/** * @file llmoveview.cpp * @brief Container for movement buttons like forward, left, fly * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmoveview.h" // Library includes #include "indra_constants.h" // Viewer includes #include "llagent.h" #include "llviewercontrol.h" #include "llbutton.h" #include "llviewerwindow.h" #include "lljoystickbutton.h" #include "lluictrlfactory.h" // // Constants // const F32 MOVE_BUTTON_DELAY = 0.0f; const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed const F32 NUDGE_TIME = 0.25f; // in seconds // // Member functions // // protected LLFloaterMove::LLFloaterMove(const LLSD& key) : LLFloater("move floater") { setIsChrome(TRUE); const BOOL DONT_OPEN = FALSE; LLUICtrlFactory::getInstance()->buildFloater(this,"floater_moveview.xml", NULL, DONT_OPEN); mForwardButton = getChild("forward btn"); mForwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mBackwardButton = getChild("backward btn"); mBackwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mSlideLeftButton = getChild("slide left btn"); mSlideLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mSlideRightButton = getChild("slide right btn"); mSlideRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mTurnLeftButton = getChild("turn left btn"); mTurnLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mTurnLeftButton->setHeldDownCallback( turnLeft ); mTurnRightButton = getChild("turn right btn"); mTurnRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mTurnRightButton->setHeldDownCallback( turnRight ); mMoveUpButton = getChild("move up btn"); childSetAction("move up btn",moveUp,NULL); mMoveUpButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mMoveUpButton->setHeldDownCallback( moveUp ); mMoveDownButton = getChild("move down btn"); childSetAction("move down btn",moveDown,NULL); mMoveDownButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mMoveDownButton->setHeldDownCallback( moveDown ); } // virtual void LLFloaterMove::onClose(bool app_quitting) { LLFloater::onClose(app_quitting); if (!app_quitting) { gSavedSettings.setBOOL("ShowMovementControls", FALSE); } } // // Static member functions // void LLFloaterMove::onOpen() { LLFloater::onOpen(); gSavedSettings.setBOOL("ShowMovementControls", TRUE); } // protected static F32 LLFloaterMove::getYawRate( F32 time ) { if( time < NUDGE_TIME ) { F32 rate = YAW_NUDGE_RATE + time * (1 - YAW_NUDGE_RATE)/ NUDGE_TIME; return rate; } else { return 1.f; } } // protected static void LLFloaterMove::turnLeft(void *) { F32 time = getInstance()->mTurnLeftButton->getHeldDownTime(); gAgent.moveYaw( getYawRate( time ) ); } // protected static void LLFloaterMove::turnRight(void *) { F32 time = getInstance()->mTurnRightButton->getHeldDownTime(); gAgent.moveYaw( -getYawRate( time ) ); } // protected static void LLFloaterMove::moveUp(void *) { // Jumps or flys up, depending on fly state gAgent.moveUp(1); } // protected static void LLFloaterMove::moveDown(void *) { // Crouches or flys down, depending on fly state gAgent.moveUp(-1); } // EOF