/** * @file LLNearbyChatHandler.cpp * @brief Nearby chat notification managment * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llnearbychathandler.h" #include "llchatitemscontainerctrl.h" #include "llnearbychat.h" #include "llrecentpeople.h" #include "llviewercontrol.h" #include "llfloaterreg.h"//for LLFloaterReg::getTypedInstance #include "llviewerwindow.h"//for screen channel position //add LLNearbyChatHandler to LLNotificationsUI namespace using namespace LLNotificationsUI; //----------------------------------------------------------------------------------------------- //LLNearbyChatScreenChannel //----------------------------------------------------------------------------------------------- LLToastPanelBase* createToastPanel() { LLNearbyChatToastPanel* item = LLNearbyChatToastPanel::createInstance(); static S32 chat_item_width = 304; item->setWidth(chat_item_width); return item; } class LLNearbyChatScreenChannel: public LLScreenChannelBase { public: LLNearbyChatScreenChannel(const LLUUID& id):LLScreenChannelBase(id) { mStopProcessing = false;}; void init (S32 channel_left, S32 channel_right); void addNotification (LLSD& notification); void arrangeToasts (); void showToastsBottom (); typedef boost::function create_toast_panel_callback_t; void setCreatePanelCallback(create_toast_panel_callback_t value) { m_create_toast_panel_callback_t = value;} void onToastDestroyed (LLToast* toast); void onToastFade (LLToast* toast); void reshape (S32 width, S32 height, BOOL called_from_parent); void redrawToasts() { arrangeToasts(); } // hide all toasts from screen, but not remove them from a channel virtual void hideToastsFromScreen() { }; // removes all toasts from a channel virtual void removeToastsFromChannel() { for(std::vector::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it) { LLToast* toast = (*it); toast->setVisible(FALSE); toast->stopTimer(); m_toast_pool.push_back(toast); } m_active_toasts.clear(); }; virtual void deleteAllChildren() { m_toast_pool.clear(); m_active_toasts.clear(); LLScreenChannelBase::deleteAllChildren(); } protected: void createOverflowToast(S32 bottom, F32 timer); create_toast_panel_callback_t m_create_toast_panel_callback_t; bool createPoolToast(); std::vector m_active_toasts; std::list m_toast_pool; bool mStopProcessing; }; void LLNearbyChatScreenChannel::init(S32 channel_left, S32 channel_right) { S32 channel_top = gViewerWindow->getWorldViewRectRaw().getHeight(); S32 channel_bottom = gViewerWindow->getWorldViewRectRaw().mBottom; setRect(LLRect(channel_left, channel_top, channel_right, channel_bottom)); setVisible(TRUE); } void LLNearbyChatScreenChannel::createOverflowToast(S32 bottom, F32 timer) { //we don't need overflow toast in nearby chat } void LLNearbyChatScreenChannel::onToastDestroyed(LLToast* toast) { mStopProcessing = true; } void LLNearbyChatScreenChannel::onToastFade(LLToast* toast) { //fade mean we put toast to toast pool if(!toast) return; m_toast_pool.push_back(toast); std::vector::iterator pos = std::find(m_active_toasts.begin(),m_active_toasts.end(),toast); if(pos!=m_active_toasts.end()) m_active_toasts.erase(pos); arrangeToasts(); } bool LLNearbyChatScreenChannel::createPoolToast() { LLToastPanelBase* panel= m_create_toast_panel_callback_t(); if(!panel) return false; LLToast::Params p; p.panel = panel; p.lifetime_secs = gSavedSettings.getS32("NearbyToastLifeTime"); p.fading_time_secs = gSavedSettings.getS32("NearbyToastFadingTime"); LLToast* toast = new LLToast(p); toast->setOnFadeCallback(boost::bind(&LLNearbyChatScreenChannel::onToastFade, this, _1)); toast->setOnToastDestroyedCallback(boost::bind(&LLNearbyChatScreenChannel::onToastDestroyed, this, _1)); m_toast_pool.push_back(toast); return true; } void LLNearbyChatScreenChannel::addNotification(LLSD& notification) { //look in pool. if there is any message if(mStopProcessing) return; if(m_toast_pool.empty()) { //"pool" is empty - create one more panel if(!createPoolToast())//created toast will go to pool. so next call will find it return; addNotification(notification); return; } int chat_type = notification["chat_type"].asInteger(); if( ((EChatType)chat_type == CHAT_TYPE_DEBUG_MSG)) { if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE) return; if(gSavedSettings.getS32("ShowScriptErrorsLocation")== 