/** * @file llmoveview.cpp * @brief Container for movement buttons like forward, left, fly * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmoveview.h" // Library includes #include "indra_constants.h" // Viewer includes #include "llagent.h" #include "llcallbacklist.h" #include "llviewercontrol.h" #include "llfontgl.h" #include "llbutton.h" #include "llviewerwindow.h" #include "lljoystickbutton.h" #include "llresmgr.h" #include "llvieweruictrlfactory.h" // // Constants // const F32 MOVE_BUTTON_DELAY = 0.0f; const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed const F32 NUDGE_TIME = 0.25f; // in seconds const char *MOVE_TITLE = ""; // // Global statics // LLFloaterMove* LLFloaterMove::sInstance = NULL; // // Member functions // // protected LLFloaterMove::LLFloaterMove() : LLFloater("move floater", "FloaterMoveRect", MOVE_TITLE, FALSE, 100, 100, DRAG_ON_TOP, MINIMIZE_NO) { setIsChrome(TRUE); gUICtrlFactory->buildFloater(this,"floater_moveview.xml"); mForwardButton = LLViewerUICtrlFactory::getJoystickAgentTurnByName(this, "forward btn"); mForwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mBackwardButton = LLViewerUICtrlFactory::getJoystickAgentTurnByName(this, "backward btn"); mBackwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mSlideLeftButton = LLViewerUICtrlFactory::getJoystickAgentSlideByName(this, "slide left btn"); mSlideLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mSlideRightButton = LLViewerUICtrlFactory::getJoystickAgentSlideByName(this, "slide right btn"); mSlideRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mTurnLeftButton = LLUICtrlFactory::getButtonByName(this, "turn left btn"); mTurnLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mTurnLeftButton->setHeldDownCallback( turnLeft ); mTurnRightButton = LLUICtrlFactory::getButtonByName(this, "turn right btn"); mTurnRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mTurnRightButton->setHeldDownCallback( turnRight ); mMoveUpButton = LLUICtrlFactory::getButtonByName(this, "move up btn"); childSetAction("move up btn",moveUp,NULL); mMoveUpButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mMoveUpButton->setHeldDownCallback( moveUp ); mMoveDownButton = LLUICtrlFactory::getButtonByName(this, "move down btn"); childSetAction("move down btn",moveDown,NULL); mMoveDownButton->setHeldDownDelay(MOVE_BUTTON_DELAY); mMoveDownButton->setHeldDownCallback( moveDown ); mFlyButton = LLUICtrlFactory::getButtonByName(this, "fly btn"); childSetAction("fly btn",onFlyButtonClicked,NULL); sInstance = this; } // protected LLFloaterMove::~LLFloaterMove() { // children all deleted by LLView destructor sInstance = NULL; } // virtual void LLFloaterMove::onClose(bool app_quitting) { LLFloater::onClose(app_quitting); if (!app_quitting) { gSavedSettings.setBOOL("ShowMovementControls", FALSE); } } // // Static member functions // // static void LLFloaterMove::show(void*) { if (sInstance) { sInstance->open(); /*Flawfinder: ignore*/ } else { LLFloaterMove* f = new LLFloaterMove(); f->open(); /*Flawfinder: ignore*/ } gSavedSettings.setBOOL("ShowMovementControls", TRUE); } // static void LLFloaterMove::toggle(void*) { if (sInstance) { sInstance->close(); } else { show(NULL); } } // static BOOL LLFloaterMove::visible(void*) { return (sInstance != NULL); } // protected static void LLFloaterMove::onFlyButtonClicked(void *) { gAgent.toggleFlying(); } // protected static F32 LLFloaterMove::getYawRate( F32 time ) { if( time < NUDGE_TIME ) { F32 rate = YAW_NUDGE_RATE + time * (1 - YAW_NUDGE_RATE)/ NUDGE_TIME; return rate; } else { return 1.f; } } // protected static void LLFloaterMove::turnLeft(void *) { F32 time = sInstance->mTurnLeftButton->getHeldDownTime(); gAgent.moveYaw( getYawRate( time ) ); } // protected static void LLFloaterMove::turnRight(void *) { F32 time = sInstance->mTurnRightButton->getHeldDownTime(); gAgent.moveYaw( -getYawRate( time ) ); } // protected static void LLFloaterMove::moveUp(void *) { // Jumps or flys up, depending on fly state gAgent.moveUp(1); } // protected static void LLFloaterMove::moveDown(void *) { // Crouches or flys down, depending on fly state gAgent.moveUp(-1); } // EOF