/** * @file llnetmap.cpp * @author James Cook * @brief Display of surrounding regions, objects, and agents. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2001-2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llnetmap.h" // Library includes (should move below) #include "indra_constants.h" #include "llavatarnamecache.h" #include "llmath.h" #include "llfloaterreg.h" #include "llfocusmgr.h" #include "lllocalcliprect.h" #include "llrender.h" #include "llui.h" #include "lltooltip.h" #include "llglheaders.h" // Viewer includes #include "llagent.h" #include "llagentcamera.h" #include "llappviewer.h" // for gDisconnected #include "llcallingcard.h" // LLAvatarTracker #include "lltracker.h" #include "llsurface.h" #include "llviewercamera.h" #include "llviewercontrol.h" #include "llviewertexture.h" #include "llviewertexturelist.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llworld.h" #include "llworldmapview.h" // shared draw code static LLDefaultChildRegistry::Register r1("net_map"); const F32 LLNetMap::MAP_SCALE_MIN = 32; const F32 LLNetMap::MAP_SCALE_MID = 1024; const F32 LLNetMap::MAP_SCALE_MAX = 4096; const F32 MAP_SCALE_INCREMENT = 16; const F32 MAP_SCALE_ZOOM_FACTOR = 1.04f; // Zoom in factor per click of scroll wheel (4%) const F32 MIN_DOT_RADIUS = 3.5f; const F32 DOT_SCALE = 0.75f; const F32 MIN_PICK_SCALE = 2.f; const S32 MOUSE_DRAG_SLOP = 2; // How far the mouse needs to move before we think it's a drag LLNetMap::LLNetMap (const Params & p) : LLUICtrl (p), mBackgroundColor (p.bg_color()), mScale( MAP_SCALE_MID ), mPixelsPerMeter( MAP_SCALE_MID / REGION_WIDTH_METERS ), mObjectMapTPM(0.f), mObjectMapPixels(0.f), mTargetPan(0.f, 0.f), mCurPan(0.f, 0.f), mStartPan(0.f, 0.f), mMouseDown(0, 0), mPanning(false), mUpdateNow(false), mObjectImageCenterGlobal( gAgentCamera.getCameraPositionGlobal() ), mObjectRawImagep(), mObjectImagep(), mClosestAgentToCursor(), mClosestAgentAtLastRightClick(), mToolTipMsg() { mDotRadius = llmax(DOT_SCALE * mPixelsPerMeter, MIN_DOT_RADIUS); } LLNetMap::~LLNetMap() { } void LLNetMap::setScale( F32 scale ) { scale = llclamp(scale, MAP_SCALE_MIN, MAP_SCALE_MAX); mCurPan *= scale / mScale; mScale = scale; if (mObjectImagep.notNull()) { F32 width = (F32)(getRect().getWidth()); F32 height = (F32)(getRect().getHeight()); F32 diameter = sqrt(width * width + height * height); F32 region_widths = diameter / mScale; F32 meters = region_widths * LLWorld::getInstance()->getRegionWidthInMeters(); F32 num_pixels = (F32)mObjectImagep->getWidth(); mObjectMapTPM = num_pixels / meters; mObjectMapPixels = diameter; } mPixelsPerMeter = mScale / REGION_WIDTH_METERS; mDotRadius = llmax(DOT_SCALE * mPixelsPerMeter, MIN_DOT_RADIUS); mUpdateNow = true; } /////////////////////////////////////////////////////////////////////////////////// void LLNetMap::draw() { static LLFrameTimer map_timer; static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); static LLUIColor map_avatar_friend_color = LLUIColorTable::instance().getColor("MapAvatarFriendColor", LLColor4::white); static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white); static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white); static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white); if (mObjectImagep.isNull()) { createObjectImage(); } static LLUICachedControl auto_center("MiniMapAutoCenter", true); if (auto_center) { mCurPan = lerp(mCurPan, mTargetPan, LLCriticalDamp::getInterpolant(0.1f)); } // Prepare a scissor region F32 rotation = 0; gGL.pushMatrix(); gGL.pushUIMatrix(); LLVector3 offset = gGL.getUITranslation(); LLVector3 scale = gGL.getUIScale(); glLoadIdentity(); gGL.loadUIIdentity(); glScalef(scale.mV[0], scale.mV[1], scale.mV[2]); gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); { LLLocalClipRect clip(getLocalRect()); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glMatrixMode(GL_MODELVIEW); // Draw background rectangle LLColor4 background_color = mBackgroundColor.get(); gGL.color4fv( background_color.mV ); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } // region 0,0 is in the middle S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPan.mV[VX]); S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPan.mV[VY]); gGL.pushMatrix(); gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); static