/**
 * @file llnameeditor.h
 * @brief display and refresh a name from the name cache
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLNAMEEDITOR_H
#define LL_LLNAMEEDITOR_H

#include <set>

#include "llview.h"
#include "v4color.h"
#include "llstring.h"
#include "llfontgl.h"
#include "lllineeditor.h"


class LLNameEditor
:   public LLLineEditor
{
public:
    struct Params : public LLInitParam::Block<Params, LLLineEditor::Params>
    {
        Optional<bool>      is_group;
        Optional<LLUUID>    name_id;

        Params()
        :   is_group("is_group"),
            name_id("name_id")
        {}
    };

protected:
    LLNameEditor(const Params&);
    friend class LLUICtrlFactory;
public:
    virtual ~LLNameEditor();

    void setNameID(const LLUUID& name_id, bool is_group);

    void refresh(const LLUUID& id, const std::string& full_name, bool is_group);

    static void refreshAll(const LLUUID& id, const std::string& full_name, bool is_group);


    // Take/return agent UUIDs
    virtual void    setValue( const LLSD& value );
    virtual LLSD    getValue() const;

private:
    static std::set<LLNameEditor*> sInstances;

private:
    LLUUID mNameID;

};

#endif