/** * @file llnearbychat.h * @brief nearby chat history scrolling panel implementation * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLNEARBYCHAT_H_ #define LL_LLNEARBYCHAT_H_ #include "llfloater.h" #include "llscrollbar.h" #include "llchat.h" class LLResizeBar; class LLChatHistory; class LLNearbyChat: public LLFloater { public: LLNearbyChat(const LLSD& key); ~LLNearbyChat(); BOOL postBuild (); void addMessage (const LLChat& message); void onNearbyChatContextMenuItemClicked(const LLSD& userdata); bool onNearbyChatCheckContextMenuItem(const LLSD& userdata); void setDocked (bool docked, bool pop_on_undock); /*virtual*/ void onOpen (const LLSD& key); private: void onNearbySpeakers (); void add_timestamped_line(const LLChat& chat, const LLColor4& color); private: LLHandle mPopupMenuHandle; LLChatHistory* mChatHistory; }; #endif