/** * @file llnavigationbar.cpp * @brief Navigation bar implementation * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llnavigationbar.h" #include "v2math.h" #include "llregionhandle.h" #include "llfloaterreg.h" #include "llfocusmgr.h" #include "lliconctrl.h" #include "llmenugl.h" #include "llagent.h" #include "llviewerregion.h" #include "lllandmarkactions.h" #include "lllocationhistory.h" #include "lllocationinputctrl.h" #include "llpaneltopinfobar.h" #include "llteleporthistory.h" #include "llsearchcombobox.h" #include "llslurl.h" #include "llurlregistry.h" #include "llurldispatcher.h" #include "llviewerinventory.h" #include "llviewermenu.h" #include "llviewerparcelmgr.h" #include "llworldmapmessage.h" #include "llappviewer.h" #include "llviewercontrol.h" #include "llweb.h" #include "llhints.h" #include "llinventorymodel.h" #include "lllandmarkactions.h" #include "llfavoritesbar.h" #include "llagentui.h" #include <boost/regex.hpp> //-- LLTeleportHistoryMenuItem ----------------------------------------------- /** * Item look varies depending on the type (backward/current/forward). */ class LLTeleportHistoryMenuItem : public LLMenuItemCallGL { public: typedef enum e_item_type { TYPE_BACKWARD, TYPE_CURRENT, TYPE_FORWARD, } EType; struct Params : public LLInitParam::Block<Params, LLMenuItemCallGL::Params> { Mandatory<EType> item_type; Optional<const LLFontGL*> back_item_font, current_item_font, forward_item_font; Optional<std::string> back_item_image, forward_item_image; Optional<S32> image_hpad, image_vpad; Params() : item_type(), back_item_font("back_item_font"), current_item_font("current_item_font"), forward_item_font("forward_item_font"), back_item_image("back_item_image"), forward_item_image("forward_item_image"), image_hpad("image_hpad"), image_vpad("image_vpad") {} }; /*virtual*/ void draw(); /*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask); /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask); private: LLTeleportHistoryMenuItem(const Params&); friend class LLUICtrlFactory; static const S32 ICON_WIDTH = 16; static const S32 ICON_HEIGHT = 16; LLIconCtrl* mArrowIcon; }; static LLDefaultChildRegistry::Register<LLTeleportHistoryMenuItem> r("teleport_history_menu_item"); LLTeleportHistoryMenuItem::LLTeleportHistoryMenuItem(const Params& p) : LLMenuItemCallGL(p), mArrowIcon(NULL) { // Set appearance depending on the item type. if (p.item_type == TYPE_BACKWARD) { setFont( p.back_item_font ); } else if (p.item_type == TYPE_CURRENT) { setFont( p.current_item_font ); } else { setFont( p.forward_item_font ); } LLIconCtrl::Params icon_params; icon_params.name("icon"); LLRect rect(0, ICON_HEIGHT, ICON_WIDTH, 0); rect.translate( p.image_hpad, p.image_vpad ); icon_params.rect( rect ); icon_params.mouse_opaque(false); icon_params.follows.flags(FOLLOWS_LEFT | FOLLOWS_TOP); icon_params.visible(false); mArrowIcon = LLUICtrlFactory::create<LLIconCtrl> (icon_params); // no image for the current item if (p.item_type == TYPE_BACKWARD) mArrowIcon->setValue( p.back_item_image() ); else if (p.item_type == TYPE_FORWARD) mArrowIcon->setValue( p.forward_item_image() ); addChild(mArrowIcon); } void LLTeleportHistoryMenuItem::draw() { // Draw menu item itself. LLMenuItemCallGL::draw(); // Draw children if any. *TODO: move this to LLMenuItemGL? LLUICtrl::draw(); } void LLTeleportHistoryMenuItem::onMouseEnter(S32 x, S32 y, MASK mask) { mArrowIcon->setVisible(TRUE); } void LLTeleportHistoryMenuItem::onMouseLeave(S32 x, S32 y, MASK mask) { mArrowIcon->setVisible(FALSE); } static LLDefaultChildRegistry::Register<LLPullButton> menu_button("pull_button"); LLPullButton::LLPullButton(const LLPullButton::Params& params) : LLButton(params) { setDirectionFromName(params.direction); } boost::signals2::connection