/** * @file lloutfitslist.cpp * @brief List of agent's outfits for My Appearance side panel. * * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lloutfitslist.h" // llcommon #include "llcommonutils.h" // llcommon #include "llcommonutils.h" #include "llaccordionctrl.h" #include "llaccordionctrltab.h" #include "llappearancemgr.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llwearableitemslist.h" static LLRegisterPanelClassWrapper t_outfits_list("outfits_list"); LLOutfitsList::LLOutfitsList() : LLPanel() , mAccordion(NULL) , mListCommands(NULL) , mSelectedList(NULL) { mCategoriesObserver = new LLInventoryCategoriesObserver(); gInventory.addObserver(mCategoriesObserver); gInventory.addObserver(this); } LLOutfitsList::~LLOutfitsList() { if (gInventory.containsObserver(mCategoriesObserver)) { gInventory.removeObserver(mCategoriesObserver); delete mCategoriesObserver; } if (gInventory.containsObserver(this)) { gInventory.removeObserver(this); } } BOOL LLOutfitsList::postBuild() { mAccordion = getChild("outfits_accordion"); return TRUE; } //virtual void LLOutfitsList::changed(U32 mask) { if (!gInventory.isInventoryUsable()) return; const LLUUID outfits = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS); LLViewerInventoryCategory* category = gInventory.getCategory(outfits); if (!category) return; // Start observing changes in "My Outfits" category. mCategoriesObserver->addCategory(outfits, boost::bind(&LLOutfitsList::refreshList, this, outfits)); // Fetch "My Outfits" contents and refresh the list to display // initially fetched items. If not all items are fetched now // the observer will refresh the list as soon as the new items // arrive. category->fetch(); refreshList(outfits); // This observer is used to start the initial outfits fetch // when inventory becomes usable. It is no longer needed because // "My Outfits" category is now observed by // LLInventoryCategoriesObserver. gInventory.removeObserver(this); } void LLOutfitsList::refreshList(const LLUUID& category_id) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; // Collect all sub-categories of a given category. LLIsType is_category(LLAssetType::AT_CATEGORY); gInventory.collectDescendentsIf( category_id, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_category); uuid_vec_t vadded; uuid_vec_t vremoved; // Create added and removed items vectors. computeDifference(cat_array, vadded, vremoved); // Handle added tabs. for (uuid_vec_t::const_iterator iter = vadded.begin(); iter != vadded.end(); ++iter) { const LLUUID cat_id = (*iter); LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id); if (!cat) continue; std::string name = cat->getName(); static LLXMLNodePtr accordionXmlNode = getAccordionTabXMLNode(); LLAccordionCtrlTab* tab = LLUICtrlFactory::defaultBuilder(accordionXmlNode, NULL, NULL); tab->setName(name); tab->setTitle(name); // *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated. tab->setDisplayChildren(false); mAccordion->addCollapsibleCtrl(tab); // Start observing the new outfit category. LLWearableItemsList* list = tab->getChild("wearable_items_list"); if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id))) { // Remove accordion tab if category could not be added to observer. mAccordion->removeCollapsibleCtrl(tab); continue; } // Map the new tab with outfit category UUID. mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab)); // Setting tab focus callback to monitor currently selected outfit. tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id)); // Setting list commit callback to monitor currently selected wearable item. list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1)); // Setting list refresh callback to apply filter on list change. list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1)); // Fetch the new outfit contents. cat->fetch(); // Refresh the list of outfit items after fetch(). // Further list updates will be triggered by the category observer. list->updateList(cat_id); // If filter is currently applied we store the initial tab state and // open it to show matched items if any. if (!mFilterSubString.empty()) { tab->notifyChildren(LLSD().with("action","store_state")); tab->setDisplayChildren(true); // Setting mForceRefresh flag will make the list refresh its contents // even if it is not currently visible. This is required to apply the // filter to the newly added list. list->setForceRefresh(true); list->setFilterSubString(mFilterSubString); } } // Handle removed tabs. for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); iter++) { outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter)); if (outfits_iter != mOutfitsMap.end()) { // An outfit is removed from the list. Do the following: // 1. Remove outfit accordion tab from accordion. mAccordion->removeCollapsibleCtrl(outfits_iter->second); const LLUUID& outfit_id = outfits_iter->first; // 2. Remove outfit category from observer to stop monitoring its changes. mCategoriesObserver->removeCategory(outfit_id); // 3. Reset selection if selected outfit is being removed. if (mSelectedOutfitUUID == outfit_id) { changeOutfitSelection(NULL, LLUUID()); } // 4. Remove category UUID to accordion tab mapping. mOutfitsMap.erase(outfits_iter); } } // Get changed items from inventory model and update outfit tabs // which might have been