/** * @file llmorphview.cpp * @brief Container for Morph functionality * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmorphview.h" #include "lljoint.h" #include "llagent.h" #include "llagentcamera.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "llface.h" //#include "llfirstuse.h" #include "llfloatercustomize.h" #include "llfloatertools.h" #include "llresmgr.h" #include "lltoolmgr.h" #include "lltoolmorph.h" #include "llviewercamera.h" #include "llvoavatarself.h" #include "llviewerwindow.h" #include "pipeline.h" LLMorphView *gMorphView = NULL; const F32 EDIT_AVATAR_ORBIT_SPEED = 0.1f; const F32 EDIT_AVATAR_MAX_CAMERA_PITCH = 0.5f; const F32 CAMERA_MOVE_TIME = 0.5f; const F32 MORPH_NEAR_CLIP = 0.1f; const F32 CAMERA_DIST_MIN = 0.4f; const F32 CAMERA_DIST_MAX = 4.0f; const F32 CAMERA_DIST_STEP = 1.5f; //----------------------------------------------------------------------------- // LLMorphView() //----------------------------------------------------------------------------- LLMorphView::LLMorphView(const LLMorphView::Params& p) : LLView(p), mCameraTargetJoint( NULL ), mCameraOffset(-0.5f, 0.05f, 0.07f ), mCameraTargetOffset(0.f, 0.f, 0.05f ), mOldCameraNearClip( 0.f ), mCameraPitch( 0.f ), mCameraYaw( 0.f ), mCameraDist( -1.f ), mCameraDrivenByKeys( FALSE ) {} //----------------------------------------------------------------------------- // initialize() //----------------------------------------------------------------------------- void LLMorphView::initialize() { mCameraPitch = 0.f; mCameraYaw = 0.f; mCameraDist = -1.f; LLVOAvatar *avatarp = gAgent.getAvatarObject(); if (!avatarp || avatarp->isDead()) { gAgentCamera.changeCameraToDefault(); return; } avatarp->stopMotion( ANIM_AGENT_BODY_NOISE ); avatarp->mSpecialRenderMode = 3; // set up camera for close look at avatar mOldCameraNearClip = LLViewerCamera::getInstance()->getNear(); LLViewerCamera::getInstance()->setNear(MORPH_NEAR_CLIP); } //----------------------------------------------------------------------------- // shutdown() //----------------------------------------------------------------------------- void LLMorphView::shutdown() { LLVOAvatarSelf::onCustomizeEnd(); LLVOAvatar *avatarp = gAgent.getAvatarObject(); if(avatarp && !avatarp->isDead()) { avatarp->startMotion( ANIM_AGENT_BODY_NOISE ); avatarp->mSpecialRenderMode = 0; // reset camera LLViewerCamera::getInstance()->setNear(mOldCameraNearClip); } } //----------------------------------------------------------------------------- // setVisible() //----------------------------------------------------------------------------- void LLMorphView::setVisible(BOOL visible) { if( visible != getVisible() ) { LLView::setVisible(visible); if (visible) { llassert( !gFloaterCustomize ); gFloaterCustomize = new LLFloaterCustomize(); gFloaterCustomize->fetchInventory(); gFloaterCustomize->openFloater(); // Must do this _after_ gFloaterView is initialized. gFloaterCustomize->switchToDefaultSubpart(); initialize(); // First run dialog //LLFirstUse::useAppearance(); } else { if( gFloaterCustomize ) { gFloaterView->removeChild( gFloaterCustomize ); delete gFloaterCustomize; gFloaterCustomize = NULL; } shutdown(); } } } void LLMorphView::updateCamera() { if (!mCameraTargetJoint) { setCameraTargetJoint(gAgent.getAvatarObject()->getJoint("mHead")); } LLVOAvatar* avatar = gAgent.getAvatarObject(); if( !avatar ) { return; } LLJoint* root_joint = avatar->getRootJoint(); if( !root_joint ) { return; } const LLQuaternion& avatar_rot = root_joint->getWorldRotation(); LLVector3d joint_pos = gAgent.getPosGlobalFromAgent(mCameraTargetJoint->getWorldPosition()); LLVector3d target_pos = joint_pos + mCameraTargetOffset * avatar_rot; LLQuaternion camera_rot_yaw(mCameraYaw, LLVector3::z_axis); LLQuaternion camera_rot_pitch(mCameraPitch, LLVector3::y_axis); LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot; gAgentCamera.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() ); } void LLMorphView::setCameraDrivenByKeys(BOOL b) { if( mCameraDrivenByKeys != b ) { if( b ) { // Reset to the default camera position specified by mCameraPitch, mCameraYaw, etc. updateCamera(); } mCameraDrivenByKeys = b; } }