LLPullButton::setClickDraggingCallback(const commit_signal_t::slot_type& cb) { return mClickDraggingSignal.connect(cb); } /*virtual*/ void LLPullButton::onMouseLeave(S32 x, S32 y, MASK mask) { LLButton::onMouseLeave(x, y, mask); if (mMouseDownTimer.getStarted()) //an user have done a mouse down, if the timer started. see LLButton::handleMouseDown for details { const LLVector2 cursor_direction = LLVector2(F32(x), F32(y)) - mLastMouseDown; /* For now cursor_direction points to the direction of mouse movement * Need to decide whether should we fire a signal. * We fire if angle between mDraggingDirection and cursor_direction is less that 45 degree * Note: * 0.5 * F_PI_BY_TWO equals to PI/4 radian that equals to angle of 45 degrees */ if (angle_between(mDraggingDirection, cursor_direction) < 0.5 * F_PI_BY_TWO)//call if angle < pi/4 { mClickDraggingSignal(this, LLSD()); } } } /*virtual*/ BOOL LLPullButton::handleMouseDown(S32 x, S32 y, MASK mask) { BOOL handled = LLButton::handleMouseDown(x, y, mask); if (handled) { //if mouse down was handled by button, //capture mouse position to calculate the direction of mouse move after mouseLeave event mLastMouseDown.set(F32(x), F32(y)); } return handled; } /*virtual*/ BOOL LLPullButton::handleMouseUp(S32 x, S32 y, MASK mask) { // reset data to get ready for next circle mLastMouseDown.clear(); return LLButton::handleMouseUp(x, y, mask); } /** * this function is setting up dragging direction vector. * Last one is just unit vector. It points to direction of mouse drag that we need to handle */ void LLPullButton::setDirectionFromName(const std::string& name) { if (name == "left") { mDraggingDirection.set(F32(-1), F32(0)); } else if (name == "right") { mDraggingDirection.set(F32(0), F32(1)); } else if (name == "down") { mDraggingDirection.set(F32(0), F32(-1)); } else if (name == "up") { mDraggingDirection.set(F32(0), F32(1)); } } //-- LNavigationBar ---------------------------------------------------------- /* TODO: - Load navbar height from saved settings (as it's done for status bar) or think of a better way. */ LLNavigationBar::LLNavigationBar() : mTeleportHistoryMenu(NULL), mBtnBack(NULL), mBtnForward(NULL), mBtnHome(NULL), mCmbLocation(NULL), mSaveToLocationHistory(false) { buildFromFile( "panel_navigation_bar.xml"); // set a listener function for LoginComplete event LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLNavigationBar::handleLoginComplete, this)); } LLNavigationBar::~LLNavigationBar() { mTeleportFinishConnection.disconnect(); mTeleportFailedConnection.disconnect(); } BOOL LLNavigationBar::postBuild() { mBtnBack = getChild<LLPullButton>("back_btn"); mBtnForward = getChild<LLPullButton>("forward_btn"); mBtnHome = getChild<LLButton>("home_btn"); mCmbLocation= getChild<LLLocationInputCtrl>("location_combo"); mBtnBack->setEnabled(FALSE); mBtnBack->setClickedCallback(boost::bind(&LLNavigationBar::onBackButtonClicked, this)); mBtnBack->setHeldDownCallback(boost::bind(&LLNavigationBar::onBackOrForwardButtonHeldDown, this,_1, _2)); mBtnBack->setClickDraggingCallback(boost::bind(&LLNavigationBar::showTeleportHistoryMenu, this,_1)); mBtnForward->setEnabled(FALSE); mBtnForward->setClickedCallback(boost::bind(&LLNavigationBar::onForwardButtonClicked, this)); mBtnForward->setHeldDownCallback(boost::bind(&LLNavigationBar::onBackOrForwardButtonHeldDown, this, _1, _2)); mBtnForward->setClickDraggingCallback(boost::bind(&LLNavigationBar::showTeleportHistoryMenu, this,_1)); mBtnHome->setClickedCallback(boost::bind(&LLNavigationBar::onHomeButtonClicked, this)); mCmbLocation->setCommitCallback(boost::bind(&LLNavigationBar::onLocationSelection, this)); mTeleportFinishConnection = LLViewerParcelMgr::getInstance()-> setTeleportFinishedCallback(boost::bind(&LLNavigationBar::onTeleportFinished, this, _1)); mTeleportFailedConnection = LLViewerParcelMgr::getInstance()-> setTeleportFailedCallback(boost::bind(&LLNavigationBar::onTeleportFailed, this)); mDefaultNbRect = getRect(); mDefaultFpRect = getChild<LLFavoritesBarCtrl>("favorite")->getRect(); // we'll be notified on teleport history changes LLTeleportHistory::getInstance()->setHistoryChangedCallback( boost::bind(&LLNavigationBar::onTeleportHistoryChanged, this)); LLHints::registerHintTarget("nav_bar", getHandle()); return TRUE; } void LLNavigationBar::setVisible(BOOL visible) { // change visibility of grandparent layout_panel to animate in and out if (getParent()) { //to avoid some mysterious bugs like EXT-3352, at least try to log an incorrect parent to ping about a problem. if(getParent()->getName() != "nav_bar_container") { LL_WARNS("LLNavigationBar")<<"NavigationBar has an unknown name of the parent: "<<getParent()->getName()<< LL_ENDL; } getParent()->setVisible(visible); } } void LLNavigationBar::draw() { if (isBackgroundVisible()) { static LLUICachedControl<S32> drop_shadow_floater ("DropShadowFloater", 0); static LLUIColor color_drop_shadow = LLUIColorTable::instance().getColor("ColorDropShadow"); gl_drop_shadow(0, getRect().getHeight(), getRect().getWidth(), 0, color_drop_shadow, drop_shadow_floater ); } LLPanel::draw(); } BOOL LLNavigationBar::handleRightMouseDown(S32 x, S32 y, MASK mask) { BOOL handled = childrenHandleRightMouseDown( x, y, mask) != NULL; if(!handled && !gMenuHolder->hasVisibleMenu()) { show_navbar_context_menu(this,x,y); handled = true; } return handled; } void LLNavigationBar::onBackButtonClicked() { LLTeleportHistory::getInstance()->goBack(); } void LLNavigationBar::onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param) { if (param["count"].asInteger() == 0) showTeleportHistoryMenu(ctrl); } void LLNavigationBar::onForwardButtonClicked() { LLTeleportHistory::getInstance()->goForward(); } void LLNavigationBar::onHomeButtonClicked() { gAgent.teleportHome(); } void LLNavigationBar::onTeleportHistoryMenuItemClicked(const LLSD& userdata) { int idx = userdata.asInteger(); LLTeleportHistory::getInstance()->goToItem(idx); } // This is called when user presses enter in the location input // or selects a location from the typed locations dropdown. void LLNavigationBar::onLocationSelection() { std::string typed_location = mCmbLocation->getSimple(); LLStringUtil::trim(typed_location); // Will not teleport to empty location. if (typed_location.empty()) return; //get selected item from combobox item LLSD value = mCmbLocation->getSelectedValue(); if(value.isUndefined() && !mCmbLocation->getTextEntry()->isDirty()) { // At this point we know that: there is no selected item in list and text field has NOT been changed // So there is no sense to try to change the location return; } /* since navbar list support autocompletion it contains several types of item: landmark, teleport hystory item, * typed by user slurl or region name. Let's find out which type of item the user has selected * to make decision about adding this location into typed history. see mSaveToLocationHistory * Note: * Only TYPED_REGION_SLURL item will be added into LLLocationHistory */ if(value.has("item_type")) { switch(value["item_type"].asInteger()) { case LANDMARK: if(value.has("AssetUUID")) { gAgent.teleportViaLandmark( LLUUID(value["AssetUUID"].asString())); return; } else { LLInventoryModel::item_array_t landmark_items = LLLandmarkActions::fetchLandmarksByName(typed_location, FALSE); if (!landmark_items.empty()) { gAgent.teleportViaLandmark( landmark_items[0]->getAssetUUID()); return; } } break; case TELEPORT_HISTORY: //in case of teleport item was selected, teleport