/** * @file llnamelistctrl.h * @brief A list of names, automatically refreshing from the name cache. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLNAMELISTCTRL_H #define LL_LLNAMELISTCTRL_H #include #include "llscrolllistctrl.h" class LLAvatarName; /** * LLNameListCtrl item * * We don't use LLScrollListItem to be able to override getUUID(), which is needed * because the name list item value is not simply an UUID but a map (uuid, is_group). */ class LLNameListItem : public LLScrollListItem, public LLHandleProvider { public: bool isGroup() const { return mIsGroup; } void setIsGroup(bool is_group) { mIsGroup = is_group; } protected: friend class LLNameListCtrl; LLNameListItem( const LLScrollListItem::Params& p ) : LLScrollListItem(p), mIsGroup(false) { } LLNameListItem( const LLScrollListItem::Params& p, bool is_group ) : LLScrollListItem(p), mIsGroup(is_group) { } private: bool mIsGroup; }; class LLNameListCtrl : public LLScrollListCtrl, public INSTANCE_TRACKER(LLNameListCtrl) { public: typedef enum e_name_type { INDIVIDUAL, GROUP, SPECIAL } ENameType; // provide names for enums struct NameTypeNames : public LLInitParam::TypeValuesHelper { static void declareValues(); }; struct NameItem : public LLInitParam::Block { Optional name; Optional target; NameItem() : name("name"), target("target", INDIVIDUAL) {} }; struct NameColumn : public LLInitParam::ChoiceBlock { Alternative column_index; Alternative column_name; NameColumn() : column_name("name_column"), column_index("name_column_index", 0) {} }; struct Params : public LLInitParam::Block { Optional name_column; Optional allow_calling_card_drop; Optional short_names; Params(); }; protected: LLNameListCtrl(const Params&); friend class LLUICtrlFactory; public: // Add a user to the list by name. It will be added, the name // requested from the cache, and updated as necessary. LLScrollListItem* addNameItem(const LLUUID& agent_id, EAddPosition pos = ADD_BOTTOM, BOOL enabled = TRUE, const std::string& suffix = LLStringUtil::null); LLScrollListItem* addNameItem(NameItem& item, EAddPosition pos = ADD_BOTTOM); /*virtual*/ LLScrollListItem* addElement(const LLSD& element, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL); LLScrollListItem* addNameItemRow(const NameItem& value, EAddPosition pos = ADD_BOTTOM, const std::string& suffix = LLStringUtil::null); // Add a user to the list by name. It will be added, the name // requested from the cache, and updated as necessary. void addGroupNameItem(const LLUUID& group_id, EAddPosition pos = ADD_BOTTOM, BOOL enabled = TRUE); void addGroupNameItem(NameItem& item, EAddPosition pos = ADD_BOTTOM); void removeNameItem(const LLUUID& agent_id); // LLView interface /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); /*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask); void setAllowCallingCardDrop(BOOL b) { mAllowCallingCardDrop = b; } void sortByName(BOOL ascending); /*virtual*/ void updateColumns(bool force_update); /*virtual*/ void mouseOverHighlightNthItem( S32 index ); private: void showInspector(const LLUUID& avatar_id, bool is_group); void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name, LLHandle item); private: S32 mNameColumnIndex; std::string mNameColumn; BOOL mAllowCallingCardDrop; bool mShortNames; // display name only, no SLID }; #endif