/** * @file LLNearbyChatHandler.cpp * @brief Nearby chat notification managment * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagentdata.h" // for gAgentID #include "llnearbychathandler.h" #include "llbottomtray.h" #include "llchatitemscontainerctrl.h" #include "llfirstuse.h" #include "llfloaterscriptdebug.h" #include "llnearbychat.h" #include "llrecentpeople.h" #include "llviewercontrol.h" #include "llfloaterreg.h"//for LLFloaterReg::getTypedInstance #include "llviewerwindow.h"//for screen channel position //add LLNearbyChatHandler to LLNotificationsUI namespace using namespace LLNotificationsUI; //----------------------------------------------------------------------------------------------- //LLNearbyChatScreenChannel //----------------------------------------------------------------------------------------------- LLToastPanelBase* createToastPanel() { LLNearbyChatToastPanel* item = LLNearbyChatToastPanel::createInstance(); return item; } class LLNearbyChatScreenChannel: public LLScreenChannelBase { public: LLNearbyChatScreenChannel(const LLUUID& id):LLScreenChannelBase(id) { mStopProcessing = false;}; void addNotification (LLSD& notification); void arrangeToasts (); void showToastsBottom (); typedef boost::function create_toast_panel_callback_t; void setCreatePanelCallback(create_toast_panel_callback_t value) { m_create_toast_panel_callback_t = value;} void onToastDestroyed (LLToast* toast); void onToastFade (LLToast* toast); void reshape (S32 width, S32 height, BOOL called_from_parent); void redrawToasts() { arrangeToasts(); } // hide all toasts from screen, but not remove them from a channel virtual void hideToastsFromScreen() { }; // removes all toasts from a channel virtual void removeToastsFromChannel() { for(std::vector::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it) { addToToastPool((*it)); } m_active_toasts.clear(); }; virtual void deleteAllChildren() { m_toast_pool.clear(); m_active_toasts.clear(); LLScreenChannelBase::deleteAllChildren(); } protected: void addToToastPool(LLToast* toast) { toast->setVisible(FALSE); toast->stopTimer(); toast->setIsHidden(true); m_toast_pool.push_back(toast); } void createOverflowToast(S32 bottom, F32 timer); create_toast_panel_callback_t m_create_toast_panel_callback_t; bool createPoolToast(); std::vector m_active_toasts; std::list m_toast_pool; bool mStopProcessing; }; void LLNearbyChatScreenChannel::createOverflowToast(S32 bottom, F32 timer) { //we don't need overflow toast in nearby chat } void LLNearbyChatScreenChannel::onToastDestroyed(LLToast* toast) { mStopProcessing = true; } void LLNearbyChatScreenChannel::onToastFade(LLToast* toast) { //fade mean we put toast to toast pool if(!toast) return; std::vector::iterator pos = std::find(m_active_toasts.begin(),m_active_toasts.end(),toast); if(pos!=m_active_toasts.end()) m_active_toasts.erase(pos); addToToastPool(toast); arrangeToasts(); } bool LLNearbyChatScreenChannel::createPoolToast() { LLToastPanelBase* panel= m_create_toast_panel_callback_t(); if(!panel) return false; LLToast::Params p; p.panel = panel; p.lifetime_secs = gSavedSettings.getS32("NearbyToastLifeTime"); p.fading_time_secs = gSavedSettings.getS32("NearbyToastFadingTime"); LLToast* toast = new LLToast(p); toast->setOnFadeCallback(boost::bind(&LLNearbyChatScreenChannel::onToastFade, this, _1)); toast->setOnToastDestroyedCallback(boost::bind(&LLNearbyChatScreenChannel::onToastDestroyed, this, _1)); m_toast_pool.push_back(toast); return true; } void LLNearbyChatScreenChannel::addNotification(LLSD& notification) { //look in pool. if there is any message if(mStopProcessing) return; /* find last toast and check ID */ if(m_active_toasts.size()) { LLUUID fromID = notification["from_id"].asUUID(); // agent id or object id std::string from = notification["from"].asString(); LLToast* toast = m_active_toasts[0]; LLNearbyChatToastPanel* panel = dynamic_cast(toast->getPanel()); if(panel && panel->messageID() == fromID && panel->getFromName() == from && panel->canAddText()) { panel->addMessage(notification); toast->reshapeToPanel(); toast->resetTimer(); arrangeToasts(); return; } } if(m_toast_pool.empty()) { //"pool" is empty - create one more panel if(!createPoolToast())//created toast will go to pool. so next call will find it return; addNotification(notification); return; } int chat_type = notification["chat_type"].asInteger(); if( ((EChatType)chat_type == CHAT_TYPE_DEBUG_MSG)) { if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE) return; if(gSavedSettings.getS32("ShowScriptErrorsLocation")== 1) return; } //take 1st element from pool, (re)initialize it, put it in active toasts LLToast* toast = m_toast_pool.back(); m_toast_pool.pop_back(); LLToastPanelBase* panel = dynamic_cast(toast->getPanel()); if(!panel) return; panel->init(notification); toast->reshapeToPanel(); toast->resetTimer(); m_active_toasts.push_back(toast); arrangeToasts(); } void LLNearbyChatScreenChannel::arrangeToasts() { if(m_active_toasts.size() == 0 || isHovering()) return; hideToastsFromScreen(); showToastsBottom(); } int sort_toasts_predicate(LLToast* first,LLToast* second) { F32 v1 = first->getTimer()->getEventTimer().getElapsedTimeF32(); F32 v2 = second->getTimer()->getEventTimer().getElapsedTimeF32(); return v1 < v2; } void LLNearbyChatScreenChannel::showToastsBottom() { if(mStopProcessing) return; LLRect toast_rect; S32 bottom = getRect().mBottom; S32 margin = gSavedSettings.getS32("ToastGap"); //sort active toasts std::sort(m_active_toasts.begin(),m_active_toasts.end(),sort_toasts_predicate); //calc max visible item and hide other toasts. for(std::vector::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it) { S32 toast_top = bottom + (*it)->getRect().getHeight() + margin; if(toast_top > gFloaterView->getRect().getHeight()) { while(it!