/** * @file llnavigationbar.h * @brief Navigation bar definition * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLNAVIGATIONBAR_H #define LL_LLNAVIGATIONBAR_H #include "llpanel.h" #include "llbutton.h" class LLLocationInputCtrl; class LLMenuGL; class LLSearchEditor; class LLSearchComboBox; /** * This button is able to handle click-dragging mouse event. * It has appropriated signal for this event. * Dragging direction can be set from xml attribute called 'direction' * * *TODO: move to llui? */ class LLPullButton: public LLButton { LOG_CLASS(LLPullButton); public: struct Params: public LLInitParam::Block<Params, LLButton::Params> { Optional<std::string> direction; // left, right, down, up Params() : direction("direction", "down") { } }; /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask); boost::signals2::connection setClickDraggingCallback(const commit_signal_t::slot_type& cb); protected: friend class LLUICtrlFactory; // convert string name into direction vector void setDirectionFromName(const std::string& name); LLPullButton(const LLPullButton::Params& params); commit_signal_t mClickDraggingSignal; LLVector2 mLastMouseDown; LLVector2 mDraggingDirection; }; /** * Web browser-like navigation bar. */ class LLNavigationBar : public LLPanel, public LLSingleton<LLNavigationBar> { LOG_CLASS(LLNavigationBar); public: LLNavigationBar(); virtual ~LLNavigationBar(); /*virtual*/ void draw(); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL postBuild(); /*virtual*/ void setVisible(BOOL visible); void handleLoginComplete(); void clearHistoryCache(); void showNavigationPanel(BOOL visible); void showFavoritesPanel(BOOL visible); int getDefNavBarHeight(); int getDefFavBarHeight(); private: void rebuildTeleportHistoryMenu(); void showTeleportHistoryMenu(LLUICtrl* btn_ctrl); void invokeSearch(std::string search_text); // callbacks void onTeleportHistoryMenuItemClicked(const LLSD& userdata); void onTeleportHistoryChanged(); void onBackButtonClicked(); void onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param); void onNavigationButtonHeldUp(LLButton* nav_button); void onForwardButtonClicked(); void onHomeButtonClicked(); void onLocationSelection(); void onLocationPrearrange(const LLSD& data); void onSearchCommit(); void onTeleportFinished(const LLVector3d& global_agent_pos); void onTeleportFailed(); void onRegionNameResponse( std::string typed_location, std::string region_name, LLVector3 local_coords, U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport); void fillSearchComboBox(); LLMenuGL* mTeleportHistoryMenu; LLPullButton* mBtnBack; LLPullButton* mBtnForward; LLButton* mBtnHome; LLSearchComboBox* mSearchComboBox; LLLocationInputCtrl* mCmbLocation; LLRect mDefaultNbRect; LLRect mDefaultFpRect; boost::signals2::connection mTeleportFailedConnection; boost::signals2::connection mTeleportFinishConnection; boost::signals2::connection mHistoryMenuConnection; bool mPurgeTPHistoryItems; // if true, save location to location history when teleport finishes bool mSaveToLocationHistory; }; #endif