/** * @file llnavigationbar.h * @brief Navigation bar definition * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLNAVIGATIONBAR_H #define LL_LLNAVIGATIONBAR_H #include "llpanel.h" #include "llbutton.h" class LLLocationInputCtrl; class LLMenuGL; class LLSearchEditor; class LLSearchComboBox; /** * This button is able to handle click-dragging mouse event. * It has appropriated signal for this event. * Dragging direction can be set from xml attribute called 'direction' * * *TODO: move to llui? */ class LLPullButton: public LLButton { LOG_CLASS(LLPullButton); public: struct Params: public LLInitParam::Block<Params, LLButton::Params> { Optional<std::string> direction; // left, right, down, up Params() : direction("direction", "down") { } }; /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask); boost::signals2::connection setClickDraggingCallback(const commit_signal_t::slot_type& cb); protected: friend class LLUICtrlFactory; // convert string name into direction vector void setDirectionFromName(const std::string& name); LLPullButton(const LLPullButton::Params& params); commit_signal_t mClickDraggingSignal; LLVector2 mLastMouseDown; LLVector2 mDraggingDirection; }; /** * Web browser-like navigation bar. */ class LLNavigationBar : public LLPanel, public LLSingleton<LLNavigationBar>, private LLDestroyClass<LLNavigationBar> { LOG_CLASS(LLNavigationBar); friend class LLDestroyClass<LLNavigationBar>; public: LLNavigationBar(); virtual ~LLNavigationBar(); /*virtual*/ void draw(); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL postBuild(); /*virtual*/ void setVisible(BOOL visible); void handleLoginComplete(); void clearHistoryCache(); int getDefNavBarHeight(); int getDefFavBarHeight(); private: // the distance between navigation panel and favorites panel in pixels const static S32 FAVBAR_TOP_PADDING = 10; void rebuildTeleportHistoryMenu(); void showTeleportHistoryMenu(LLUICtrl* btn_ctrl); void invokeSearch(std::string search_text); // callbacks void onTeleportHistoryMenuItemClicked(const LLSD& userdata); void onTeleportHistoryChanged(); void onBackButtonClicked(); void onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param); void onNavigationButtonHeldUp(LLButton* nav_button); void onForwardButtonClicked(); void onHomeButtonClicked(); void onLocationSelection(); void onLocationPrearrange(const LLSD& data); void onTeleportFinished(const LLVector3d& global_agent_pos); void onTeleportFailed(); void onRegionNameResponse( std::string typed_location, std::string region_name, LLVector3 local_coords, U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport); static void destroyClass() { if (LLNavigationBar::instanceExists()) { LLNavigationBar::getInstance()->setEnabled(FALSE); } } LLMenuGL* mTeleportHistoryMenu; LLPullButton* mBtnBack; LLPullButton* mBtnForward; LLButton* mBtnHome; LLLocationInputCtrl* mCmbLocation; LLRect mDefaultNbRect; LLRect mDefaultFpRect; boost::signals2::connection mTeleportFailedConnection; boost::signals2::connection mTeleportFinishConnection; boost::signals2::connection mHistoryMenuConnection; // if true, save location to location history when teleport finishes bool mSaveToLocationHistory; }; #endif