/** * @file llnamelistctrl.h * @brief A list of names, automatically refreshing from the name cache. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLNAMELISTCTRL_H #define LL_LLNAMELISTCTRL_H #include #include "llscrolllistctrl.h" class LLAvatarName; /** * LLNameListCtrl item * * We don't use LLScrollListItem to be able to override getUUID(), which is needed * because the name list item value is not simply an UUID but a map (uuid, is_group). */ class LLNameListItem : public LLScrollListItem, public LLHandleProvider { public: bool isGroup() const { return mIsGroup; } void setIsGroup(bool is_group) { mIsGroup = is_group; } bool isExperience() const { return mIsExperience; } void setIsExperience(bool is_experience) { mIsExperience = is_experience; } void setSpecialID(const LLUUID& special_id) { mSpecialID = special_id; } const LLUUID& getSpecialID() const { return mSpecialID; } protected: friend class LLNameListCtrl; LLNameListItem( const LLScrollListItem::Params& p ) : LLScrollListItem(p), mIsGroup(false), mIsExperience(false) { } LLNameListItem( const LLScrollListItem::Params& p, bool is_group ) : LLScrollListItem(p), mIsGroup(is_group), mIsExperience(false) { } LLNameListItem( const LLScrollListItem::Params& p, bool is_group, bool is_experience ) : LLScrollListItem(p), mIsGroup(is_group), mIsExperience(is_experience) { } private: bool mIsGroup; bool mIsExperience; LLUUID mSpecialID; }; class LLNameListCtrl : public LLScrollListCtrl, public LLInstanceTracker { public: typedef boost::signals2::signal namelist_complete_signal_t; typedef enum e_name_type { INDIVIDUAL, GROUP, SPECIAL, EXPERIENCE } ENameType; // provide names for enums struct NameTypeNames : public LLInitParam::TypeValuesHelper { static void declareValues(); }; struct NameItem : public LLInitParam::Block { Optional name; Optional target; Optional special_id; NameItem() : name("name"), target("target", INDIVIDUAL), special_id("special_id", LLUUID()) {} }; struct NameColumn : public LLInitParam::ChoiceBlock { Alternative column_index; Alternative column_name; NameColumn() : column_name("name_column"), column_index("name_column_index", 0) {} }; struct Params : public LLInitParam::Block { Optional name_column; Optional allow_calling_card_drop; Optional short_names; Params(); }; protected: LLNameListCtrl(const Params&); virtual ~LLNameListCtrl() { for (avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.begin(); it != mAvatarNameCacheConnections.end(); ++it) { if (it->second.connected()) { it->second.disconnect(); } } mAvatarNameCacheConnections.clear(); } friend class LLUICtrlFactory; public: // Add a user to the list by name. It will be added, the name // requested from the cache, and updated as necessary. LLScrollListItem* addNameItem(const LLUUID& agent_id, EAddPosition pos = ADD_BOTTOM, bool enabled = true, const std::string& suffix = LLStringUtil::null, const std::string& prefix = LLStringUtil::null); LLScrollListItem* addNameItem(NameItem& item, EAddPosition pos = ADD_BOTTOM); /*virtual*/ LLScrollListItem* addElement(const LLSD& element, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL); LLScrollListItem* addNameItemRow(const NameItem& value, EAddPosition pos = ADD_BOTTOM, const std::string& suffix = LLStringUtil::null, const std::string& prefix = LLStringUtil::null); // Add a user to the list by name. It will be added, the name // requested from the cache, and updated as necessary. void addGroupNameItem(const LLUUID& group_id, EAddPosition pos = ADD_BOTTOM, bool enabled = true); void addGroupNameItem(NameItem& item, EAddPosition pos = ADD_BOTTOM); void removeNameItem(const LLUUID& agent_id); LLScrollListItem* getNameItemByAgentId(const LLUUID& agent_id); void selectItemBySpecialId(const LLUUID& special_id); LLUUID getSelectedSpecialId(); // LLView interface /*virtual*/ bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); /*virtual*/ bool handleToolTip(S32 x, S32 y, MASK mask); void setAllowCallingCardDrop(bool b) { mAllowCallingCardDrop = b; } void sortByName(bool ascending); /*virtual*/ void updateColumns(bool force_update); /*virtual*/ void mouseOverHighlightNthItem( S32 index ); /*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask); bool isSpecialType() { return (mNameListType == SPECIAL); } void setNameListType(e_name_type type) { mNameListType = type; } void setHoverIconName(std::string icon_name) { mHoverIconName = icon_name; } private: void showInspector(const LLUUID& avatar_id, bool is_group, bool is_experience = false); void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name, std::string suffix, std::string prefix, LLHandle item); void onGroupNameCache(const LLUUID& group_id, const std::string name, LLHandle item); private: S32 mNameColumnIndex; std::string mNameColumn; bool mAllowCallingCardDrop; bool mShortNames; // display name only, no SLID typedef std::map avatar_name_cache_connection_map_t; avatar_name_cache_connection_map_t mAvatarNameCacheConnections; avatar_name_cache_connection_map_t mGroupNameCacheConnections; S32 mPendingLookupsRemaining; namelist_complete_signal_t mNameListCompleteSignal; std::string mHoverIconName; e_name_type mNameListType; boost::signals2::signal mIconClickedSignal; public: boost::signals2::connection setOnNameListCompleteCallback(boost::function onNameListCompleteCallback) { return mNameListCompleteSignal.connect(onNameListCompleteCallback); } boost::signals2::connection setIconClickedCallback(boost::function cb) { return mIconClickedSignal.connect(cb); } }; #endif