1) return; } //take 1st element from pool, (re)initialize it, put it in active toasts LLToast* toast = m_toast_pool.back(); m_toast_pool.pop_back(); LLToastPanelBase* panel = dynamic_cast(toast->getPanel()); if(!panel) return; panel->init(notification); toast->reshapeToPanel(); toast->resetTimer(); m_active_toasts.insert(m_active_toasts.begin(),toast); arrangeToasts(); } void LLNearbyChatScreenChannel::arrangeToasts() { if(m_active_toasts.size() == 0 || isHovering()) return; hideToastsFromScreen(); showToastsBottom(); } void LLNearbyChatScreenChannel::showToastsBottom() { if(mStopProcessing) return; LLRect toast_rect; S32 bottom = getRect().mBottom; S32 margin = gSavedSettings.getS32("ToastGap"); for(std::vector::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it) { LLToast* toast = (*it); S32 toast_top = bottom + toast->getRect().getHeight() + margin; if(toast_top > gFloaterView->getRect().getHeight()) { while(it!=m_active_toasts.end()) { toast->setVisible(FALSE); toast->stopTimer(); m_toast_pool.push_back(toast); it=m_active_toasts.erase(it); } break; } else { toast_rect = toast->getRect(); toast_rect.setLeftTopAndSize(getRect().mLeft , toast_top, toast_rect.getWidth() ,toast_rect.getHeight()); toast->setRect(toast_rect); toast->setIsHidden(false); toast->setVisible(TRUE); bottom = toast->getRect().mTop; } } } void LLNearbyChatScreenChannel::reshape (S32 width, S32 height, BOOL called_from_parent) { LLScreenChannelBase::reshape(width, height, called_from_parent); arrangeToasts(); } //----------------------------------------------------------------------------------------------- //LLNearbyChatHandler //----------------------------------------------------------------------------------------------- LLNearbyChatHandler::LLNearbyChatHandler(e_notification_type type, const LLSD& id) { mType = type; // Getting a Channel for our notifications LLNearbyChatScreenChannel* channel = new LLNearbyChatScreenChannel(LLUUID(gSavedSettings.getString("NearByChatChannelUUID"))); LLNearbyChatScreenChannel::create_toast_panel_callback_t callback = createToastPanel; channel->setCreatePanelCallback(callback); mChannel = LLChannelManager::getInstance()->addChannel(channel); mChannel->setOverflowFormatString("You have %d unread nearby chat messages"); } LLNearbyChatHandler::~LLNearbyChatHandler() { } void LLNearbyChatHandler::initChannel() { LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance("nearby_chat", LLSD()); S32 channel_right_bound = nearby_chat->getRect().mRight; S32 channel_width = nearby_chat->getRect().mRight; mChannel->init(channel_right_bound - channel_width, channel_right_bound); } void LLNearbyChatHandler::processChat(const LLChat& chat_msg) { if(chat_msg.mMuted == TRUE) return; if(chat_msg.mSourceType == CHAT_SOURCE_AGENT && chat_msg.mFromID.notNull()) LLRecentPeople::instance().add(chat_msg.mFromID); if(chat_msg.mText.empty()) return;//don't process empty messages LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance("nearby_chat", LLSD()); nearby_chat->addMessage(chat_msg); if(nearby_chat->getVisible()) return;//no need in toast if chat is visible // arrange a channel on a screen if(!mChannel->getVisible()) { initChannel(); } //only messages from AGENTS if(CHAT_SOURCE_OBJECT == chat_msg.mSourceType) { if(chat_msg.mChatType == CHAT_TYPE_DEBUG_MSG) return;//ok for now we don't skip messeges from object, so skip only debug messages } LLUUID id; id.generate(); LLNearbyChatScreenChannel* channel = dynamic_cast(mChannel); if(channel) { LLSD notification; notification["id"] = id; notification["message"] = chat_msg.mText; notification["from"] = chat_msg.mFromName; notification["from_id"] = chat_msg.mFromID; notification["time"] = chat_msg.mTime; notification["source"] = (S32)chat_msg.mSourceType; notification["chat_type"] = (S32)chat_msg.mChatType; std::string r_color_name = "White"; F32 r_color_alpha = 1.0f; LLViewerChat::getChatColor( chat_msg, r_color_name, r_color_alpha); notification["text_color"] = r_color_name; notification["color_alpha"] = r_color_alpha; notification["font_size"] = (S32)LLViewerChat::getChatFontSize() ; channel->addNotification(notification); } } void LLNearbyChatHandler::onDeleteToast(LLToast* toast) { }