/** * @file llnetmap.h * @brief A little map of the world with network information * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLNETMAP_H #define LL_LLNETMAP_H #include "llmath.h" #include "lluictrl.h" #include "v3math.h" #include "v3dmath.h" #include "v4color.h" #include "llpointer.h" #include "llcoord.h" class LLColor4U; class LLImageRaw; class LLViewerTexture; class LLFloaterMap; class LLMenuGL; class LLNetMap : public LLUICtrl { public: struct Params : public LLInitParam::Block { Optional bg_color; Params() : bg_color("bg_color") {} }; protected: LLNetMap (const Params & p); friend class LLUICtrlFactory; friend class LLFloaterMap; public: virtual ~LLNetMap(); static const F32 MAP_SCALE_MIN; static const F32 MAP_SCALE_FAR; static const F32 MAP_SCALE_MEDIUM; static const F32 MAP_SCALE_CLOSE; static const F32 MAP_SCALE_VERY_CLOSE; static const F32 MAP_SCALE_MAX; /*virtual*/ void draw(); /*virtual*/ bool handleScrollWheel(S32 x, S32 y, S32 clicks); /*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ bool handleHover( S32 x, S32 y, MASK mask ); /*virtual*/ bool handleToolTip( S32 x, S32 y, MASK mask); /*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true); /*virtual*/ bool postBuild(); /*virtual*/ bool handleRightMouseDown( S32 x, S32 y, MASK mask ); /*virtual*/ bool handleClick(S32 x, S32 y, MASK mask); /*virtual*/ bool handleDoubleClick( S32 x, S32 y, MASK mask ); void setScale(F32 scale); void setToolTipMsg(const std::string& msg) { mToolTipMsg = msg; } void setParcelNameMsg(const std::string& msg) { mParcelNameMsg = msg; } void setParcelSalePriceMsg(const std::string& msg) { mParcelSalePriceMsg = msg; } void setParcelSaleAreaMsg(const std::string& msg) { mParcelSaleAreaMsg = msg; } void setParcelOwnerMsg(const std::string& msg) { mParcelOwnerMsg = msg; } void setRegionNameMsg(const std::string& msg) { mRegionNameMsg = msg; } void setToolTipHintMsg(const std::string& msg) { mToolTipHintMsg = msg; } void setAltToolTipHintMsg(const std::string& msg) { mAltToolTipHintMsg = msg; } void renderScaledPointGlobal( const LLVector3d& pos, const LLColor4U &color, F32 radius ); private: const LLVector3d& getObjectImageCenterGlobal() { return mObjectImageCenterGlobal; } void renderPoint(const LLVector3 &pos, const LLColor4U &color, S32 diameter, S32 relative_height = 0); LLVector3 globalPosToView(const LLVector3d& global_pos); LLVector3d viewPosToGlobal(S32 x,S32 y); void drawTracking( const LLVector3d& pos_global, const LLColor4& color, bool draw_arrow = true); bool isMouseOnPopupMenu(); void updateAboutLandPopupButton(); bool handleToolTipAgent(const LLUUID& avatar_id); static void showAvatarInspector(const LLUUID& avatar_id); void createObjectImage(); F32 getScaleForName(std::string scale_name); static bool outsideSlop(S32 x, S32 y, S32 start_x, S32 start_y, S32 slop); private: bool mUpdateNow; LLUIColor mBackgroundColor; F32 mScale; // Size of a region in pixels F32 mPixelsPerMeter; // world meters to map pixels F32 mObjectMapTPM; // texels per meter on map F32 mObjectMapPixels; // Width of object map in pixels F32 mDotRadius; // Size of avatar markers bool mPanning; // map is being dragged bool mCentering; // map is being re-centered around the agent LLVector2 mCurPan; LLVector2 mStartPan; // pan offset at start of drag LLVector3d mPopupWorldPos; // world position picked under mouse when context menu is opened LLCoordGL mMouseDown; // pointer position at start of drag LLVector3d mObjectImageCenterGlobal; LLPointer mObjectRawImagep; LLPointer mObjectImagep; LLUUID mClosestAgentToCursor; LLUUID mClosestAgentAtLastRightClick; std::string mToolTipMsg; std::string mParcelNameMsg; std::string mParcelSalePriceMsg; std::string mParcelSaleAreaMsg; std::string mParcelOwnerMsg; std::string mRegionNameMsg; std::string mToolTipHintMsg; std::string mAltToolTipHintMsg; public: void setSelected(uuid_vec_t uuids) { gmSelected=uuids; }; private: bool isZoomChecked(const LLSD& userdata); void setZoom(const LLSD& userdata); void handleStopTracking(const LLSD& userdata); void activateCenterMap(const LLSD& userdata); bool isMapOrientationChecked(const LLSD& userdata); void setMapOrientation(const LLSD& userdata); void popupShowAboutLand(const LLSD& userdata); LLHandle mPopupMenuHandle; uuid_vec_t gmSelected; }; #endif