renamed. const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs(); for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin(); items_iter != changed_items.end(); ++items_iter) { updateOutfitTab(*items_iter); } mAccordion->arrange(); } void LLOutfitsList::onSelectionChange(LLUICtrl* ctrl) { LLWearableItemsList* list = dynamic_cast(ctrl); if (!list) return; LLViewerInventoryItem *item = gInventory.getItem(list->getSelectedUUID()); if (!item) return; changeOutfitSelection(list, item->getParentUUID()); } void LLOutfitsList::performAction(std::string action) { LLViewerInventoryCategory* cat = gInventory.getCategory(mSelectedOutfitUUID); if (!cat) return; if ("replaceoutfit" == action) { LLAppearanceMgr::instance().wearInventoryCategory( cat, FALSE, FALSE ); } else if ("addtooutfit" == action) { LLAppearanceMgr::instance().wearInventoryCategory( cat, FALSE, TRUE ); } } void LLOutfitsList::setFilterSubString(const std::string& string) { applyFilter(string); mFilterSubString = string; } ////////////////////////////////////////////////////////////////////////// // Private methods ////////////////////////////////////////////////////////////////////////// LLXMLNodePtr LLOutfitsList::getAccordionTabXMLNode() { LLXMLNodePtr xmlNode = NULL; bool success = LLUICtrlFactory::getLayeredXMLNode("outfit_accordion_tab.xml", xmlNode); if (!success) { llwarns << "Failed to read xml of Outfit's Accordion Tab from outfit_accordion_tab.xml" << llendl; return NULL; } return xmlNode; } void LLOutfitsList::computeDifference( const LLInventoryModel::cat_array_t& vcats, uuid_vec_t& vadded, uuid_vec_t& vremoved) { uuid_vec_t vnew; // Creating a vector of newly collected sub-categories UUIDs. for (LLInventoryModel::cat_array_t::const_iterator iter = vcats.begin(); iter != vcats.end(); iter++) { vnew.push_back((*iter)->getUUID()); } uuid_vec_t vcur; // Creating a vector of currently displayed sub-categories UUIDs. for (outfits_map_t::const_iterator iter = mOutfitsMap.begin(); iter != mOutfitsMap.end(); iter++) { vcur.push_back((*iter).first); } LLCommonUtils::computeDifference(vnew, vcur, vadded, vremoved); } void LLOutfitsList::updateOutfitTab(const LLUUID& category_id) { outfits_map_t::iterator outfits_iter = mOutfitsMap.find(category_id); if (outfits_iter != mOutfitsMap.end()) { LLViewerInventoryCategory *cat = gInventory.getCategory(category_id); if (!cat) return; std::string name = cat->getName(); // Update tab name with the new category name. LLAccordionCtrlTab* tab = outfits_iter->second; if (tab) { tab->setName(name); tab->setTitle(name); } } } void LLOutfitsList::changeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id) { // Reset selection in previously selected tab // if a new one is selected. if (list && mSelectedList && mSelectedList != list) { mSelectedList->resetSelection(); } mSelectedList = list; mSelectedOutfitUUID = category_id; } void LLOutfitsList::onFilteredWearableItemsListRefresh(LLUICtrl* ctrl) { if (!ctrl || mFilterSubString.empty()) return; for (outfits_map_t::iterator iter = mOutfitsMap.begin(), iter_end = mOutfitsMap.end(); iter != iter_end; ++iter) { LLAccordionCtrlTab* tab = iter->second; if (!tab) continue; LLWearableItemsList* list = dynamic_cast(tab->getAccordionView()); if (list != ctrl) continue; std::string title = tab->getTitle(); LLStringUtil::toUpper(title); std::string cur_filter = mFilterSubString; LLStringUtil::toUpper(cur_filter); if (std::string::npos == title.find(cur_filter)) { // hide tab if its title doesn't pass filter // and it has no visible items tab->setVisible(list->size() != 0); } else { tab->setTitle(tab->getTitle(), cur_filter); } } } void LLOutfitsList::applyFilter(const std::string& new_filter_substring) { for (outfits_map_t::iterator iter = mOutfitsMap.begin(), iter_end = mOutfitsMap.end(); iter != iter_end; ++iter) { LLAccordionCtrlTab* tab = iter->second; if (!tab) continue; bool more_restrictive = mFilterSubString.size() < new_filter_substring.size() && !new_filter_substring.substr(0, mFilterSubString.size()).compare(mFilterSubString); // Restore tab visibility in case of less restrictive filter // to compare it with updated string if it was previously hidden. if (!more_restrictive) { tab->setVisible(TRUE); } LLWearableItemsList* list = dynamic_cast(tab->getAccordionView()); if (list) { list->setFilterSubString(new_filter_substring); } if(mFilterSubString.empty() && !new_filter_substring.empty()) { //store accordion tab state when filter is not empty tab->notifyChildren(LLSD().with("action","store_state")); } if (!new_filter_substring.empty()) { std::string title = tab->getTitle(); LLStringUtil::toUpper(title); std::string cur_filter = new_filter_substring; LLStringUtil::toUpper(cur_filter); if (std::string::npos == title.find(cur_filter)) { // hide tab if its title doesn't pass filter // and it has no visible items tab->setVisible(list->size() != 0); } else { tab->setTitle(tab->getTitle(), cur_filter); } if (tab->getVisible()) { // Open tab if it has passed the filter. tab->setDisplayChildren(true); } else { // Set force refresh flag to refresh not visible list // when some changes occur in it. list->setForceRefresh(true); } } else { // restore tab title when filter is empty tab->setTitle(tab->getTitle()); //restore accordion state after all those accodrion tab manipulations tab->notifyChildren(LLSD().with("action","restore_state")); } } } // EOF