase* mGearMenu; }; ////////////////////////////////////////////////////////////////////////// class LLOutfitContextMenu : public LLListContextMenu { public: LLOutfitContextMenu(LLOutfitListBase* outfit_list) : LLListContextMenu(), mOutfitList(outfit_list) {} protected: /* virtual */ LLContextMenu* createMenu(); bool onEnable(LLSD::String param); bool onVisible(LLSD::String param); static void editOutfit(); static void renameOutfit(const LLUUID& outfit_cat_id); void onThumbnail(const LLUUID &outfit_cat_id); void onSave(const LLUUID &outfit_cat_id); private: LLOutfitListBase* mOutfitList; }; class LLOutfitListGearMenuBase { public: LLOutfitListGearMenuBase(LLOutfitListBase* olist); virtual ~LLOutfitListGearMenuBase(); void updateItemsVisibility(); LLToggleableMenu* getMenu(); protected: virtual void onUpdateItemsVisibility(); virtual void onThumbnail(); virtual void onChangeSortOrder(); const LLUUID& getSelectedOutfitID(); LLOutfitListBase* mOutfitList; LLToggleableMenu* mMenu; private: LLViewerInventoryCategory* getSelectedOutfit(); void onWear(); void onAdd(); void onTakeOff(); void onRename(); void onSave(); void onCreate(const LLSD& data); bool onEnable(LLSD::String param); bool onVisible(LLSD::String param); }; class LLOutfitListGearMenu : public LLOutfitListGearMenuBase { public: LLOutfitListGearMenu(LLOutfitListBase* olist); virtual ~LLOutfitListGearMenu(); protected: /*virtual*/ void onUpdateItemsVisibility(); }; class LLOutfitAccordionCtrlTab : public LLAccordionCtrlTab { public: struct Params : public LLInitParam::Block { Optional cat_id; Params() : cat_id("cat_id") {} }; virtual bool handleToolTip(S32 x, S32 y, MASK mask); protected: LLOutfitAccordionCtrlTab(const LLOutfitAccordionCtrlTab::Params &p) : LLAccordionCtrlTab(p), mFolderID(p.cat_id) {} friend class LLUICtrlFactory; LLUUID mFolderID; }; /** * @class LLOutfitsList * * A list of agents's outfits from "My Outfits" inventory category * which displays each outfit in an accordion tab with a flat list * of items inside it. * * Starts fetching necessary inventory content on first opening. */ class LLOutfitsList : public LLOutfitListBase { public: LLOutfitsList(); virtual ~LLOutfitsList(); /*virtual*/ bool postBuild(); /*virtual*/ void onOpen(const LLSD& info); //virtual void refreshList(const LLUUID& category_id); /*virtual*/ void updateAddedCategory(LLUUID cat_id); /*virtual*/ void updateRemovedCategory(LLUUID cat_id); // highlits currently worn outfit tab text and unhighlights previously worn /*virtual*/ void onHighlightBaseOutfit(LLUUID base_id, LLUUID prev_id); //void performAction(std::string action); /*virtual*/ void onFilterSubStringChanged(const std::string& new_string, const std::string& old_string); /*virtual*/ void getSelectedItemsUUIDs(uuid_vec_t& selected_uuids) const; // Collects selected items from all selected lists and wears them(if possible- adds, else replaces) void wearSelectedItems(); /** * Returns true if there is a selection inside currently selected outfit */ /*virtual*/ bool hasItemSelected(); /** Collapses all outfit accordions. */ /*virtual*/ void onCollapseAllFolders(); /** Expands all outfit accordions. */ void onExpandAllFolders(); /*virtual*/ bool getHasExpandableFolders() { return true; } protected: LLOutfitListGearMenuBase* createGearMenu(); private: /** * Wrapper for LLCommonUtils::computeDifference. @see LLCommonUtils::computeDifference */ //void computeDifference(const LLInventoryModel::cat_array_t& vcats, uuid_vec_t& vadded, uuid_vec_t& vremoved); void getCurrentCategories(uuid_vec_t& vcur); /** * Updates tab displaying outfit identified by category_id. */ /*virtual*/ void updateChangedCategoryName(LLViewerInventoryCategory *cat, std::string name); /*virtual*/ void sortOutfits(); /*virtual*/ void onSetSelectedOutfitByUUID(const LLUUID& outfit_uuid); /** * Resets previous selection and stores newly selected list and outfit id. */ /*virtual*/ void onChangeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id); /** *Resets items selection inside outfit */ void resetItemSelection(LLWearableItemsList* list, const LLUUID& category_id); /** * Removes the outfit from selection. */ /*virtual*/ void deselectOutfit(const LLUUID& category_id); /** * Try restoring selection for a temporary hidden tab. * * A tab may be hidden if it doesn't match current filter. */ void restoreOutfitSelection(LLAccordionCtrlTab* tab, const LLUUID& category_id); /** * Called upon list refresh event to update tab visibility depending on * the results of applying filter to the title and list items of the tab. */ void onRefreshComplete(LLUICtrl* ctrl); /** * Applies filter to the given tab * * @see applyFilter() */ void applyFilterToTab(const LLUUID& category_id, LLAccordionCtrlTab* tab, const std::string& filter_substring); /** * Returns true if all selected items can be worn. */ bool canWearSelected(); void onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y); void onCOFChanged(); void onListSelectionChange(LLUICtrl* ctrl); /*virtual*/ void onOutfitRightClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id); static void onOutfitRename(const LLSD& notification, const LLSD& response); //LLInventoryCategoriesObserver* mCategoriesObserver; LLAccordionCtrl* mAccordion; LLPanel* mListCommands; typedef std::map wearables_lists_map_t; typedef wearables_lists_map_t::value_type wearables_lists_map_value_t; wearables_lists_map_t mSelectedListsMap; typedef std::map outfits_map_t; typedef outfits_map_t::value_type outfits_map_value_t; outfits_map_t mOutfitsMap; // IDs of original items which are worn and linked in COF. // Used to monitor COF changes for updating items worn state. See EXT-8636. uuid_vec_t mCOFLinkedItems; //LLOutfitListGearMenu* mGearMenu; //bool mIsInitialized; /** * True if there is a selection inside currently selected outfit */ bool mItemSelected; }; #endif //LL_LLOUTFITSLIST_H