LLUICachedControl rotate_map("MiniMapRotate", true); if( rotate_map ) { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters()); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale; // background region rectangle F32 bottom = relative_y; F32 left = relative_x; F32 top = bottom + mScale ; F32 right = left + mScale ; if (regionp == gAgent.getRegion()) { gGL.color4f(1.f, 1.f, 1.f, 1.f); } else { gGL.color4f(0.8f, 0.8f, 0.8f, 1.f); } if (!regionp->isAlive()) { gGL.color4f(1.f, 0.5f, 0.5f, 1.f); } // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); // Draw water gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f); { if (regionp->getLand().getWaterTexture()) { gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } // Redraw object layer periodically if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { mUpdateNow = false; // Locate the centre of the object layer, accounting for panning LLVector3 new_center = globalPosToView(gAgentCamera.getCameraPositionGlobal()); new_center.mV[VX] -= mCurPan.mV[VX]; new_center.mV[VY] -= mCurPan.mV[VY]; new_center.mV[VZ] = 0.f; mObjectImageCenterGlobal = viewPosToGlobal(llfloor(new_center.mV[VX]), llfloor(new_center.mV[VY])); // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() ); // Draw objects gObjectList.renderObjectsForMap(*this); mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); map_timer.reset(); } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); map_center_agent -= gAgentCamera.getCameraPositionAgent(); map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; gGL.getTexUnit(0)->bind(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); gGL.end(); gGL.popMatrix(); LLVector3d pos_global; LLVector3 pos_map; // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; //localMouse(&local_mouse_x, &local_mouse_y); LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y); mClosestAgentToCursor.setNull(); F32 closest_dist = F32_MAX; F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE; // Draw avatars for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; const LLVector3d& origin_global = regionp->getOriginGlobal(); S32 count = regionp->mMapAvatars.count(); S32 i; LLVector3 pos_local; U32 compact_local; U8 bits; // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. // just be careful to sort the avatar IDs along with the positions. -MG for (i = 0; i < count; i++) { compact_local = regionp->mMapAvatars.get(i); bits = compact_local & 0xFF; pos_local.mV[VZ] = F32(bits) * 4.f; compact_local >>= 8; bits = compact_local & 0xFF; pos_local.mV[VY] = (F32)bits; compact_local >>= 8; bits = compact_local & 0xFF; pos_local.mV[VX] = (F32)bits; pos_global.setVec( pos_local ); pos_global += origin_global; pos_map = globalPosToView(pos_global); BOOL show_as_friend = FALSE; if( i < regionp->mMapAvatarIDs.count()) { show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(regionp->mMapAvatarIDs.get(i)) != NULL); } LLWorldMapView::drawAvatar( pos_map.mV[VX], pos_map.mV[VY], show_as_friend ? map_avatar_friend_color : map_avatar_color, pos_map.mV[VZ], mDotRadius); F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist) { closest_dist = dist_to_cursor; mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i); } } } // Draw dot for autopilot target if (gAgent.getAutoPilot()) { drawTracking( gAgent.getAutoPilotTargetGlobal(), map_track_color ); } else { LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { drawTracking( LLTracker::getTrackedPositionGlobal(), map_track_color ); } } // Draw dot for self avatar position pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); S32 dot_width = llround(mDotRadius * 2.f); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; if (you) { you->draw(llround(pos_map.mV[VX] - mDotRadius), llround(pos_map.mV[VY] - mDotRadius), dot_width, dot_width); F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist) { mClosestAgentToCursor = gAgent.getID(); } } // Draw frustum F32 meters_to_pixels = mScale/ LLWorld::getInstance()->getRegionWidthInMeters(); F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = (F32)center_sw_left; F32 ctr_y = (F32)center_sw_bottom; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if( rotate_map ) { gGL.color4fv((map_frustum_color()).mV); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); gGL.end(); } else { gGL.color4fv((map_frustum_rotating_color()).mV); // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } } gGL.popMatrix(); gGL.popUIMatrix(); LLUICtrl::draw(); } void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent) { LLUICtrl::reshape(width, height, called_from_parent); createObjectImage(); } LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) { LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles pos_local.mV[VX] *= mPixelsPerMeter; pos_local.mV[VY] *= mPixelsPerMeter; // leave Z component in meters static LLUICachedControl rotate_map("MiniMapRotate", true); if( rotate_map ) { F32 radians = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); LLQuaternion rot(radians, LLVector3(0.f, 0.f, 1.f)); pos_local.rotVec( rot ); } pos_local.mV[VX] += getRect().getWidth() / 2 + mCurPan.mV[VX]; pos_local.mV[VY] += getRect().getHeight() / 2 + mCurPan.mV[VY]; return pos_local; } void LLNetMap::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow ) { LLVector3 pos_local = globalPosToView( pos_global ); if( (pos_local.mV[VX] < 0) || (pos_local.mV[VY] < 0) || (pos_local.mV[VX] >= getRect().getWidth()) || (pos_local.mV[VY] >= getRect().getHeight()) ) { if (draw_arrow) { S32 x = llround( pos_local.mV[VX] ); S32 y = llround( pos_local.mV[VY] ); LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10 ); LLWorldMapView::drawTrackingArrow( getRect(), x, y, color ); } } else { LLWorldMapView::drawTrackingDot(pos_local.mV[VX], pos_local.mV[VY], color, pos_local.mV[VZ]); } } LLVector3d LLNetMap::viewPosToGlobal( S32 x, S32 y ) { x -= llround(getRect().getWidth() / 2 + mCurPan.mV[VX]); y -= llround(getRect().getHeight() / 2 + mCurPan.mV[VY]); LLVector3 pos_local( (F32)x, (F32)y, 0 ); F32 radians = - atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); static LLUICachedControl rotate_map("MiniMapRotate", true); if( rotate_map ) { LLQuaternion rot(radians, LLVector3(0.f, 0.f, 1.f)); pos_local.rotVec( rot ); } pos_local *= ( LLWorld::getInstance()->getRegionWidthInMeters() / mScale ); LLVector3d pos_global; pos_global.setVec( pos_local ); pos_global += gAgentCamera.getCameraPositionGlobal(); return pos_global; } BOOL LLNetMap::handleScrollWheel(S32 x, S32 y, S32 clicks) { // note that clicks are reversed from what you'd think: i.e. > 0 means zoom out, < 0 means zoom in F32 new_scale = mScale * pow(MAP_SCALE_ZOOM_FACTOR, -clicks); F32 old_scale = mScale; setScale(new_scale); static LLUICachedControl auto_center("MiniMapAutoCenter", true); if (!auto_center) { // Adjust pan to center the zoom on the mouse pointer LLVector2 zoom_offset; zoom_offset.mV[VX] = x - getRect().getWidth() / 2; zoom_offset.mV[VY] = y - getRect().getHeight() / 2; mCurPan -= zoom_offset * mScale / old_scale - zoom_offset; } return TRUE; } BOOL LLNetMap::handleToolTip( S32 x, S32 y, MASK mask ) { if (gDisconnected) { return FALSE; } // mToolTipMsg = "[AGENT][REGION](Double-click to open Map)" bool have_agent = false; LLStringUtil::format_map_t args; LLAvatarName av_name; if(mClosestAgentToCursor.notNull() && LLAvatarNameCache::get(mClosestAgentToCursor, &av_name)) { args["[AGENT]"] = av_name.getCompleteName() + "\n"; have_agent = true; } else { args["[AGENT]"] = ""; } LLViewerRegion* region = LLWorld::getInstance()->getRegionFromPosGlobal( viewPosToGlobal( x, y ) ); if( region && !have_agent) { args["[REGION]"] = region->getName() + "\n"; } else { args["[REGION]"] = ""; } std::string msg = mToolTipMsg; LLStringUtil::format(msg, args); LLRect sticky_rect; // set sticky_rect if (region) { S32 SLOP = 4; localPointToScreen( x - SLOP, y - SLOP, &(sticky_rect.mLeft), &(sticky_rect.mBottom) ); sticky_rect.mRight = sticky_rect.mLeft + 2 * SLOP; sticky_rect.mTop = sticky_rect.mBottom + 2 * SLOP; } LLToolTipMgr::instance().show(LLToolTip::Params() .message(msg) .sticky_rect(sticky_rect)); return TRUE; } void LLNetMap::renderScaledPointGlobal( const LLVector3d& pos, const LLColor4U &color, F32 radius_meters ) { LLVector3 local_pos; local_pos.setVec( pos - mObjectImageCenterGlobal ); S32 diameter_pixels = llround(2 * radius_meters * mObjectMapTPM); renderPoint( local_pos, color, diameter_pixels ); } void LLNetMap::renderPoint(const LLVector3 &pos_local, const LLColor4U &color, S32 diameter, S32 