=m_active_toasts.end()) { addToToastPool((*it)); it=m_active_toasts.erase(it); } break; } LLToast* toast = (*it); toast_rect = toast->getRect(); toast_rect.setLeftTopAndSize(getRect().mLeft , bottom + toast_rect.getHeight(), toast_rect.getWidth() ,toast_rect.getHeight()); toast->setRect(toast_rect); bottom += toast_rect.getHeight() - toast->getTopPad() + margin; } // use reverse order to provide correct z-order and avoid toast blinking for(std::vector::reverse_iterator it = m_active_toasts.rbegin(); it != m_active_toasts.rend(); ++it) { LLToast* toast = (*it); toast->setIsHidden(false); toast->setVisible(TRUE); } } void LLNearbyChatScreenChannel::reshape (S32 width, S32 height, BOOL called_from_parent) { LLScreenChannelBase::reshape(width, height, called_from_parent); arrangeToasts(); } //----------------------------------------------------------------------------------------------- //LLNearbyChatHandler //----------------------------------------------------------------------------------------------- LLNearbyChatHandler::LLNearbyChatHandler(e_notification_type type, const LLSD& id) { mType = type; // Getting a Channel for our notifications LLNearbyChatScreenChannel* channel = new LLNearbyChatScreenChannel(LLUUID(gSavedSettings.getString("NearByChatChannelUUID"))); LLNearbyChatScreenChannel::create_toast_panel_callback_t callback = createToastPanel; channel->setCreatePanelCallback(callback); mChannel = LLChannelManager::getInstance()->addChannel(channel); } LLNearbyChatHandler::~LLNearbyChatHandler() { } void LLNearbyChatHandler::initChannel() { LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance("nearby_chat", LLSD()); LLView* chat_box = LLBottomTray::getInstance()->getChildView("chat_box"); S32 channel_right_bound = nearby_chat->getRect().mRight; mChannel->init(chat_box->getRect().mLeft, channel_right_bound); } void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args) { if(chat_msg.mMuted == TRUE) return; if(chat_msg.mSourceType == CHAT_SOURCE_AGENT && chat_msg.mFromID.notNull()) { LLRecentPeople::instance().add(chat_msg.mFromID); if (chat_msg.mFromID != gAgentID) { LLFirstUse::otherAvatarChatFirst(); } } if(chat_msg.mText.empty()) return;//don't process empty messages LLChat& tmp_chat = const_cast(chat_msg); LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance("nearby_chat", LLSD()); { //sometimes its usefull to have no name at all... //if(tmp_chat.mFromName.empty() && tmp_chat.mFromID!= LLUUID::null) // tmp_chat.mFromName = tmp_chat.mFromID.asString(); } // don't show toast and add message to chat history on receive debug message // with disabled setting showing script errors or enabled setting to show script // errors in separate window. if (chat_msg.mChatType == CHAT_TYPE_DEBUG_MSG) { if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE) return; // don't process debug messages from not owned objects, see EXT-7762 if (gAgentID != chat_msg.mOwnerID) { return; } if (gSavedSettings.getS32("ShowScriptErrorsLocation")== 1)// show error in window //("ScriptErrorsAsChat")) { LLColor4 txt_color; LLViewerChat::getChatColor(chat_msg,txt_color); LLFloaterScriptDebug::addScriptLine(chat_msg.mText, chat_msg.mFromName, txt_color, chat_msg.mFromID); return; } } nearby_chat->addMessage(chat_msg, true, args); if( nearby_chat->getVisible() || ( chat_msg.mSourceType == CHAT_SOURCE_AGENT && gSavedSettings.getBOOL("UseChatBubbles") ) ) return;//no need in toast if chat is visible or if bubble chat is enabled // Handle irc styled messages for toast panel if (tmp_chat.mChatStyle == CHAT_STYLE_IRC) { if(!tmp_chat.mFromName.empty()) tmp_chat.mText = tmp_chat.mFromName + tmp_chat.mText.substr(3); else tmp_chat.mText = tmp_chat.mText.substr(3); } // arrange a channel on a screen if(!mChannel->getVisible()) { initChannel(); } /* //comment all this due to EXT-4432 ..may clean up after some time... //only messages from AGENTS if(CHAT_SOURCE_OBJECT == chat_msg.mSourceType) { if(chat_msg.mChatType == CHAT_TYPE_DEBUG_MSG) return;//ok for now we don't skip messeges from object, so skip only debug messages } */ LLUUID id; id.generate(); LLNearbyChatScreenChannel* channel = dynamic_cast(mChannel); if(channel) { LLSD notification; notification["id"] = id; notification["message"] = chat_msg.mText; notification["from"] = chat_msg.mFromName; notification["from_id"] = chat_msg.mFromID; notification["time"] = chat_msg.mTime; notification["source"] = (S32)chat_msg.mSourceType; notification["chat_type"] = (S32)chat_msg.mChatType; notification["chat_style"] = (S32)chat_msg.mChatStyle; std::string r_color_name = "White"; F32 r_color_alpha = 1.0f; LLViewerChat::getChatColor( chat_msg, r_color_name, r_color_alpha); notification["text_color"] = r_color_name; notification["color_alpha"] = r_color_alpha; notification["font_size"] = (S32)LLViewerChat::getChatFontSize() ; channel->addNotification(notification); } } void LLNearbyChatHandler::onDeleteToast(LLToast* toast) { }