/** * @file llmoveview.h * @brief Container for buttons for walking, turning, flying * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLMOVEVIEW_H #define LL_LLMOVEVIEW_H // Library includes #include "lltransientdockablefloater.h" class LLButton; class LLJoystickAgentTurn; class LLJoystickAgentSlide; // // Classes // class LLFloaterMove : public LLTransientDockableFloater { LOG_CLASS(LLFloaterMove); friend class LLFloaterReg; private: LLFloaterMove(const LLSD& key); ~LLFloaterMove(); public: /*virtual*/ BOOL postBuild(); /*virtual*/ void setVisible(BOOL visible); static F32 getYawRate(F32 time); static void setFlyingMode(BOOL fly); void setFlyingModeImpl(BOOL fly); static void setAlwaysRunMode(bool run); void setAlwaysRunModeImpl(bool run); static void setSittingMode(BOOL bSitting); static void enableInstance(BOOL bEnable); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void setDocked(bool docked, bool pop_on_undock = true); static void sUpdateFlyingStatus(); protected: void turnLeft(); void turnRight(); void moveUp(); void moveDown(); private: typedef enum movement_mode_t { MM_WALK, MM_RUN, MM_FLY } EMovementMode; void onWalkButtonClick(); void onRunButtonClick(); void onFlyButtonClick(); void initMovementMode(); void setMovementMode(const EMovementMode mode); void initModeTooltips(); void setModeTooltip(const EMovementMode mode); void setModeTitle(const EMovementMode mode); void initModeButtonMap(); void setModeButtonToggleState(const EMovementMode mode); void updateButtonsWithMovementMode(const EMovementMode newMode); void updatePosition(); void showModeButtons(BOOL bShow); public: LLJoystickAgentTurn* mForwardButton; LLJoystickAgentTurn* mBackwardButton; LLJoystickAgentSlide* mSlideLeftButton; LLJoystickAgentSlide* mSlideRightButton; LLButton* mTurnLeftButton; LLButton* mTurnRightButton; LLButton* mMoveUpButton; LLButton* mMoveDownButton; private: LLPanel* mModeActionsPanel; typedef std::map<LLView*, std::string> control_tooltip_map_t; typedef std::map<EMovementMode, control_tooltip_map_t> mode_control_tooltip_map_t; mode_control_tooltip_map_t mModeControlTooltipsMap; typedef std::map<EMovementMode, LLButton*> mode_control_button_map_t; mode_control_button_map_t mModeControlButtonMap; EMovementMode mCurrentMode; }; /** * This class contains Stand Up and Stop Flying buttons displayed above Move button in bottom tray */ class LLPanelStandStopFlying : public LLPanel { LOG_CLASS(LLPanelStandStopFlying); public: typedef enum stand_stop_flying_mode_t { SSFM_STAND, SSFM_STOP_FLYING } EStandStopFlyingMode; /** * Attach or detach the panel to/from the movement controls floater. * * Called when the floater gets opened/closed, user sits, stands up or starts/stops flying. * * @param move_view The floater to attach to (not always accessible via floater registry). * If NULL is passed, the panel gets reparented to its original container. * * @see mAttached * @see mOriginalParent */ void reparent(LLFloaterMove* move_view); static LLPanelStandStopFlying* getInstance(); static void setStandStopFlyingMode(EStandStopFlyingMode mode); static void clearStandStopFlyingMode(EStandStopFlyingMode mode); /*virtual*/ BOOL postBuild(); /*virtual*/ void setVisible(BOOL visible); // *HACK: due to hard enough to have this control aligned with "Move" button while resizing // let update its position in each frame /*virtual*/ void draw(){updatePosition(); LLPanel::draw();} /*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask); protected: LLPanelStandStopFlying(); private: static LLPanelStandStopFlying* getStandStopFlyingPanel(); void onStandButtonClick(); void onStopFlyingButtonClick(); void updatePosition(); LLButton* mStandButton; LLButton* mStopFlyingButton; /** * The original parent of the panel. * * Makes it possible to move (reparent) the panel to the movement controls floater and back. * * @see reparent() */ LLHandle<LLPanel> mOriginalParent; /** * True if the panel is currently attached to the movement controls floater. * * @see reparent() * @see updatePosition() */ bool mAttached; }; #endif