relative_height) { if (diameter <= 0) { return; } const S32 image_width = (S32)mObjectImagep->getWidth(); const S32 image_height = (S32)mObjectImagep->getHeight(); S32 x_offset = llround(pos_local.mV[VX] * mObjectMapTPM + image_width / 2); S32 y_offset = llround(pos_local.mV[VY] * mObjectMapTPM + image_height / 2); if ((x_offset < 0) || (x_offset >= image_width)) { return; } if ((y_offset < 0) || (y_offset >= image_height)) { return; } U8 *datap = mObjectRawImagep->getData(); S32 neg_radius = diameter / 2; S32 pos_radius = diameter - neg_radius; S32 x, y; if (relative_height > 0) { // ...point above agent S32 px, py; // vertical line px = x_offset; for (y = -neg_radius; y < pos_radius; y++) { py = y_offset + y; if ((py < 0) || (py >= image_height)) { continue; } S32 offset = px + py * image_width; ((U32*)datap)[offset] = color.mAll; } // top line py = y_offset + pos_radius - 1; for (x = -neg_radius; x < pos_radius; x++) { px = x_offset + x; if ((px < 0) || (px >= image_width)) { continue; } S32 offset = px + py * image_width; ((U32*)datap)[offset] = color.mAll; } } else { // ...point level with agent for (x = -neg_radius; x < pos_radius; x++) { S32 p_x = x_offset + x; if ((p_x < 0) || (p_x >= image_width)) { continue; } for (y = -neg_radius; y < pos_radius; y++) { S32 p_y = y_offset + y; if ((p_y < 0) || (p_y >= image_height)) { continue; } S32 offset = p_x + p_y * image_width; ((U32*)datap)[offset] = color.mAll; } } } } void LLNetMap::createObjectImage() { // Find the size of the side of a square that surrounds the circle that surrounds getRect(). // ... which is, the diagonal of the rect. F32 width = (F32)getRect().getWidth(); F32 height = (F32)getRect().getHeight(); S32 square_size = llround( sqrt(width*width + height*height) ); // Find the least power of two >= the minimum size. const S32 MIN_SIZE = 64; const S32 MAX_SIZE = 256; S32 img_size = MIN_SIZE; while( (img_size*2 < square_size ) && (img_size < MAX_SIZE) ) { img_size <<= 1; } if( mObjectImagep.isNull() || (mObjectImagep->getWidth() != img_size) || (mObjectImagep->getHeight() != img_size) ) { mObjectRawImagep = new LLImageRaw(img_size, img_size, 4); U8* data = mObjectRawImagep->getData(); memset( data, 0, img_size * img_size * 4 ); mObjectImagep = LLViewerTextureManager::getLocalTexture( mObjectRawImagep.get(), FALSE); } setScale(mScale); mUpdateNow = true; } BOOL LLNetMap::handleMouseDown( S32 x, S32 y, MASK mask ) { if (!(mask & MASK_SHIFT)) return FALSE; // Start panning gFocusMgr.setMouseCapture(this); mStartPan = mCurPan; mMouseDown.mX = x; mMouseDown.mY = y; return TRUE; } BOOL LLNetMap::handleMouseUp( S32 x, S32 y, MASK mask ) { if (hasMouseCapture()) { if (mPanning) { // restore mouse cursor S32 local_x, local_y; local_x = mMouseDown.mX + llfloor(mCurPan.mV[VX] - mStartPan.mV[VX]); local_y = mMouseDown.mY + llfloor(mCurPan.mV[VY] - mStartPan.mV[VY]); LLRect clip_rect = getRect(); clip_rect.stretch(-8); clip_rect.clipPointToRect(mMouseDown.mX, mMouseDown.mY, local_x, local_y); LLUI::setMousePositionLocal(this, local_x, local_y); // finish the pan mPanning = false; mMouseDown.set(0, 0); // auto centre mTargetPan.setZero(); } gViewerWindow->showCursor(); gFocusMgr.setMouseCapture(NULL); return TRUE; } return FALSE; } // static bool LLNetMap::outsideSlop( S32 x, S32 y, S32 start_x, S32 start_y, S32 slop ) { S32 dx = x - start_x; S32 dy = y - start_y; return (dx <= -slop || slop <= dx || dy <= -slop || slop <= dy); } BOOL LLNetMap::handleHover( S32 x, S32 y, MASK mask ) { if (hasMouseCapture()) { if (mPanning || outsideSlop(x, y, mMouseDown.mX, mMouseDown.mY, MOUSE_DRAG_SLOP)) { if (!mPanning) { // just started panning, so hide cursor mPanning = true; gViewerWindow->hideCursor(); } LLVector2 delta(static_cast(gViewerWindow->getCurrentMouseDX()), static_cast(gViewerWindow->getCurrentMouseDY())); // Set pan to value at start of drag + offset mCurPan += delta; mTargetPan = mCurPan; gViewerWindow->moveCursorToCenter(); } // Doesn't really matter, cursor should be hidden gViewerWindow->setCursor( UI_CURSOR_TOOLPAN ); } else { if (mask & MASK_SHIFT) { // If shift is held, change the cursor to hint that the map can be dragged gViewerWindow->setCursor( UI_CURSOR_TOOLPAN ); } else { gViewerWindow->setCursor( UI_CURSOR_CROSS ); } } return TRUE; }