/** * @file llnameeditor.h * @brief display and refresh a name from the name cache * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLNAMEEDITOR_H #define LL_LLNAMEEDITOR_H #include #include "llview.h" #include "v4color.h" #include "llstring.h" #include "llfontgl.h" #include "lllineeditor.h" class LLNameEditor : public LLLineEditor { public: struct Params : public LLInitParam::Block { Optional is_group; Optional name_id; Params() : is_group("is_group"), name_id("name_id") {} }; protected: LLNameEditor(const Params&); friend class LLUICtrlFactory; public: virtual ~LLNameEditor(); void setNameID(const LLUUID& name_id, BOOL is_group); void refresh(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group); static void refreshAll(const LLUUID& id, const std::string& firstname, const std::string& lastname, BOOL is_group); // Take/return agent UUIDs virtual void setValue( const LLSD& value ); virtual LLSD getValue() const; private: static std::set sInstances; private: LLUUID mNameID; }; #endif