by position too. case TYPED_REGION_SLURL: if(value.has("global_pos")) { gAgent.teleportViaLocation(LLVector3d(value["global_pos"])); return; } break; default: break; } } //Let's parse slurl or region name std::string region_name; LLVector3 local_coords(128, 128, 0); // Is the typed location a SLURL? LLSLURL slurl = LLSLURL(typed_location); if (slurl.getType() == LLSLURL::LOCATION) { region_name = slurl.getRegion(); local_coords = slurl.getPosition(); } else if(!slurl.isValid()) { // we have to do this check after previous, because LLUrlRegistry contains handlers for slurl too // but we need to know whether typed_location is a simple http url. if (LLUrlRegistry::instance().isUrl(typed_location)) { // display http:// URLs in the media browser, or // anything else is sent to the search floater LLWeb::loadURL(typed_location); return; } else { // assume that an user has typed the {region name} or possible {region_name, parcel} region_name = typed_location.substr(0,typed_location.find(',')); } } else { // was an app slurl, home, whatever. Bail return; } // Resolve the region name to its global coordinates. // If resolution succeeds we'll teleport. LLWorldMapMessage::url_callback_t cb = boost::bind( &LLNavigationBar::onRegionNameResponse, this, typed_location, region_name, local_coords, _1, _2, _3, _4); mSaveToLocationHistory = true; LLWorldMapMessage::getInstance()->sendNamedRegionRequest(region_name, cb, std::string("unused"), false); } void LLNavigationBar::onTeleportFailed() { mSaveToLocationHistory = false; } void LLNavigationBar::onTeleportFinished(const LLVector3d& global_agent_pos) { if (!mSaveToLocationHistory) return; LLLocationHistory* lh = LLLocationHistory::getInstance(); //TODO*: do we need convert slurl into readable format? std::string location; /*NOTE: * We can't use gAgent.getPositionAgent() in case of local teleport to build location. * At this moment gAgent.getPositionAgent() contains previous coordinates. * according to EXT-65 agent position is being reseted on each frame. */ LLAgentUI::buildLocationString(location, LLAgentUI::LOCATION_FORMAT_NO_MATURITY, gAgent.getPosAgentFromGlobal(global_agent_pos)); std::string tooltip (LLSLURL(gAgent.getRegion()->getName(), global_agent_pos).getSLURLString()); LLLocationHistoryItem item (location, global_agent_pos, tooltip,TYPED_REGION_SLURL);// we can add into history only TYPED location //Touch it, if it is at list already, add new location otherwise if ( !lh->touchItem(item) ) { lh->addItem(item); } lh->save(); mSaveToLocationHistory = false; } void LLNavigationBar::onTeleportHistoryChanged() { // Update navigation controls. LLTeleportHistory* h = LLTeleportHistory::getInstance(); int cur_item = h->getCurrentItemIndex(); mBtnBack->setEnabled(cur_item > 0); mBtnForward->setEnabled(cur_item < ((int)h->getItems().size() - 1)); } void LLNavigationBar::rebuildTeleportHistoryMenu() { // Has the pop-up menu been built? if (mTeleportHistoryMenu) { // Clear it. mTeleportHistoryMenu->empty(); } else { // Create it. LLMenuGL::Params menu_p; menu_p.name("popup"); menu_p.can_tear_off(false); menu_p.visible(false); menu_p.bg_visible(true); menu_p.scrollable(true); mTeleportHistoryMenu = LLUICtrlFactory::create<LLMenuGL>(menu_p); addChild(mTeleportHistoryMenu); } // Populate the menu with teleport history items. LLTeleportHistory* hist = LLTeleportHistory::getInstance(); const LLTeleportHistory::slurl_list_t& hist_items = hist->getItems(); int cur_item = hist->getCurrentItemIndex(); // Items will be shown in the reverse order, just like in Firefox. for (int i = (int)hist_items.size()-1; i >= 0; i--) { LLTeleportHistoryMenuItem::EType type; if (i < cur_item) type = LLTeleportHistoryMenuItem::TYPE_BACKWARD; else if (i > cur_item) type = LLTeleportHistoryMenuItem::TYPE_FORWARD; else type = LLTeleportHistoryMenuItem::TYPE_CURRENT; LLTeleportHistoryMenuItem::Params item_params; item_params.label = item_params.name = hist_items[i].mTitle; item_params.item_type = type; item_params.on_click.function(boost::bind(&LLNavigationBar::onTeleportHistoryMenuItemClicked, this, i)); LLTeleportHistoryMenuItem* new_itemp = LLUICtrlFactory::create<LLTeleportHistoryMenuItem>(item_params); //new_itemp->setFont() mTeleportHistoryMenu->addChild(new_itemp); } } void LLNavigationBar::onRegionNameResponse( std::string typed_location, std::string region_name, LLVector3 local_coords, U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport) { // Invalid location? if (region_handle) { // Teleport to the location. LLVector3d region_pos = from_region_handle(region_handle); LLVector3d global_pos = region_pos + (LLVector3d) local_coords; LL_INFOS() << "Teleporting to: " << LLSLURL(region_name, global_pos).getSLURLString() << LL_ENDL; gAgent.teleportViaLocation(global_pos); } else if (gSavedSettings.getBOOL("SearchFromAddressBar")) { invokeSearch(typed_location); } } void LLNavigationBar::showTeleportHistoryMenu(LLUICtrl* btn_ctrl) { // Don't show the popup if teleport history is empty. if (LLTeleportHistory::getInstance()->isEmpty()) { LL_DEBUGS() << "Teleport history is empty, will not show the menu." << LL_ENDL; return; } rebuildTeleportHistoryMenu(); if (mTeleportHistoryMenu == NULL) return; mTeleportHistoryMenu->updateParent(LLMenuGL::sMenuContainer); const S32 MENU_SPAWN_PAD = -1; LLMenuGL::showPopup(btn_ctrl, mTeleportHistoryMenu, 0, MENU_SPAWN_PAD); LLButton* nav_button = dynamic_cast<LLButton*>(btn_ctrl); if(nav_button) { if(mHistoryMenuConnection.connected()) { LL_WARNS("Navgationbar")<<"mHistoryMenuConnection should be disconnected at this moment."<<LL_ENDL; mHistoryMenuConnection.disconnect(); } mHistoryMenuConnection = gMenuHolder->setMouseUpCallback(boost::bind(&LLNavigationBar::onNavigationButtonHeldUp, this, nav_button)); // pressed state will be update after mouseUp in onBackOrForwardButtonHeldUp(); nav_button->setForcePressedState(true); } // *HACK pass the mouse capturing to the drop-down menu // it need to let menu handle mouseup event gFocusMgr.setMouseCapture(gMenuHolder); } /** * Taking into account the HACK above, this callback-function is responsible for correct handling of mouseUp event in case of holding-down the navigation buttons.. * We need to process this case separately to update a pressed state of navigation button. */ void LLNavigationBar::onNavigationButtonHeldUp(LLButton* nav_button) { if(nav_button) { nav_button->setForcePressedState(false); } if(gFocusMgr.getMouseCapture() == gMenuHolder) { // we had passed mouseCapture in showTeleportHistoryMenu() // now we MUST release mouseCapture to continue a proper mouseevent workflow. gFocusMgr.setMouseCapture(NULL); } //gMenuHolder is using to display bunch of menus. Disconnect signal to avoid unnecessary calls. mHistoryMenuConnection.disconnect(); } void LLNavigationBar::handleLoginComplete() { LLTeleportHistory::getInstance()->handleLoginComplete(); LLPanelTopInfoBar::instance().handleLoginComplete(); mCmbLocation->handleLoginComplete(); } void LLNavigationBar::invokeSearch(std::string search_text) { LLFloaterReg::showInstance("search", LLSD().with("category", "all").with("query", LLSD(search_text))); } void LLNavigationBar::clearHistoryCache() { mCmbLocation->removeall(); LLLocationHistory* lh = LLLocationHistory::getInstance(); lh->removeItems(); lh->save(); LLTeleportHistory::getInstance()->purgeItems(); } int LLNavigationBar::getDefNavBarHeight() { return mDefaultNbRect.getHeight(); } int LLNavigationBar::getDefFavBarHeight() { return mDefaultFpRect.getHeight(); }